Two professional European gamers navigate the exploding world of electronic sports. Packed with youthful ambition and impeded by reality, the ProGamers struggle to thrive in the fledgling industry of eSports.
In early 2012, Angela Washko founded “The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft” as a performative intervention within the often misogynistic environment of World of Warcraft (WoW), one of the most popular multiplayer, role-playing games. Instead of continuing to follow the quest structure of the game (killing dragons, getting better equipment, joining more competitive guilds, etc.) and while performing as “The Council" Washko facilitates discussions with players inside the game about the ways in which the community therein addresses women and how players respond to the term “FEMINISM.” Washko is interested in the impulse of the community/player-base to create a somewhat oppressive, misogynistic space for women within a physical environment that is otherwise accessible and inviting.
REVOLUTION OS tells the inside story of the hackers who rebelled against the proprietary software model and Microsoft to create GNU/Linux and the Open Source movement.
It happened more or less by accident; the people who made it happen were amateurs; and for the most part they still are. From his own Silicon Valley garage, author Bob Cringley puts PC bigshots and nerds on the spot, and tells their incredible true stories. Like the industry itself, the series is informative, funny and brash.
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
A documentary about the exciting possibilities of computer animation and the shaping of never before imagined worlds.
Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.
Based on the conversations Jösta Hagelbäck and Erik Ostlund had with Lars Kristiansson, a professor of information theory with data communication at Chalmers University in Gothenburg, Sweden. The talks took place at the difficult cancer sufferer Kristiansson's sick-bed and dealt with his insights in computer technology, his hopes and fears for the new technology, the role of religion, the history of mathematics, reasoning about algebra, analytic geometry and the fourth dimension, along with cultural outlooks over the Western society's lack of mysticism and spiritual values.
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
In a world divided by the Iron Curtain, East Germany sought to carve its niche in the technological race. Enter "Robotron" - a name that seamlessly blended "robot" and "electronics." This wasn't just a brand; it was an ambitious answer to the West's technological advancements, a testament to the GDR’s drive to match, if not surpass, Western innovation. Drawing inspiration from the corporate giants of the West, the GDR‘s government merged various businesses to form this tech behemoth. With 16 major hubs in Central Germany alone, it was clear: "Robotron" was to be the DDR's technological crown jewel. But what was the Socialist Unity Party (SED), the GDR's ruling party, envisioning with this grand venture? How did "Robotron" navigate the challenges of operating within a socialist planned economy, while striving for global excellence? And as it grew to dominate East Germany's tech landscape, why did it always seem to be one step behind the leading global tech powers?
A thought provoking documentary feature film providing a comprehensive exploration of the evolution of signals intelligence over the past century. Whether you're intrigued by the secretive world of intelligence agencies or concerned about the implications of digital surveillance, this film will leave you with a deeper understanding of the role signals intelligence plays in society.
As artificial intelligence becomes ever more sophisticated, the film industry is split between enthusiasm at what the technology can achieve and concern over the future for human workers in the industry. Will actors and actresses be replaced by machines? An overview on the coming wave of AI in cinema.
An all-new documentary celebrating 10 years of adventure, camaraderie, and /dancing on mailboxes all around Azeroth. Explore the history of WoW with its creators, and journey into corners of Blizzard and the WoW community you’ve never seen before.
The secret life of a young World of Warcraft gamer is vividly reimagined when his online friends contact his family after his death.
A deep dive into one of the most enduring and high-stakes mysteries in technology and finance: the origins of Bitcoin and the identity of its anonymous creator, Satoshi Nakamoto.
A documentary about Commodore 64 game music, featuring later, less well known Commodore 64 musicians.
A college student searches for justice after she discovers deepfake pornography of herself circulating online.
The Sarkeesian Effect focuses on the controversy surrounding feminist media critic Anita Sarkeesian, Social Justice advocates, and the GamerGate movement; the title is a play on "The Streisand Effect."
The story of the birth of the Hungarian home computer scene back in the '80s behind the Iron Curtain. Smuggled in C64s, cracked games, swappers, diskmags, hacked phone lines to American BBS servers, demoscene, copy parties.