Autopsie d'une intelligence artificielle
Kingdom Come: Deliverance is a unique single-player RPG set in the realistic world of medieval Europe. The path to its release was a long and complicated one: the game was rejected by publishers as too risky and its development was only possible thanks to the support of thousands of backers on Kickstarter. Even then, the developers still faced a whole range of obstacles due to the game's unconventional ideas and mechanisms. This documentary charts the more than six-year long, tortuous journey from the foundation of Warhorse Studios to the final release of the game.
The stars of Europe's ascendant chip music movement demonstrate the repurposing of old videogame and home computer hardware like Nintendo's GameBoy and NES, Atari's ST, and Commodore's Amiga and C64 into tools by which they have created a new sound, a modern tempo and an innovative musical style.
By observing the technological developments of artificial intelligence in several countries, this film sheds light on the advantages and limits of algorithms and their repercussions on the lives of citizens. Whether at the level of the State, the police, universities, or companies, artificial intelligences should be used as a tool, but very often become a substitute for the work of the individual. There are many abuses: manipulations, addictions, or centralization of power. What can governments and States do to best regulate these technological advances?
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
REVOLUTION OS tells the inside story of the hackers who rebelled against the proprietary software model and Microsoft to create GNU/Linux and the Open Source movement.
It happened more or less by accident; the people who made it happen were amateurs; and for the most part they still are. From his own Silicon Valley garage, author Bob Cringley puts PC bigshots and nerds on the spot, and tells their incredible true stories. Like the industry itself, the series is informative, funny and brash.
A documentary about the exciting possibilities of computer animation and the shaping of never before imagined worlds.
Two professional European gamers navigate the exploding world of electronic sports. Packed with youthful ambition and impeded by reality, the ProGamers struggle to thrive in the fledgling industry of eSports.
For years now, the Kremlin has been systematically trying to use well-trained hackers for its own benefit. In exchange for freedom and protection, they do the dirty work of the state, interfering in other countries’ elections and penetrating government networks. Just how dangerous is Russia’s cyber army?
Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.
Grace Hopper dedicated her life to bringing computers to the masses, when most supposed the technology was only useful for scientists and the military. Through her genius, she taught software English, so that everyone could communicate with computers.
Explores the relation between Internet protocols and the promotion and protection of Human Rights.
Based on the conversations Jösta Hagelbäck and Erik Ostlund had with Lars Kristiansson, a professor of information theory with data communication at Chalmers University in Gothenburg, Sweden. The talks took place at the difficult cancer sufferer Kristiansson's sick-bed and dealt with his insights in computer technology, his hopes and fears for the new technology, the role of religion, the history of mathematics, reasoning about algebra, analytic geometry and the fourth dimension, along with cultural outlooks over the Western society's lack of mysticism and spiritual values.
An all-new documentary celebrating 10 years of adventure, camaraderie, and /dancing on mailboxes all around Azeroth. Explore the history of WoW with its creators, and journey into corners of Blizzard and the WoW community you’ve never seen before.
The secret life of a young World of Warcraft gamer is vividly reimagined when his online friends contact his family after his death.
Memoirs of a Spectrum Addict is a full length documentary feature film which takes a detailed look at the ZX Spectrum, its history, developers, games and fans. The film is a unique tribute to the Sinclair ZX Spectrum. Memoirs of a Spectrum Addict has re-enactments, interviews like you’ve never seen before with major Spectrum industry figures, and features real people who grew up influenced by the Sinclair ZX Spectrum!
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
A documentary about young people from rural China who get payed to improve World of Warcraft characters for kids in the West.
For centuries, rice farmers on the island of Bali have taken great care not to offend Dewi Danu, the water goddess who dwells in the crater lake near the peak of Batur volcano. Through an analysis of ritual, resource management practices (planting schedules, irrigation vs. conservation, etc) and social organization, anthropologist Steve Lansing and ecologist James Kremer discover the intricacy and sustainability of this ancient water management agricultural system.