A young Chinese Go board game player arrives in Japan for training. He doesn't speak Japanese and becomes embarrassed living there. By dropping his Go stones, he happens to meet an old Japanese woman who sells vegetables on the street. They become familiar with each other. The young Chinese Go player, the old woman named Igarashi and her grandson Shoichi then live together.
A gang boss Nam-hae meets a young Go player Min-su, who rekindles his interest in the game. Despite his outstanding talent, Min-su has been wasting his days as a gambler without pursuing a real career out of it. Nam-hae orders his second in command to persuade Min-su and Min-su becomes Nam-hae’s private Go tutor. In learning Go from Min-su, Nam-hae looks back on his own life. While Min-su discovers the coarse masculine underworld, the meaning of life and true victory through Nam-hae. However, when Nam-hae’s competition starts to expand their territory, Nam-hae is forced into a path to destruction.
The story is told from the point of view of a high school girl called Jessie (Jessica Wong) whose talent for the Chinese board game Go has earned her the nickname ‘Queen Chess’. She balances her time between practising Go and hanging out with her boyfriend (Yau Hawk-sau Neo). The former seems to win for this studious girl, but it is clear she’s also seeking something to pull her out of this lonely life of late-night computer games.
Ten years before the outbreak of the Second World War in Asia, a Japanese Go master and his Chinese rival meet in China to play a game of Go (loosely described as an Asian version of chess). It soon becomes evident that the Chinese master's son is the most talented player that the Japanese master has ever encountered, and he convinces the boy's father to let him bring the child back to Japan to train him as a professional Go player. Years pass, and as the young Chinese master grows to maturity in Japan, the Japanese invasion of China forces him to choose between his triumphant career and his loyalty to his native country. His decision is complicated by his marriage to the daughter of the Japanese master, with whom he has produced a child. His choice will profoundly alter the lives of two families. Their saga serves as a reflection of the tragic relations between their two great countries, and the possibility of reconciliation and healing.
When LIU Yishou, nicknamed the "Go King" by his peers because of his skill in Weiqi (Go), finds himself without a job. And with no other skills to make a living, he then turns to teaching this strategic Chinese board game in a humble training school for children. Annoyed by her husband's passion for the game, LIU Yishou's wife leaves him, but their son, Xiao Chuan, wants to stay with his dad. Unexpectedly, LIU Yishou discovers that his son has a great talent for playing Weiqi and vows to support him in developing his gift for the game. A struggle then arises for the Go King to come up with the money to finance his son's studies of Weiqi.
Kakunoshin Yanagida was a samurai, but he was forced out of the Han due to a false accusation. He then lived in poverty with his daughter Kinu. Despite being poor, he never gave up his pride and honor that he held as a samurai. Even when playing the board game Go, which is his hobby, he always plays in a fair manner. Because of a case, the truth behind the false accusation is revealed. Kakunoshin Yanagida is shaken and filled with rage. He decides to take revenge, even if it means he will be torn from his daughter.
When a legendary Go master loses his title to a one-time friend and protégé, he sets out to reclaim it in a high-stakes battle of wits and skill.
A professional GO player gathers a team to help him carry out his revenge against the man who killed his brother.
The ancient Chinese game of Go has long been considered a grand challenge for artificial intelligence. Yet in 2016, Google's DeepMind team announced that they would be taking on Lee Sedol, the world's most elite Go champion. AlphaGo chronicles the team as it prepares to test the limits of its rapidly-evolving AI technology. The film pits man against machine, and reveals as much about the workings of the human mind as it does the future of AI.
Under the Boardwalk: The Monopoly Story shows how the classic board game has become a worldwide cultural phenomenon and follows the colorful players who come together to compete for the coveted title of Monopoly World Champion.
In the 1990s, when Go gambling fever swept Korea, Gui-su loses everything because his father gambled obsessively until there was nothing left. Left all alone in the world, Gui-su meets a mentor and Go teacher, Il-do, and goes through vicious training to become the grandmaster of Go. He sets out for revenge on the world that destroyed his life, but soon finds himself chased by an unknown loner pursuing his own vendetta.
Born from the simplest rules, the ancient game of Go is the most complex and elegant game ever discovered. For thousands of years, masters and disciples have passed the game down as a window to the human mind. Now, for the first time, a group of Americans enter the ring, in search of a prodigy who will change the game forever.
Guanglin is a blind boy in China who displays great skill at the ancient board game called Go, in which two players place black and white pieces on a grid in an attempt to dominate their opponent. Raised by a single father with limited means, Guanglin faces deep societal prejudice against the blind. First-time filmmaker Yunhong Pu, supported by veteran producer Jean Tsien (76 Days), follows the father and son trying to make a better future for themselves.
Weiqi, often referred to as "Go" in English, is arguably the most important game in East Asia, with an estimated thirty million to fifty million players throughout the world. Weiqi is a board game but it is more. It is immersed in more vivid and often contradictory cultural metaphors than any other game in the world. As Chinese politics have changed over the last two millennia, so too has the imagery of the game—from a tool to seek religious enlightenment to military metaphors, one of the noble four arts, one of the condemned “four olds”, nationalism, transnationalism, historical elitism, and futuristic hyper rationality.
5 people of different personalities have to take a taxi from Munich to Hamburg, as the train service is canceled. The strangers discover that every one of them has their own cross to bear, but to overcome trouble they have to work together as a group.
As The morning rises over Tel Aviv, Dror encounters Eitan, his ex. Both are on their way back home from a long night out. When it turns out that Eitan has moved right across the street from Dror’s apartment, they realize that they have no choice but to take their “walk of shame” together.
This fictional story is set in Miyagi prefecture, a decade after a devastating earthquake and tsunami. It follows Mr. Endo, a taxi driver searching for his daughter since the earthquake. Along the way, he encounters various passengers and visits a seaside town swallowed by a tsunami. The story explores themes of family, love, and resilience in the aftermath of a disaster, offering hope to survivors.
A young guy asks a prostitute to go down on him while singing La Marseillaise.