A samurai answers a village's request for protection after he falls on hard times. The town needs protection from bandits, so the samurai gathers six others to help him teach the people how to defend themselves, and the villagers provide the soldiers with food.
Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.
During the latter days of the Tokugawa Era, the tensions rise between the 'royalists' and those struggling to uphold the Shogunate. The most modern 'Gatling Gun' has been stolen from its warehouse in Edo Castle by burglars targeting the very Shogun himself.
This is a standalone movie, based on the long-running television series about Shogun Yoshimune. When the very foundation of the government is shaken by a counter-feiting scandal, Shogun Tokugawa Yoshimune must take to the road as an itinerant ronin in order to find out who's behind the conspiracy. Meanwhile, a woman acting as an avenging angel begins assassin-ating the suspects in the case, causing Yoshimune to not only find his original quarry, but to help her get her revenge against those corrupt individuals that had murdered her family when she was only a child. Matsudaira Ken shines in his most famous role, the 'Roughneck' Shogun who travels the country seeking to stomp out evil and corruption.
Young swordsman, Tsukigata Hanpeita, longs for the day when rival clans cease their struggles for power and put an end to meaningless feudal wars. When he is appointed to oversee the Choshu Clan, he takes it upon himself to work towards the peace that he has dreamed about. With his affectionate personality and compassion for life, Hanpeita’s popularity grows among the people, making him a threat to those thirsty for conflict and power. A betrayal by those closest to him leaves Hanpeita caught in a trap that could ultimately cost him his life.
The adventures of Aoi Shingo continue. Shingo is finally given permission to officially meet his father, the Shogun. However, his journey is disturbed by those who wish to claim his life. This is the third part of "THE 10 DUELS OF YOUNG SHINGO", following the first 2 parts (which were actually done as one movie). The tension mounts as young Shingo must face obstacles the like of which he had never before seen. And, can he avenge the death of his master? The man to whom he owes everything.
Fewer samurai films are being made, and the Uzumasa studio has fallen on hard times. One day, veteran "kirareyaku" (whose job it is to be felled with a sword by a film's star) actor Kamiyama is tasked with teaching sword action techniques to fledgling actress Satsuki. A few years later, the now-retired Kamiyama is visited by Satsuki, who has become a popular star.
Izo is an assassin in the service of a Tosa lord and Imperial supporter. After killing dozens of the Shogun's men, Izo is captured and crucified. Instead of being extinguished, his rage propels him through the space-time continuum to present-day Tokyo. Here Izo transforms himself into a new, improved killing machine.
A group of travelers is stranded in a small country inn when the river floods during heavy rains. As the bad weather continues, tensions rise amongst the trapped travelers.
After a successful robbery leaves famed thief Lupin the Third and his partner Jigen with nothing but a large amount of expertly crafted counterfeit bills, he decides to track down the forgers responsible—and steal any other treasures he may find in the Castle of Cagliostro, including the 'damsel in distress' he finds imprisoned there.
The adventures of a blind, gambling masseur and master swordsman. Zatoichi targets a yakuza-controlled village, because war with a neighbouring town's smaller gang is brewing.
Returning to the village where a year before he had killed Hirate, a much-admired opponent, Zatoichi encounters another swordsman and former rival in love.
A nameless gunfighter arrives in a town ripped apart by rival gangs and, though courted by both to join, chooses his own path.
In 16th century Japan, peasants Genjuro and Tobei sell their earthenware pots to a group of soldiers in a nearby village, in defiance of a local sage's warning against seeking to profit from warfare. Genjuro's pursuit of both riches and the mysterious Lady Wakasa, as well as Tobei's desire to become a samurai, run the risk of destroying both themselves and their wives, Miyagi and Ohama.
Afro Samurai avenged his father and found a life of peace. But the legendary master is forced back into the game by a beautiful and deadly woman from his past. The sparks of violence dropped along Afro’s bloody path now burn out of control – and nowhere are the flames of hatred more intense than in the eyes of Sio.
Ogami Itto battles a group of female ninja in the employ of the Yagyu clan and must eliminate a traitor who plans to sell his clan's secrets to the Shogunate.
A master swordsman is ordered to go undercover on a mission to find and destroy a cannon factory being used by two samurai clans that try to usurp power and gain the position of shogun for one of their own.
Zatoichi comes upon a dying man who asks him to give a bag of money to "Taichi". Zatoichi has no idea who this is but when he comes upon a small town harassed by gangsters, he finds that "Taichi" was the man's young son. Along his travels he also met a blind monk who makes Zatoichi question his murderous lifestyle. In trying to help the town, Zatoichi kills some gangsters and becomes a hero to the boy. He must make a choice of whether to use non-violence and set a good example, or violence and set the boy on the wrong path in life.
Near the end of the shogunate in Japan, Katsura Shogoro and his fellow samurai from the southwestern domain of Choshu enter the dojo of Saito Yakuro, the famed Shindo Munen Ryu swordsmen of Renpeikan in Edo. Katsura is initially not welcomed by the other, senior dojo followers. Undeterred, he focuses on improving his skill not only in swordsmanship but also learning how to repel the foreign British and American ships that threaten their domain.
Ryunosuke, a gifted swordsman plying his trade during the turbulent final days of Shogunate rule, has no moral code and kills without remorse. It’s a way of life that leads to madness.