All of the shorts on here feature Goofy The Art of Skiing (1941) How to Fish (1942) How to Swim (1942) Baggage Buster (1941) How to Dance (1953) Lion Down (1951) The Big Wash (1948) Hold That Pose (1950) Father's Day Off (1953)
Mickey, Minnie, and their famous friends Goofy, Donald, Daisy and Pluto gather together to reminisce about the love, magic and surprises in three wonder-filled stories of Christmas past.
Goofy’s teenage son Max is desperate to impress his crush and fit in at school. After well-meaning but ignorant Goofy suddenly whisks him away on a cross-country road trip—messing up Max’s first date plans in the process—Goofy’s old-school parenting and Max’s desire for independence lead to a vacation of hilarious mishaps, as they both learn to see eye to eye and listen to each other.
He's Ace Ventura: Pet Detective. The Ace is on the case to find the Miami Dolphins' missing mascot and quarterback Dan Marino. He goes eyeball to eyeball with a man-eating shark, stakes out the Miami Dolphins and woos and wows the ladies. Whether he's undercover, under fire or underwater, he always gets his man… or beast!
Austin, a lifeguard at an indoor pool, has a crush on Jessica, his co-worker. So to impress her, he pays young children to pretend they're drowning so he can "save them." Until one day, a little fireball named Ryder decides that he has plans of his own. He's going to fake drown so Jessica can save him, and he can get some mouth to mouth action with her and steal her away from Austin forever!
On a dark and stormy night, four bored ghosts decide to have some fun by calling the Ajax Ghost Exterminators.
Mouseke-magic meets storybook enchantment in a charming Clubhouse adventure inspired by your favorite fairy tale! To surprise Minnie with a special present, Mickey and the gang keep her busy with loads of chores until they pick out the perfect gift. Tired from so much work, Minnie falls asleep... and her dreamy fantasy begins. With a "Mouseke-doodle-lee-do," Fairy Godmother Clarabelle waves her wand and sets the magic in motion. Will Minnie-Rella make it to Prince Mickey's castle in time? What will happen at midnight? Will the slipper fit? With help from YOU -- and the right Mouseketools -- happily ever after is just a wish away! Sparkling with music, fun, three extra episodes and 10 bonus Minnie's Bow-Toons, MINNIE-RELLA invites every little princess to have a ball!
Journey to a wondrous land of enchantment and surprises! The classic tale gets a brand-new twist in Minnie's full-length adventure: THE WIZARD OF DIZZ. Before you can say "pink tornado," Minnie and Pluto end up in the silly but spectacular land of Dizz. It's an amazing place, with rainbow trees, butterfly bows and friendly "Chipmunchkins," but what Minnie wants most is to get home. Together, Minnie and her new friends Scarecrow Goofy, Mickey the Tin Mouse and Donald the Lion set off to ask the wonderful Wizard of Dizz to make their dreams come true. But look out! Bad Witch Pete wants Minnie's magical, sparkly green shoes, and he's got a few tricks up his sleeve. Overflowing with music and laughter -- plus two extra episodes and ten bonus Minnie's Bow-Toons -- this song-filled celebration of fun and friendship proves there's no place like the clubhouse!
Rustle up some fun! Howdy Mousekeroos! It's time to put on your cowboy hats, grab your lassos and help Mickey, Goofy, and all your Clubhouse pals wrangle a boisterous herd of wild numbers into Mickey Corral. Laugh it up as you count 'em down from 10 to 1, and rustle up the right Mouseketools to catch those rascally numbers! Then search for Daisy Bo Peep's lost sheep, decode a secret message, and solve more super fun puzzles. For big surprises and rootin', tootin' fun from sun up to sundown, count on Mickey's Numbers Round-Up!
It's time for Pluto's All-Star Pet Show at Minnie's Pet Salon.
It's Super Mickey, Wonder Minnie, Super-Power Pup, Super Goof, Dynamo Duck and Upsy-Daisy to the rescue. In an exciting full-length adventure straight out of a comic book, Power-Pants Pete swoops down and starts shrinking everything insight down to teeny-tiny size. To save the day, Professor Von Drake transforms the Clubhouse Gang into super heroes with incredible powers. But Pete's merely a sidekick; a wily villain named Megamort is the true mastermind behind the shrinky-dinky caper. Can our heroes outsmart the bad guys? Only by working together, with help from you... and the right Mouseketools.
On the night he promised to take Daisy out, Donald Duck discovers he's broke. Desperate for spending money, he gets it in the last place he knows: his three nephews' piggy bank. After their night out, Daisy thanks the 'rich' big spender, which only makes Donald remember how penniless and remorseful he is. What ensues is Donald's guilt (and imagination) taking him on a nerve-wracking ride in the role of a wanted man.
Donald and Daisy are walking when he is hit by a flowerpot. He's convinced he's a famous singer, and he croons divinely, but does not recognize Daisy. He in fact does become famous. Daisy is devastated by her inability to get over him and sees a psychiatrist. He tells her she has to choose between the world having Donald, or her getting him back. She picks herself, and drops another flowerpot, which restores him.
Daisy tells Donald he has to improve his English and manners before she'll see him again. Fortunately, an exact double with an English accent, clear speech, and impeccable manners happens by. Donald talks him into posing as Donald, but grows increasingly jealous as Daisy hugs and kisses the stranger.
It's March 13, Donald's birthday. The boys are going to buy him a box of cigars, but they're broke. They do a quick bout of yardwork and hit Donald up for the price of the cigars (without telling him why), but he makes them put it in a piggy bank. The problem: how to get the money without Donald catching them. Donald catches them buying the cigars but thinks they are buying them for themselves and forces them to smoke until they are sick the whole box.
Donald is trying to sell brushes door-to-door, but since nobody can understand him, nobody will buy anything. He happens across a street vendor selling voice pills. They work great, but he's only got a limited number so of course, the last pill ends up in various inconvenient places.
Donald is digging in his gold mine, mostly generic looking dark rocks, and being clumsy, to the great amusement of his burro, when he accidentally fills his cart with a load of pure gold. The burro takes off and dumps the cart, Donald and all, into a scary looking crusher. Donald barely makes it through the machinery.
It's snowed, and Donald Duck is going sledding. Meanwhile, his nephews have built a snowman at the bottom of the hill. Donald aims his sled at their snowman and demolishes it, so the boys get even by including a boulder in the bottom of their next snowman. This means war, so they retreat to opposing snow forts for battle.
Donald, driving in the country, is frustrated in his attempts to fix a flat tire. The jack breaks, the radiator explodes, then the remaining three tires go flat. Donald gives up in disgust and drives on with the flats.
Donald gets off the bus and heads home hoping to get a good night's sleep. At first, his plans for rest are disturbed by an open window shade which lets light from a flashing sign in. After that problem is dealt with, Donald is kept awake by a persistently dripping faucet. Donald tries to ignore it but after a while, it becomes aggravating to put it mildly. Donald makes several attempts to stop the dripping and finally at least is able to keep it under control via a Rube Goldberg contraption. At this point, Donald receives a call from his water company telling him he hasn't paid his water bill so they're cutting off his water!