Having finally secured her first assignment from her family's demolition business, Sam Walczak is sent to supervise the destruction of an apartment house, only to discover a group of tenants still living in the condemned building. One such tenant, Jimmy, tells Sam an urban legend about a serial murderer who used to live in the building and entomb his victims in the walls. What's worse, the dead are believed to still harass the residents to this day.
The eminent Dr. Phibes awakens from a decade of suspended animation and heads to Egypt with the corpse of his dead wife, which he intends to resurrect by murdering people in strange and heinous ways.
A young couple have settled in a new flat. Soon somebody begins watching them and they receive great amounts of money from an unknown sender.
When the evil Skeletor finds a mysterious power called the Cosmic Key, he becomes nearly invincible, seizing Castle Grayskull and the surrounding city. The Sorceress is now Skeletor's prisoner and he begins to drain her life-force as he waits for the moon of Eternia to align with the Great Eye of the Universe which will bestow god-like power upon him. However, courageous warrior He-Man locates the locksmith inventor Gwildor, who created the Key and has another version of it. During a battle, one of the Keys is transported to Earth, where it is found by teenagers Julie and Kevin. Now, both He-Man and Skeletor's forces arrive on Earth searching for the potent weapon.
Struggling with the effects of extreme trauma, an antiques dealer happens upon an interesting piece--a cabinet owned by a priest who died under unusual circumstances.
A photographer and his models go to an old, abandoned castle for a photo shoot. Unbeknownst to them, the castle is inhabited by a lunatic who believes himself to be the reincarnated spirit of a 17th-century executioner whose job it is to protect the castle against intruders.
A gruesome discovery in the grounds of their new home plunges a young couple into a maelstrom of spiritual possession, pagan rituals, Viking battles, and violent revenge.
One by one the archaeologists who discover the 4,000-year-old tomb of Princess Ananka are brutally murdered. Kharis, high priest in Egypt 40 centuries ago, has been brought to life by the power of the ancient gods and his sole purpose is to destroy those responsible for the desecration of the sacred tomb. But Isobel, wife of one of the explorers, resembles the beautiful princess, forcing the speechless and tormented monster to defy commands and abduct Isobel to an unknown fate.
A hospice nurse working at a spooky New Orleans plantation home finds herself entangled in a mystery involving the house's dark past.
Ex-soldier Frank Brayker is the guardian of an ancient key that can unlock tremendous evil; the sinister Collector is a demon who wants the key so he can initiate the apocalypse. On the run from wicked mercenaries for almost 90 years, Brayker finally stops in at a boarding house in New Mexico where — with the help of its residents — he plans to face off against the Collector and his band of ghouls, preventing them from ever seizing the key.
An Egyptian princess rises from the dead and goes to California for the amulets she needs.
In honor of his birthday, San Francisco banker Nicholas Van Orton, a financial genius and a cold-hearted loner, receives an unusual present from his younger brother, Conrad: a gift certificate to play a unique kind of game. In nary a nanosecond, Nicholas finds himself consumed by a dangerous set of ever-changing rules, unable to distinguish where the charade ends and reality begins.
As the war between the vampires and the Lycans rages on, Selene, a former member of the Death Dealers (an elite vampire special forces unit that hunts werewolves), and Michael, the werewolf hybrid, work together in an effort to unlock the secrets of their respective bloodlines.
Blonde Betty Elms has only just arrived in Hollywood to become a movie star when she meets an enigmatic brunette with amnesia. Meanwhile, as the two set off to solve the second woman's identity, filmmaker Adam Kesher runs into ominous trouble while casting his latest project.
Finding an unfinished script written by Alfred Hitchcock, Martin Scorsese attempts to recreate it himself as Hitchcock would have.
Spiritualist Blanche Tyler and her cab-driving boyfriend encounter a pair of serial kidnappers while trailing a missing heir in California.
After intrepid working girl Mary Carter becomes the new owner of a reputedly haunted mansion located off the Cuban coast, a stranger phones warning her to stay away from the castle. Undaunted, Mary sets sail for Cuba with a stowaway in her trunk—wise-cracking Larry Lawrence, a radio announcer who helps Mary get to the bottom of the voodoo magic, zombies and ghosts that supposedly curse the spooky estate.
Piers Stonesmith, right-wing politician, aims to "Keep Britain British." On election eve, he gathers 6 strangers to unlock a wish-granting box. Ella, his spin doctor, faces chaos, scandal, and temptation with the mysterious "Apocalypse Box."
When Jess sets sail on a yacht with a group of friends, she cannot shake the feeling that there is something wrong.
A bizarre cult that practices a ritual of sacrificing humans terrorizes a young doctor and his wife, who have just moved to the group's village.