7 years on from the original Fortress movie, Brennick and his family are still on the run. Finally, they give in, and surrender, only to find themselves imprisoned in a new, more sophisticated fortress prison in outer space. But Brennick's not a man to give in easily, and with a 10 year old son waiting for him back on earth, he's going to pack some serious assault on the evil corporation.
After a harrowing diagnosis, Eric is given the opportunity to test a virtual-living experience. But glitches in the system start to show that his newfound “freedom” isn’t all it seems.
Oh, Nora!
In 2032 an eight-year old boy, displaced by global warming, fends for himself as an environmental refugee in a hostile northern metropolis. Haunted by memories of flooding that left him homeless and orphaned, the boy forms an unexpected friendship with an Inuk ice carver who helps him confront his past.
Near-future Tokyo. Kou, through the help of his high school best friend, finds a surprising way to express his mounting frustration at the insidious forces of commercialism that are forcing out the neighbors he cares most about. Initially inspired by a prank that the writer-director Neo Sora (The Chicken, 2020) had pulled on him in his childhood, a sense of warm nostalgia and cold, material reality intermingle to tell a tale set in the not-so-distant future about disappearing spaces and the forces of policing and gentrification that drills this process forward.
“INGOLSTADT” is a gripping drama that revolves around a renowned artist, celebrated for her groundbreaking work, who finds herself in the midst of a public scandal during the launch event of her latest masterpiece. As she takes the stage for a routine Q&A, a seemingly ordinary audience member begins to question her ethics and the morality behind her creative process. As the interrogation intensifies, it becomes clear that this disgruntled individual harbors a secret, one that could potentially shatter the artist’s reputation and career. The tension escalates as the artist is forced to confront not only the ethical implications of her work but also the hidden truths that lie beneath the surface of her art. As the night unfolds, the audience, the artist, and the mysterious questioner are drawn into a whirlwind of revelations, leading to a climax that will leave everyone questioning the true cost of art.
While planet Earth poises on the brink of nuclear self-destruction, a team of Russian and American scientists aboard the Leonov hurtles to a rendezvous with the still-orbiting Discovery spacecraft and its sole known survivor, the homicidal computer HAL.
Hoping to alter the events of the past, a 19th century inventor instead travels 800,000 years into the future, where he finds mankind divided into two warring races.
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
Amid a future war between the human race and the forces of artificial intelligence, a hardened ex-special forces agent grieving the disappearance of his wife, is recruited to hunt down and kill the Creator, the elusive architect of advanced AI who has developed a mysterious weapon with the power to end the war—and mankind itself.
In a near-future world where petty thieves use the dark web to coordinate robberies, a destitute burglar is confronted with a malevolent presence in an apartment she found online.
A businessman wakes up beside an ancient grist mill situated in the center of an open-air prison cell with no idea how he got there. Forced to work as a beast of burden to stay alive, he must find a way to escape before the birth of his child.
Kept locked inside the house by her father, 7-year-old Chloe lives in fear and fascination of the outside world, where Abnormals create a constant threat—or so she believes. When a mysterious stranger offers her a glimpse of what's really happening outside, Chloe soon finds that while the truth isn't so simple, the danger is very real.
Jack Douglas interviews for a position at Egress, the most prestigious company in the world. Disturbed by a confident applicant, the liminal office space, and an authoritative interviewer, Jack is forced to confront the worst parts of himself and his past.
In a world where being a good citizen is better than being a good person, one twin (Caia) learns the hard way that one slip up could lead to a dangerous downfall where she loses everything. Her identical twin sister (Ezri) works for the Social Credit Association, the organisation that controls and monitors everyone; for a better and brighter Britain.
George is the scapegoat of his classmates. One day he cracks and shoots them. His best and only friend Blaise is accused in his place and sentenced to 7 years in a psychiatric hospital. At the day of his release, Blaise realizes he only has one family: his best friend George. But he does not want to hear about his childhood friend, as he tries to integrate with the “Chivers” a gang whose members wear red jackets and boots, drink milk, drive sport trucks and play an incomprehensible and violent game that mixes cricket and mental arithmetic.
Two best friends are trapped in their home by Martial Law while the world around them falls apart.
In the near future, 10 death row convicts are forced to compete in a virtual reality game that pits them against dinosaurs and each other.
In the near future where emotions have become a threat, Gabrielle finally decides to purify her DNA in a machine that will immerse her in her past lives and rid her of any strong feelings. She then meets Louis and feels a powerful connection, as if she had known him forever.
In the wake of an environmental collapse that has forced humanity to shed 20% of its population, a family dinner erupts into chaos when a father's plan to enlist in the government's new euthanasia program goes horribly awry.