A samurai answers a village's request for protection after he falls on hard times. The town needs protection from bandits, so the samurai gathers six others to help him teach the people how to defend themselves, and the villagers provide the soldiers with food.
A young boy takes interest in piano while his family begins to disintegrate around him after his father loses his job.
Toma lives in a small riverside town with his brutish father and his father's girlfriend. Witnessing his father's predilections for abuse, Toma becomes anxious that he will have inherited those urges.
Five loosely connected storylines concerning the secrets and lies, the fears and tears, and the puerile potty jokes that punctuate the characters' daily (and in one eerie case, nightly) encounters.
At the turn of the century, all of the Earth's monsters have been rounded up and kept safely on Monsterland. Chaos erupts when a race of she-aliens known as the Kilaaks unleash the monsters across the world.
Searching for his brother, Ryota stows away on a boat belonging to a criminal alongside two other teenagers. The group shipwrecks on Letchi island and discover the Infant Island natives have been enslaved by a terrorist organization controlling a crustacean monster. Finding a sleeping Godzilla, they decide to awaken him to defeat the terrorists and liberate the natives.
In the future, the Japanese government captures a class of ninth-grade students and forces them to kill each other under the revolutionary "Battle Royale" act.
It's three years after the events of the original Battle Royale, and Shuya Nanahara is now an internationally-known terrorist determined to bring down the government. His terrorist group, Wild Seven, stages an attack that levels several buildings in Tokyo on Christmas Day, killing 8000 people. In order for the government to study the benefits of "teamwork", the new students work in pairs, with their collars electronically linked so that if one of them is killed, the other dies as well. They must kill Nanahara in three days - or die.
In a dysfunctional family where the mother is a heroin addict and prostitute, beaten by her son, and the father is an ex-TV reporter, sleeping with his daughter and filming his son being beaten up, ‘Q’, a complete stranger enters the bizarre family, changing their lives for the better, finding a balance in their disturbing natures.
Brash, loudmouthed and opportunistic, Kikujiro is the unlikely companion for Masao who is determined to see the mother he has never met. The two begin a series of adventures which soon turns out to be a whimsical journey of laughter and tears with a wide array of surprises and unique characters along the way.
When the cast and crew of a paranormal TV reality program decide to shoot in the house of the original Saeki hauntings, a series of strange events unfold at the location.
While investigating the horrifying death of her boyfriend, Mai Takano learns about a videotape haunted by the spirit of a disturbing girl named Sadako, which kills anyone who watches it exactly one week later. When her boyfriend’s son, Yoichi, starts to develop the same psychic abilities as Sadako, Takano must find a way to keep the boy and herself from becoming the next victims.
Taking place thirty years before the events of Ringu, Ringu 0 provides the shocking background story of how the girl on the video became a deadly, vengeful spirit.
Three days before a cultural festival, reliable heroine Hikari Sasaki suddenly quits the club. Left behind in the theater club are four sensitive girls, Saya Honjo, Aoi Fujisaki, Kurumi Nakahara and Mika Shinoda. The girls have relied on Hikari for such a long time, and are at a loss, with none of them interested in being the next heroine. Nobody has any desire to be a candidate, but without a leader for the theater club the manager Saya has the idea of having a secret ballot. But the result of the vote produces a shocking development.
A university student attends a Japanese tea ceremony near her house with her cousin. There she has the Japanese tea ceremony in her life and it's there for her during moments when she is sad or happy.
By the year 2050 AD, a mysterious organization called Galactor has occupied half of the Earth and threatens to exterminate the human race. Around the same time, the International Science Organization had uncovered mysterious stones that bear unusual powers. It is said that one person out of approximately eight million is able to harness the power of the stones; they are known as a "Receptor". Dr. Kozaburo Nambu gathers a team of these five lucky Receptors together. Known as the "Gatchaman" team, it is their mission to defeat Galactor.
People mysteriously start receiving voicemail messages from their future selves, in the form of the sound of them reacting to their own violent deaths, along with the exact date and time of their future death, listed on the message log. The plot thickens as the surviving characters pursue the answers to this mystery which could save their lives.
As sadomasochistic yakuza enforcer Kakihara searches for his missing boss he comes across Ichi, a repressed and psychotic killer who may be able to inflict levels of pain that Kakihara has only dreamed of.
A young pathologist seeks answers to the mysterious death of a friend and soon comes into contact with the same cursed videotape that caused the death of the friend's wife and son, which is haunted by the curse of Sadako, a relentless spirit.
Toshiro Mifune swaggers and snarls to brilliant comic effect in Kurosawa's tightly paced, beautifully composed "Sanjuro." In this companion piece and sequel to "Yojimbo," jaded samurai Sanjuro helps an idealistic group of young warriors weed out their clan's evil influences, and in the process turns their image of a proper samurai on its ear.