The world is shocked by the appearance of three talking chimpanzees, who arrived mysteriously in a spacecraft. Intrigued by their intelligence, humans use them for research - until the apes attempt to escape.
An American teenager who is obsessed with Hong Kong cinema and kung-fu classics makes an extraordinary discovery in a Chinatown pawnshop: the legendary stick weapon of the Chinese sage and warrior, the Monkey King. With the lost relic in hand, the teenager unexpectedly finds himself travelling back to ancient China to join a crew of warriors from martial arts lore on a dangerous quest to free the imprisoned Monkey King.
Las Vegas showroom magician Cris Johnson has a secret which torments him: he can see a few minutes into the future. Sick of the examinations he underwent as a child and the interest of the government and medical establishment in his power, he lies low under an assumed name in Vegas, performing cheap tricks and living off small-time gambling "winnings." But when a terrorist group threatens to detonate a nuclear device in Los Angeles, government agent Callie Ferris must use all her wiles to capture Cris and convince him to help her stop the cataclysm.
In Donald Duck’s Christmas Favorites you’ll be treated to some of the best and most hilarious cartoon shorts from the days when Walt Disney himself added his magical touch to each film. The full effect of his presence can be felt in these sparkling gems that for generations have brought joy and laughter to kids and families everywhere. Want to find out how a real snow ball fight is done? Discover how to replace snow with popcorn? Learn how an alpine expedition should not be done? You’ll get all the answers you need in this collection of Donald Duck’s Christmas Favorites – a delightful winter collection from all of us to all of you. Features: Hockey Champ (1939), Snow fight (1942), Rescue dog (1947), Chip an' Dale (1947), Winter storage (1949), Toy Tinkers (1949), Corn Chips (1951), On ice (1935), Alpine climbers (1936), The art of skiing (1941)
Burning Clock, tells the story of the Aiba family, goes into further detail about Shinya and Takaya's rivalry.
Twin Blood is an alternate version of Blade and Evil's first battle, with drastically different character and mecha designs from the rest of the series. Blade/D-Boy does not need Pegas to transform and the armor more closely resembles the Radam humanoids from Tekkaman Blade II.
The dashing Dr. Mambo and his unlikely sidekick, Jibako the thief, help Princess Laura, former ruler of Eden, to regain her birthright from the usurping president Capo.
A trio of android warrior sisters are awakened after a 10,000-year sleep to do battle with a series of mechanized warlords that threaten their world.
In Japan, the vampire-hunter Saya, who is a powerful original, is sent by her liaison with the government, David, posed as a teenage student to the Yokota High School on the eve of Halloween to hunt down vampires. Saya asks David to give a new katana to her. Soon she saves the school nurse Makiho Amano from two vampires disguised of classmates and Makiho witnesses her fight against the powerful demon.
An oppressed Mexican peasant village hires seven gunfighters to help defend their homes.
Bound by hate and a mystical amulet that holds the powers of life and death, two immortal wizards meet for the last time in an ancient struggle of good versus evil.
David Aames has it all: wealth, good looks and gorgeous women on his arm. But just as he begins falling for the warmhearted Sofia, his face is horribly disfigured in a car accident. That's just the beginning of his troubles as the lines between illusion and reality, between life and death, are blurred.
Lewis, a brilliant young inventor, is keen on creating a time machine to find his mother, who abandoned him in an orphanage. Things take a turn when he meets Wilbur Robinson and his family.
Elliot Richards, a socially awkward IT worker, is given seven wishes to get the girl of his dreams when he meets a very seductive Satan. The catch: his soul. Some of his wishes include being a 7 foot basketball star, a wealthy, powerful man, and a sensitive caring guy. But, as could be expected, the Devil puts her own little twist on each of his fantasies.
Bill and Ted are high school buddies starting a band. They are also about to fail their history class—which means Ted would be sent to military school—but receive help from Rufus, a traveller from a future where their band is the foundation for a perfect society. With the use of Rufus' time machine, Bill and Ted travel to various points in history, returning with important figures to help them complete their final history presentation.
Amiable slackers Bill and Ted are once again roped into a fantastical adventure when De Nomolos, a villain from the future, sends evil robot duplicates of the two lads to terminate and replace them. The robot doubles actually succeed in killing Bill and Ted, but the two are determined to escape the afterlife, challenging the Grim Reaper to a series of games in order to return to the land of the living.
A young man struggles to access sublimated childhood memories. He finds a technique that allows him to travel back into the past, to occupy his childhood body and change history. However, he soon finds that every change he makes has unexpected consequences.
A Victorian Englishman travels to the far future and finds that humanity has divided into two hostile species.
Hoping to alter the events of the past, a 19th century inventor instead travels 800,000 years into the future, where he finds mankind divided into two warring races.
The prospects for continuing life on Earth in the year 2058 are grim. So the Robinsons are launched into space to colonize Alpha Prime, the only other inhabitable planet in the galaxy. But when a stowaway sabotages the mission, the Robinsons find themselves hurtling through uncharted space.