From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
It happened more or less by accident; the people who made it happen were amateurs; and for the most part they still are. From his own Silicon Valley garage, author Bob Cringley puts PC bigshots and nerds on the spot, and tells their incredible true stories. Like the industry itself, the series is informative, funny and brash.
Artificial Intelligence (AI) is possibly the most powerful technology of our time. It has the potential to solve humanity’s biggest challenges yet some fear AI will be our downfall. iHUMAN follows pioneers at the frontline of the race to develop the ever more sophisticated AI to find the questions we need to ask at this crucial point in history.
A thought provoking documentary feature film providing a comprehensive exploration of the evolution of signals intelligence over the past century. Whether you're intrigued by the secretive world of intelligence agencies or concerned about the implications of digital surveillance, this film will leave you with a deeper understanding of the role signals intelligence plays in society.
REVOLUTION OS tells the inside story of the hackers who rebelled against the proprietary software model and Microsoft to create GNU/Linux and the Open Source movement.
A college student searches for justice after she discovers deepfake pornography of herself circulating online.
Startups are using AI to create avatars that allow relatives to talk with their loved ones after they have died. An exploration of a profound human desire and the consequences of turning the dream of immortality into a product.
The ancient Chinese game of Go has long been considered a grand challenge for artificial intelligence. Yet in 2016, Google's DeepMind team announced that they would be taking on Lee Sedol, the world's most elite Go champion. AlphaGo chronicles the team as it prepares to test the limits of its rapidly-evolving AI technology. The film pits man against machine, and reveals as much about the workings of the human mind as it does the future of AI.
An all-new documentary celebrating 10 years of adventure, camaraderie, and /dancing on mailboxes all around Azeroth. Explore the history of WoW with its creators, and journey into corners of Blizzard and the WoW community you’ve never seen before.
A documentary about Commodore 64 game music, featuring later, less well known Commodore 64 musicians.
Explores the history, technology, people, stories and industry influence of this lesser-known personal computer. The film profiles important individuals involved in the creation of the computer, plus its life after cancellation, both as an entry-level Macintosh compatible and as a collectible. The work of Douglas Engelbart and his team, plus advances from the Xerox Palo Alto Research Center (PARC) with their Alto and Star workstations were the initial innovators of the Graphical User Interface (GUI), but the Apple Lisa stands as the clear foundation for what we all use today -- Macintosh -- Windows -- iOS -- Android.
The ChipTune Story focuses on 8-bit music and the C64 SID chip. Featuring interviews with games 8-bit music composers Rob Hubbard, Chris Huelsbeck, Ben Daglish, Mark Knight. We look at the history of ChipTune from 8-bit to 16-bit sampling.
When the pandemic hit it highlighted how much Western countries rely on the chip industry. Today Europe, America and China are involved in an intense commercial struggle to dominate this sector that is so strategic for the future. From Taiwan to Shanghai, via Brussels and San Francisco, investigative journalist Nicolas Vescovacci went to meet the most influential players in this microchip war, which is redefining world geopolitics.
Jump onto the information superhighway with the Standard Deviants! Learn how to log on, surf the web and find everything you need in a matter of minutes!
Explores the incredibly complex backstory of Ted Kaczynski, the infamous Unabomber. This exquisitely crafted inquiry into the rationale of this mythic figure situates him within a late 20th century web of technology—a system that he grew to oppose. A marvelously subversive approach to the history of the Internet, this insightful documentary combines speculative travelogue and investigative journalism to trace contrasting countercultural responses to the cybernetic revolution.
Chronicles the extraordinary life of visionary scientist Demis Hassabis and his relentless quest to solve the enigma of artificial general intelligence.
As the clock counted down to the the 21st century, the world faced a potential technological disaster: a bug that could cause computers to misinterpret the year 2000 as 1900. Crafted entirely from archival footage and featuring first-hand accounts from computer experts, survivalists, scholars, militia groups, conservative Christians, and pop icons, Time Bomb Y2K is a prescient and often humorous tale about the power and vulnerabilities of technology.
The Sarkeesian Effect focuses on the controversy surrounding feminist media critic Anita Sarkeesian, Social Justice advocates, and the GamerGate movement; the title is a play on "The Streisand Effect."
Pioneering artist Lillian Schwartz demonstrates the human input -- integrity, artistic sensibilities, and aesthetics -- that goes into producing early computer art. In voice-over she explains the intent behind a number of her films and offers insight into the artist's problems and decisions. Produced for AT&T.
Grace Hopper dedicated her life to bringing computers to the masses, when most supposed the technology was only useful for scientists and the military. Through her genius, she taught software English, so that everyone could communicate with computers.