Every year during summer one of the biggest battles of mankind takes place amidst the hillsides of middle earth. Knights, elves and magicians are fighting orcs and the dark powers. What looks like a scene from Lord of the Rings actually takes place in a field in Germany, where thousands of role players meet to plunge into a fantasy world of their own. More than 250.000 people in Germany regularly make this transition. The documentary accompanies five role players in their daily lives and their parallel ones. Where does their yearning for a shared world of fantasy come from? What does this reveal about our hectic, technological life? Sunday warriors is a film about the passion for playing and the ambition to exceed your limits.
A MODERN MEDIEVAL SAGA, The Wild Hunt tells the story of Erik Magnusson, a young man who decides to follow his estranged girlfriend Evelyn into a medieval re-enactment game when he discovers that she has been seduced by one of the players. As the down-to-earth Erik treks deeper into the game in search of his love, he inadvertently disrupts the delicate balance of the make believe fantasy-land. Passions are unleashed. Rules are broken. Reality and fantasy collide. The good-hearted game turns into a tragedy of mythic proportion... Capturing the culture of costume play and the potentially dangerous intersection of real and made-up worlds, The Wild Hunt is a timely and potent comment on the consuming nature of adopting another identity, even within a game, and the modern yearning for ritual.
Über Goober focuses on the often-misunderstood, sometimes-controversial, and always-kind-of-geeky world of Gamers. Director Steve Metze examines several different groups including historical miniature gamers, role-players, and those known simply as "LARPers." The film also explores opposition from religious groups, negative media portrayals, and some of the meanest 'man-on-the-street' interviews ever committed to video. Meet the Gamers, learn their exotic language, see their bizarre rituals, gasp at their semi-authentic costumes, and thrill to the painting techniques on their miniatures!
Three best friends and dedicated roleplayers take to the woods to reenact a dungeons and dragons-like scenario as a live action role-playing game. Trouble arises when a prop spellbook purchased from the internet ends up being a genuine grimoire and they unwittingly conjure up a blood-lusting succubus from hell.
A group of high schoolers play an elaborate role-playing game and, using an ancient book of spells, accidentally summon an evil entity, turning their fantasy into a terrifying, murderous reality.
Voss entices local gamers to create a utopia to impress a potential employer, but paradise is disrupted when his nemesis lays claim to the city and Voss's true love.
Haunted by childhood traumas, Veera is trying to become more independent through live-action role-playing. As she guides herself and her mentally challenged brother through worlds of multiple roles and identities, witches and wizards, she finds the courage to face the demons of her own past and her abusive father’s legacy.
Ville has a new hobby, larping, which he loves even though he knows it’s not cool. When the girl of his dreams wants to meet him Ville decides to keep his hobby to himself. The date is still a disaster until Ville gets help from an unexpected ally.
A naïve young paladin with a prophesy, a drunken wizard, a barbarian, and a greedy rogue team up with a hesitant druid and a ranger to defeat an evil necromancer and a lich.
A documentary about three people with an extraordinary hobby: live Game (LARP). A weekend to be someone else, experience adventure, fight battles, be a child again; recovery from reality and yourself.
A cyber predator becomes the hunted when he preys on the wrong woman.
In an era when humans coexist with AI, Pluto is a human-like AI psychiatrist who has a stronger brain power. He can detect human emotions which bring positive emotions to his clients. However, he is confused about what real emotion is. When he develops feelings for his free-spirited client, he loses his ability and is expelled from the AI community while being on a road that leads to a new humanity...
After a struggling actor accepts the lead role in a mysterious experimental film, parts of her life begin to disappear.
L 38 known as Laurentino 38, tells the story of four criminals: the Chechen, the Jesus, Rug and Pimp, that shoot snuff movies for their boss "Sergio il Pappa". When the Chechen receives the visit of the a mysterious man the level of blood and violence rises.
In a post apocalyptic world, divided in small areas dominated by various local gangs, the most diffused job is the killer. The area 201 is governed by Oxon, for whom many killers work. Rexon, one of them, starts to work by his own so Oxon unleashes his killers to eliminate him.
The story of a university lecturer from a poor background, fighting injustice.
Lazzaro spends his nights cleaning up and managing pest control inside old and dirty industrial plants, and often making dead bodies disappear on behalf of unsuspected local criminals. During the day, he doesn't sleep, and likes to follow people around instead. Most of all, a lady for whom he has deep and tangled feelings. He doesn't suspect anything about her, but she's somehow connected to the same criminals Lazzaro works for.
If you have the power to pause time, do you enjoy absolute freedom? Even though he can manipulate time, he cannot manipulate her mind. His world is all about her, yet there is no room for him in her world. So close, yet so unattainable. His superpower gets him into troubles and it endangers her life. Time stolen has to be repaid, eventually. He may be able to do whatever he wants when time is paused, but he may not enjoy a happy ending like the people in Paris qui dort or Cashback.
The most recent abductee of a prolonged alien invasion finds himself in a cage, like a lab rat. There he joins a woman, a day-one abductee, long consigned to the mind altering drugs given to her by their alien overlords. Together, they must decide whether to succumb to their absurd reality or find a way to escape the lab.