Returning to their lord's castle, samurai warriors Washizu and Miki are waylaid by a spirit who predicts their futures. When the first part of the spirit's prophecy comes true, Washizu's scheming wife, Asaji, presses him to speed up the rest of the spirit's prophecy by murdering his lord and usurping his place. Director Akira Kurosawa's resetting of William Shakespeare's "Macbeth" in feudal Japan is one of his most acclaimed films.
A samurai answers a village's request for protection after he falls on hard times. The town needs protection from bandits, so the samurai gathers six others to help him teach the people how to defend themselves, and the villagers provide the soldiers with food.
Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.
Izo is an assassin in the service of a Tosa lord and Imperial supporter. After killing dozens of the Shogun's men, Izo is captured and crucified. Instead of being extinguished, his rage propels him through the space-time continuum to present-day Tokyo. Here Izo transforms himself into a new, improved killing machine.
A nameless ronin, or samurai with no master, enters a small village in feudal Japan where two rival businessmen are struggling for control of the local gambling trade. Taking the name Sanjuro Kuwabatake, the ronin convinces both silk merchant Tazaemon and sake merchant Tokuemon to hire him as a personal bodyguard, then artfully sets in motion a full-scale gang war between the two ambitious and unscrupulous men.
The rise of the famed gambler.
A nameless gunfighter arrives in a town ripped apart by rival gangs and, though courted by both to join, chooses his own path.
A yakuza boss hires Goemon Ishikawa, a modern day samurai, to protect him aboard his cruise ship casino. Everything goes sideways when the famous thief, Lupin the Third, tries to rob the vessel. Lupin's being hunted by a powerful and mysterious man: the so called “Ghost of Bermuda.” With Goemon's employer dead in the ensuing chaos, his honor is at stake, and the only way to preserve it is with blood. But this opponent is like no other, and to make things right, Goemon may need to sharpen not only his sword, but himself as well!
As Japan’s Tokugawa shogunate nears the end of its rule, Edo North Magistrate Toyama no Kinsan is called upon to judge the most difficult case of his career. In a masterfully woven tale, he has to face the truth about his estranged father’s possible involvement in a nefarious plot to take over rule of the Hizen Shimabara clan by assassinating the rightful lord, his son, and install one of Shogun Ienari’s offspring as daimyo.
Seibei Iguchi leads a difficult life as a low ranking samurai at the turn of the nineteenth century. A widower with a meager income, Seibei struggles to take care of his two daughters and senile mother. New prospects seem to open up when the beautiful Tomoe, a childhood friend, comes back into he and his daughters' life, but as the Japanese feudal system unravels, Seibei is still bound by the code of honor of the samurai and by his own sense of social precedence. How can he find a way to do what is best for those he loves?
The background to and depiction of a watershed battle in Japanese history, at Sekigahara in 1600, when Tokugawa Ieyasu's Army of the East defeated the Army of the West of Ishida Mitsunari. The story includes the intrigues and shifting loyalties of the various retainers, family members, and samurai.
Young swordsman, Tsukigata Hanpeita, longs for the day when rival clans cease their struggles for power and put an end to meaningless feudal wars. When he is appointed to oversee the Choshu Clan, he takes it upon himself to work towards the peace that he has dreamed about. With his affectionate personality and compassion for life, Hanpeita’s popularity grows among the people, making him a threat to those thirsty for conflict and power. A betrayal by those closest to him leaves Hanpeita caught in a trap that could ultimately cost him his life.
The adventures of Aoi Shingo continue. Shingo is finally given permission to officially meet his father, the Shogun. However, his journey is disturbed by those who wish to claim his life. This is the third part of "THE 10 DUELS OF YOUNG SHINGO", following the first 2 parts (which were actually done as one movie). The tension mounts as young Shingo must face obstacles the like of which he had never before seen. And, can he avenge the death of his master? The man to whom he owes everything.
During the latter days of the Tokugawa Era, the tensions rise between the 'royalists' and those struggling to uphold the Shogunate. The most modern 'Gatling Gun' has been stolen from its warehouse in Edo Castle by burglars targeting the very Shogun himself.
This is a standalone movie, based on the long-running television series about Shogun Yoshimune. When the very foundation of the government is shaken by a counter-feiting scandal, Shogun Tokugawa Yoshimune must take to the road as an itinerant ronin in order to find out who's behind the conspiracy. Meanwhile, a woman acting as an avenging angel begins assassin-ating the suspects in the case, causing Yoshimune to not only find his original quarry, but to help her get her revenge against those corrupt individuals that had murdered her family when she was only a child. Matsudaira Ken shines in his most famous role, the 'Roughneck' Shogun who travels the country seeking to stomp out evil and corruption.
Kanichiro Yoshimura is a Samurai and Family man who can no longer support his wife and children on the the low pay he receives from his small town clan, he is forced by the love for his family to leave for the city in search of higher pay to support them.
In 16th century Japan, peasants Genjuro and Tobei sell their earthenware pots to a group of soldiers in a nearby village, in defiance of a local sage's warning against seeking to profit from warfare. Genjuro's pursuit of both riches and the mysterious Lady Wakasa, as well as Tobei's desire to become a samurai, run the risk of destroying both themselves and their wives, Miyagi and Ohama.
Afro Samurai avenged his father and found a life of peace. But the legendary master is forced back into the game by a beautiful and deadly woman from his past. The sparks of violence dropped along Afro’s bloody path now burn out of control – and nowhere are the flames of hatred more intense than in the eyes of Sio.
Down-on-his-luck veteran Tsugumo Hanshirō enters the courtyard of the prosperous House of Iyi. Unemployed, and with no family, he hopes to find a place to commit seppuku—and a worthy second to deliver the coup de grâce in his suicide ritual. The senior counselor for the Iyi clan questions the ronin’s resolve and integrity, suspecting Hanshirō of seeking charity rather than an honorable end. What follows is a pair of interlocking stories which lay bare the difference between honor and respect, and promises to examine the legendary foundations of the Samurai code.
Toshiro Mifune swaggers and snarls to brilliant comic effect in Kurosawa's tightly paced, beautifully composed "Sanjuro." In this companion piece and sequel to "Yojimbo," jaded samurai Sanjuro helps an idealistic group of young warriors weed out their clan's evil influences, and in the process turns their image of a proper samurai on its ear.