Danny loves trolling indie filmmakers online. When a voice named Control hijacks his computer, Danny is sent to an isolated abandoned mansion to unravel a mystery that could make him a millionaire.
Newlyweds spend the night at a haunted mansion, having had car trouble. When the wife disappears, the husband's rich father sends a team of parapsychologists to get the wife back. Except for the leader, each of the team has a special power... Dr. Donna Hemming is a telekinetic, Anthony Leeds can see things by touching objects, and Heather Siris is sexually irresistible to both the dead and the living. They soon discover a Civil War general has made a pact with the devil, if he can only find a virgin for the devil to procreate with.
Catherine Clare reluctantly trades life in 1980 Manhattan for a remote home in the tiny hamlet of Chosen, New York, after her husband George lands a job teaching art history at a small Hudson Valley college. Even as she does her best to transform the old dairy farm into a place where young daughter Franny will be happy, Catherine increasingly finds herself isolated and alone. She soon comes to sense a sinister darkness lurking both in the walls of the ramshackle property—and in her marriage to George.
A man who specializes in debunking paranormal occurrences checks into the fabled room 1408 in the Dolphin Hotel. Soon after settling in, he confronts genuine terror.
A filmmaker takes a journey to discover a new haunted house and brings along his cameras to document what happens inside. The house, which is plagued by its dark history, begins to come alive in this third instalment of “The Blackwell Ghost.”
After being hypnotized by his sister-in-law, Tom Witzky begins seeing haunting visions of a girl's ghost and a mystery begins to unfold around her.
Dr. David Marrow invites three distinct individuals to the eerie and isolated Hill House to be subjects for a sleep disorder study. The unfortunate guests discover that Marrow is far more interested in the sinister mansion itself — and they soon see the true nature of its horror.
A man tries to rescue a family from the clutches of an unfriendly spirit.
1920, rural Ireland. Anglo-Irish twins Rachel and Edward share a strange existence in their crumbling family estate. Each night, the property becomes the domain of a sinister presence (The Lodgers) which enforces three rules upon the twins: they must be in bed by midnight; they may not permit an outsider past the threshold; and if one attempts to escape, the life of the other is placed in jeopardy. When troubled war veteran Sean returns to the nearby village, he is immediately drawn to the mysterious Rachel, who in turn begins to break the rules set out by The Lodgers. The consequences pull Rachel into a deadly confrontation with her brother - and with the curse that haunts them.
Juan and Sonia arrive at a large old house, an ideal place to raise their newborn son. When, one night before going to bed, they check the operation of the monitoring device installed in the baby's room, they discover that someone is sitting next to the crib.
Monsters under the bed are scary enough, but what happens when an entire house is out to get you? Three teens aim to find out when they go up against a decrepit neighboring home and unlock its frightening secrets.
Hedonist Frank Cotton finds a mysterious puzzle box that summons the Cenobites, who open the doors to a dominion where pain and pleasure are indivisible.
Workaholic Jim Evers and his wife/business partner Sara get a call one night from a mansion owner, Edward Gracey, who wants to sell his house. Once the Evers family arrive at the mansion, a torrential thunderstorm of mysterious origin strands them with the brooding, eccentric Gracey, his mysterious butler, and a variety of residents both seen and unseen.
Marie, a film producer, returns to her native Russia to find her birth parents. She quickly learns they are dead, and she has inherited their long-empty farmhouse. At the farm, she meets Nicolai, who claims to be her twin brother. Events take a terrifying turn when the two spot a pair of ghastly doppelgangers and the house itself seems to propel them toward a fate they should have met 40 years earlier.
Jesse Walsh moves with his family into the home of the lone survivor from a series of attacks by dream-stalking monster, Freddy Krueger. There, he is bedeviled by nightmares and inexplicably violent impulses.
George Lutz, his wife Kathy, and their three children have just moved into a beautiful, and improbably cheap, Dutch colonial mansion nestled in the sleepy coastal town of Amityville, Long Island. However, their dream home is concealing a horrific past and soon each member of the Lutz family is plagued with increasingly strange and violent visions and impulses.
A teenage girl moves into a remote country home with her family, only to discover that the gloomy old house has a horrifying past that threatens to destroy them.
Arthur and his two children inherit his uncle's estate: a glass house that serves as a prison to twelve ghosts. When the family, accompanied by a nanny and an attorney, enter the house they find themselves trapped inside an evil machine 'designed by the Devil and powered by the dead' to open the Eye of Hell. Aided by a ghost hunter and his rival, a ghost rights activist out to set the ghosts free, the group must do what they can to get out of the house alive.
Eight years have passed since Sara Wolfe and Eddie Baker escaped the House on Haunted Hill. Now the kidnapped Ariel, Sara's sister, goes inside the house with a group of treasure hunters to find the statue of Baphomet, worth millions and believed to be the cause of the House's evil.
Frederick Loren has invited five strangers to a party of a lifetime. He is offering each of them $10,000 if they can stay the night in a house. But the house is no ordinary house. This house has a reputation for murder. Frederick offers them each a gun for protection. They all arrived in a hearse and will either leave in it $10,000 richer or leave in it dead!