The stars of Europe's ascendant chip music movement demonstrate the repurposing of old videogame and home computer hardware like Nintendo's GameBoy and NES, Atari's ST, and Commodore's Amiga and C64 into tools by which they have created a new sound, a modern tempo and an innovative musical style.
Autopsie d'une intelligence artificielle
Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.
Schlaue neue Welt - Das KI-Wettrennen
Explores the history, technology, people, stories and industry influence of this lesser-known personal computer. The film profiles important individuals involved in the creation of the computer, plus its life after cancellation, both as an entry-level Macintosh compatible and as a collectible. The work of Douglas Engelbart and his team, plus advances from the Xerox Palo Alto Research Center (PARC) with their Alto and Star workstations were the initial innovators of the Graphical User Interface (GUI), but the Apple Lisa stands as the clear foundation for what we all use today -- Macintosh -- Windows -- iOS -- Android.
The 1999 game "Elancia" marks its 21st anniversary this year. Due to lack of management, various macros programs and cheats are rampant, but few users are still left in the game. Why can't they leave Elancia? "My Sister Jeon Ji-hyun," a user of Elancia for 16 years, stepped out of a stuffy room with a camera to answer questions about why others are still playing the game.
As the clock counted down to the the 21st century, the world faced a potential technological disaster: a bug that could cause computers to misinterpret the year 2000 as 1900. Crafted entirely from archival footage and featuring first-hand accounts from computer experts, survivalists, scholars, militia groups, conservative Christians, and pop icons, Time Bomb Y2K is a prescient and often humorous tale about the power and vulnerabilities of technology.
It happened more or less by accident; the people who made it happen were amateurs; and for the most part they still are. From his own Silicon Valley garage, author Bob Cringley puts PC bigshots and nerds on the spot, and tells their incredible true stories. Like the industry itself, the series is informative, funny and brash.
REVOLUTION OS tells the inside story of the hackers who rebelled against the proprietary software model and Microsoft to create GNU/Linux and the Open Source movement.
Kingdom Come: Deliverance is a unique single-player RPG set in the realistic world of medieval Europe. The path to its release was a long and complicated one: the game was rejected by publishers as too risky and its development was only possible thanks to the support of thousands of backers on Kickstarter. Even then, the developers still faced a whole range of obstacles due to the game's unconventional ideas and mechanisms. This documentary charts the more than six-year long, tortuous journey from the foundation of Warhorse Studios to the final release of the game.
Documentary telling the story of silicon chip inventor Robert Noyce, godfather of today's digital world. Re-living the heady days of Silicon Valley's seminal start-ups, the film tells how Noyce also founded Intel, the company responsible for more than 80 per cent of the microprocessors in personal computers.
A documentary about the exciting possibilities of computer animation and the shaping of never before imagined worlds.
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
Two professional European gamers navigate the exploding world of electronic sports. Packed with youthful ambition and impeded by reality, the ProGamers struggle to thrive in the fledgling industry of eSports.
The year is 2020 and Commodore is 68 years old and going strong. We look at new developments and interview Commodorians worldwide in this feature packed documentary.
When the pandemic hit it highlighted how much Western countries rely on the chip industry. Today Europe, America and China are involved in an intense commercial struggle to dominate this sector that is so strategic for the future. From Taiwan to Shanghai, via Brussels and San Francisco, investigative journalist Nicolas Vescovacci went to meet the most influential players in this microchip war, which is redefining world geopolitics.
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
By observing the technological developments of artificial intelligence in several countries, this film sheds light on the advantages and limits of algorithms and their repercussions on the lives of citizens. Whether at the level of the State, the police, universities, or companies, artificial intelligences should be used as a tool, but very often become a substitute for the work of the individual. There are many abuses: manipulations, addictions, or centralization of power. What can governments and States do to best regulate these technological advances?
Dokument NES is a documenteray about Nintendo & Nintendo Entertainment System. The documentary follows Nintendo from the start of their success with Famicom/NES and the tale of how Famicom became the personification of the 8-bit era.
Russia's Cyber Army