When a crisis threatens to destroy their high school, four teens hatch a daring plan to raise $10 million. Step one? Breaking into the U.S. Mint.
It is August 12th. After the remote control to his boarding house's only air conditioning unit is inadvertently destroyed by spilled cola, "I" devises a plan to return to yesterday in a time machine to recover the remote before it breaks. However, his prankster friend Ozu cannot resist playing with past events, even if it means bringing the universe to the brink of destruction. Now "I" finds himself racing through time to avoid disaster.
In 1886, orphaned Irish siblings Mary and Tom arrive in New York City via ocean liner, and quickly find themselves on a wild, cross-country journey aboard a transcontinental 'Orphan Train', where they meet an extraordinary new friend who will change their lives forever.
Adapting Jaroslav Hasek's raucous satirical novel, and also bringing Josef Lada's equally famous illustrations to garrulous puppet life, posed Trnka one of his biggest creative challenges. Trnka himself felt that the final episode was the most artistically successful, but there's much to enjoy in all three, not least the way that the lackadaisical layabout Svejk's own self-serving anecdotes are realized through cut-out animation.
When a suspicious man bribes Emil with chocolate in return for a bundle of cash, the young lad thinks of a plan to catch him.
A group of teenagers are trying to solve a mystery of a puzzle created and left to them by the dead boy.
A young girl turns into an A-List celebrity over night when her private journal is accidently published and becomes a best-seller.
A monumental piece of art bringing the heroes of the ancient Czech myths back to life. The picture consists of seven parts: Cech the Forefather, Bivoj, Libuse, Premysl, Girls War, Horymir, Lucka War.
The Baker family, while on vacation, find themselves in competition with a rival family of eight children.
In a far-future time ruled by the supernatural, a young girl requests the help of a vampire hunter to kill the vampire who has bitten her and thus prevent her from becoming a vampire herself.
A socially awkward but very bright 15-year-old girl being raised by a single mom discovers that she is the princess of a small European country because of the recent death of her long-absent father, who, unknown to her, was the crown prince of Genovia. She must make a choice between continuing the life of a San Francisco teen or stepping up to the throne.
The boy Mowgli makes his way to the man-village with Bagheera, the wise panther. Along the way he meets jazzy King Louie, the hypnotic snake Kaa and the lovable, happy-go-lucky bear Baloo, who teaches Mowgli "The Bare Necessities" of life and the true meaning of friendship.
Brother and sister Kusti and Iti get lost in a forest while picking strawberries and are captured by an evil forest hag. They are made to work for her. The hag has a son called Bumpy whom Iti befriends. When they get a chance to escape, they decide to take Bumpy with them.
When space galleon cabin boy Jim Hawkins discovers a map to an intergalactic "loot of a thousand worlds," a cyborg cook named John Silver teaches him to battle supernovas and space storms on their journey to find treasure.
Wart is a young boy who aspires to be a knight's squire. On a hunting trip he falls in on Merlin, a powerful but amnesiac wizard who has plans for him beyond mere squiredom. He starts by trying to give him an education, believing that once one has an education, one can go anywhere. Needless to say, it doesn't quite work out that way.
During the Late Tang Dynasty, a manor is invaded by a demon cat and a sense of unrest befalls the capital of Changan. A poet is charged with investigating the case and meets up with a monk. The two work together and pull apart the thread of clues to reveal a history of truths leading to the events.
The story of a family living in a New York City slum in 1912, headed by a loving but alcoholic father and a strong-willed mother.
Roberto Benigni adapts the classic children's tale by Carlo Collodi for the big-budget family-oriented comedy Pinocchio.
Matilda Wormwood is an brilliant and intelligent little girl. Unfortunately, her parents, Harry and Zinnia, fail to see that fact. As time passes, she finally starts school and has a kind teacher, loyal friends, and a terrifying, sadistic headmistress. As she becomes fed up with the constant cruelty, she discovers she has a special gift that she just might be able to use to outwit the unruly adults around her.
Before the Seavers leave for a family vacation to San Francisco, they drop off their pets -- Chance, an adventurous American bulldog; Shadow, a wise golden retriever; and Sassy, a cautious cat -- at a friend's ranch. But when the animals start to worry that they've been left for good, the three embark together on a treacherous and thrilling journey to find their way back home through the California wilderness.