REVOLUTION OS tells the inside story of the hackers who rebelled against the proprietary software model and Microsoft to create GNU/Linux and the Open Source movement.
The ancient Chinese game of Go has long been considered a grand challenge for artificial intelligence. Yet in 2016, Google's DeepMind team announced that they would be taking on Lee Sedol, the world's most elite Go champion. AlphaGo chronicles the team as it prepares to test the limits of its rapidly-evolving AI technology. The film pits man against machine, and reveals as much about the workings of the human mind as it does the future of AI.
A documentary about the exciting possibilities of computer animation and the shaping of never before imagined worlds.
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.
Artificial Intelligence (AI) is possibly the most powerful technology of our time. It has the potential to solve humanity’s biggest challenges yet some fear AI will be our downfall. iHUMAN follows pioneers at the frontline of the race to develop the ever more sophisticated AI to find the questions we need to ask at this crucial point in history.
Vince Collins tells of his animation history—looking to the past and eventually to AI and beyond.
The internet has been flooded with AI-generated rubbish. Automated bots are producing a flood of AI-generated content that threatens to push everything else out of our social media feeds. Will this ‘slop’ lead to the death of the internet? Or perhaps is the internet a dead space already?
In a world divided by the Iron Curtain, East Germany sought to carve its niche in the technological race. Enter "Robotron" - a name that seamlessly blended "robot" and "electronics." This wasn't just a brand; it was an ambitious answer to the West's technological advancements, a testament to the GDR’s drive to match, if not surpass, Western innovation. Drawing inspiration from the corporate giants of the West, the GDR‘s government merged various businesses to form this tech behemoth. With 16 major hubs in Central Germany alone, it was clear: "Robotron" was to be the DDR's technological crown jewel. But what was the Socialist Unity Party (SED), the GDR's ruling party, envisioning with this grand venture? How did "Robotron" navigate the challenges of operating within a socialist planned economy, while striving for global excellence? And as it grew to dominate East Germany's tech landscape, why did it always seem to be one step behind the leading global tech powers?
Startups are using AI to create avatars that allow relatives to talk with their loved ones after they have died. An exploration of a profound human desire and the consequences of turning the dream of immortality into a product.
Memoirs of a Spectrum Addict is a full length documentary feature film which takes a detailed look at the ZX Spectrum, its history, developers, games and fans. The film is a unique tribute to the Sinclair ZX Spectrum. Memoirs of a Spectrum Addict has re-enactments, interviews like you’ve never seen before with major Spectrum industry figures, and features real people who grew up influenced by the Sinclair ZX Spectrum!
A new, original documentary from Connecticut Public, Fake: Searching for Truth in the Age of Misinformation, takes on this topic, just in time for the 2020 election season. Viewers will learn how and why misinformation spreads, and how to be a smarter information consumer in our increasingly digital world.
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
It happened more or less by accident; the people who made it happen were amateurs; and for the most part they still are. From his own Silicon Valley garage, author Bob Cringley puts PC bigshots and nerds on the spot, and tells their incredible true stories. Like the industry itself, the series is informative, funny and brash.
A college student searches for justice after she discovers deepfake pornography of herself circulating online.
Based on the conversations Jösta Hagelbäck and Erik Ostlund had with Lars Kristiansson, a professor of information theory with data communication at Chalmers University in Gothenburg, Sweden. The talks took place at the difficult cancer sufferer Kristiansson's sick-bed and dealt with his insights in computer technology, his hopes and fears for the new technology, the role of religion, the history of mathematics, reasoning about algebra, analytic geometry and the fourth dimension, along with cultural outlooks over the Western society's lack of mysticism and spiritual values.
The story of the birth of the Hungarian home computer scene back in the '80s behind the Iron Curtain. Smuggled in C64s, cracked games, swappers, diskmags, hacked phone lines to American BBS servers, demoscene, copy parties.
For centuries, rice farmers on the island of Bali have taken great care not to offend Dewi Danu, the water goddess who dwells in the crater lake near the peak of Batur volcano. Through an analysis of ritual, resource management practices (planting schedules, irrigation vs. conservation, etc) and social organization, anthropologist Steve Lansing and ecologist James Kremer discover the intricacy and sustainability of this ancient water management agricultural system.
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
A documentary about Commodore 64 game music, featuring later, less well known Commodore 64 musicians.