Thirteen-year-old Mila Malinov wakes up alone in the back of a cab. Arriving at the densely packed apartment block of zone 21, she makes her way to her room as the watchful eye of the global government hovers above in the form of monitor drones. Across the courtyard, another set of eyes watches her, a protective Mother. Her room is small, cubed, and very simplistic. In her ear, a voice keeps her company. Her father, Darko Malinov checks in. He speaks to her through an earpiece making sure she’s okay. The next day, Mila visits the local bartering station that’s at the end of the long alley that hugs her apartment block. Currency in this world has resorted back to bartering, swapping items for other items. Mila finds a group of interested buyers and swaps a capacitor for some food, all while her father guides her. That night, she shares a meal with her father via voice, wishing that he was there instead. As Mila sleeps, a figure sneaks up to her door making Mila nervous.
A massive influx of glacial melting triggers a new ice age in the Northern Hemisphere, forcing a family to make their way across the ice-covered landscape before they are frozen out for good.
After tragedy strikes, a meek Ruby Oliver enters a broken VR game for a last chance to see the dead. Little does she know that this game treats all girls as a virus as she fights to save herself.
Professor Barbenfouillis and five of his colleagues from the Academy of Astronomy travel to the Moon aboard a rocket propelled by a giant cannon. Once on the lunar surface, the bold explorers face the many perils hidden in the caves of the mysterious planet.
Wallace and Gromit have run out of cheese, and this provides an excellent excuse for the duo to take their holiday to the moon, where, as everyone knows, there is ample cheese.
A man confronts his past during an experiment that attempts to find a solution to the problems of a post-apocalyptic world caused by a world war.
A group of aliens searching for a new planet on which to make home, with little success. Promotional short for Dreamworks Animation's forthcoming feature, Home.
A small team of scientists must race against time to stop what seems to be a cascade of global disasters signaling the possible apocalypse and end of days.
Chain, starved for beauty in her desolate underground community of scavengers, appears to commit the crime of growing a flower by using scarce water. As Munk, who oversees the roulette type death punishment breathes in this world’s only flower she pauses in awe of the miracle, but the gun is loaded and the trigger is squeezed…
Thalion Ltd.
On a planet far away, a primeval creature gets banished by the chief of its tribe. Exiled and with the burden of a disgraced honour, it sets foot into the unknown land beyond its home, where it finds an intriguing alien concept to take vengeance.
SPACEMAN uses mime, stop motion, classic animation, and theatrical elements, to explore one artist's loss of creative passion, and his journey to get it back again.
"The Treatment" tells the story of isolated patient Linus. More and more a rigid routine consisting of meals, exercise, lulling music, irritating smoke and examinations by his only attachment figure Dr. Frei causes him suffering. One day Linus notices the massive door to his room has been left ajar and he takes the chance to escape. What he sees outside makes him question: Is he really who he believes he is?
A Twilight Zone-inspired cautionary tale about a young mother forced to come face-to-face with her deepest desire.
Montreal, 1888. Stephanie is a young girl with a gift for the sciences. But despite her aptitudes and intelligence, she is unable to make a place for herself in the misogynous and phallocratic world of a university. She nevertheless helps her mentor, Professor Beaumont, to develop a prototype time machine. Unfortunately, the demonstration in the university laboratories proves disastrous. Rector Fenwick fires Professor Beaumont, which further humiliates Stephanie. However, she does manage to resolve the issues with the prototype in a second time machine built at Beaumont’s home. With the Rector and the members of his Committee coming to witness a final demonstration, Stephanie will, in her own way, avenge herself from her detractors. A TIME OF MICE AND HUBRIS is Quebec's first steampunk film.
A half-hour experimental film that shows Fukui moving towards cyberpunk imagery in a manner similar to Tsukamoto, featuring industrial locations, a malfunctioning cyborg/android and a hulking metallic ‘caterpillar’ that stalks characters.
Frankenstein, a young medical student, trying to create the perfect human being, instead creates a misshapen monster. Made ill by what he has done, Frankenstein is comforted by his fiancée; but on his wedding night he is visited by the monster.
Using every known means of transportation, several savants from the Geographic Society undertake a journey through the Alps to the Sun which finishes under the sea.
Nearly a decade after occupation by an extraterrestrial force, the lives of a Chicago neighborhood on both sides of the conflict are explored. In a working-class Chicago neighborhood occupied by an alien force for nine years, increased surveillance and the restriction of civil rights have given rise to an authoritarian system -- and dissent among the populace.
Carol lives alone with her friendly AI helper, Vicki, who's sophisticated data-gathering anticipates her every need and desire. But who is in control?