A debutante, a serviceman's bride and a girl from a military family join the Women's Army Corps.
A young Japanese American visiting his childhood home in Japan must choose between an idyllic vacation or staying to grieve with his estranged family.
We Were There follows the 10 year romance between Motoharu Yano & Nanami Takahashi. During their high school days, Motoharu Yano was the most popular boy in school, but can't get over the death of his girlfriend from a car crash. Nanami Takahashi falls in love with Motoharu Yano and must deal with his inability to let go of the past.
Defence lawyer Emi is assigned to a particularly unusual case: a man is suspected of murdering his wealthy wife, and his only alibi is a 421-year old ghost, Rokubei. At first Emi is hesitant, but when she pursues her lead she is visited by the ghost herself. And so the fun begins in the courtroom when Prosecutor Osano starts to cross examine.
During the 2nd year of high school in the winter season, Yano transferred from Kushiro to Tokyo due to a family matter. Yano and Nanami promised to meet again. A couple of years later, Nanami is busy finding a job, while Yano's friend Takeuchi supports her. in the beginning, Yano and Nanami kept their relationship, even with the long distance between them, but Yano suddenly stops contacting Nanami.
A Japanese family weathers much hardship after their military uncle comes to live with them during WWII.
Ushimatsu's father told him never to reveal his lower-caste heritage; years later, he now contemplates confiding in an activist fighting against such discrimination.
Pierre, a retired professor in his early sixties ends up making a short, unsettling trip around Okinawa with Junko, a 40-year-old runaway wife. The confused intellectual would rather not get involved with this unlikely and unexpected lover but decides to follow his destiny, wherever it (she?) may take him.
To exact revenge, the Liar Game office is revived. The target is only one person: Shin'ichi Akiyama. Because of new heroine Shinomiya, Shin'ichi, who kept refusing to take part in the game, finds himself in the game. Along with Akiyama, there's 19 other players competing for the prize of two billion yen. Omega, who revived the game, plays the game at the Liar Game office with Alice. Alice sets up the game, chooses the players, and sets the traps.
Katsutoshi is forced to flee his hometown and ends up at a rundown nightclub called "Tokyo Playboy Club." His hot-headedness gets him into further trouble, and the club's waiter Takahiro and his girlfriend Eriko also get caught up in it as their underworld predicament worsens to the point of no return.
The remake of Yoshikawa's novel continues with the second installment in which Takezo, soon to be Miyamoto Musashi, emerges from the Himeji Castle after three years of intense contemplation and philosophical study and starting on his epic quest to complete his skill in the Way.
Ichiro Yoshida, the father of the boy Kiyoshi, who has been repatriated from China, returns home after a ten-year separation. The father, who has been estranged from his son for many years, pays no attention to the boy, often punishes him unfairly, and gives all his tenderness to his little daughter, who was born after his return. The boy sees all the injustice of his father and, offended, leaves home. The father realized that he was wrong, that he was guilty before his son. The mother finds the boy and brings him home. The father and the son become friends from that day on.
Based on a manga by Kosuke Miki and Tadashi Matsumori, this film follows the adventures of Yuki, who works in a Kyoto red-light district house of ill repute as a "tamawari," or "virgin-breaker." She's the gal who gets first dibs on the new recruits to the brothel (some willing, some not), and it's her job to break them in for future clients. The film finds Yuki involved with a group of political rebels and anarchists after the Peace Preservation Law was passed in 1925 and walks a fine line between black humor and severe cruelty.
The days leading up to a toddler's second birthday are seen alternately from the child's point of view as well as that of his parents.
Japan and Russia clash in what comes to be known as the Russo-Japanese War. An attempt by the Japanese fleet and army to take Port Arthur fails, and a Russian fleet bears down on the Sea of Japan. Admiral Heihachiro Togo sends his fleet to confront the Russians, with results which stun both nations. Meanwhile, Major Genjiro Akashi makes secret negotiations with the Bolshevik revolutionaries in Russia, negotiations that have repercussions far beyond the conflict at hand.
The year is 1575 in feudal Japan. Oda Nobunaga's (Kippei Shiina) forces defeat Takeda Katsuyori, when Nagashino Castle was besieged during the Battle of Nagashino. The next year Oda Nobunada decides to build a lavish new castle symbolizing his unification of various factions. The castle named Azuchi Castle will be built near water and high enough to be seen from the capital city of Kyoto. Director Mitsutoshi Tanaka's adaptation of Kenichi Yamamoto's novel of the same name received the 33rd Japan Academy Film Prize for Excellent Art Direction.
[Period covered: 1616] On May 8th, 1615 the summer campaign of Osaka has reached the climax. This film takes place immediately following 'Ninja 4: Mist Saizo, Last of The Ninja'. Staying one step ahead of the Shogun’s forces, “Mist” Saizo tries to save the Sanada Clan, and avenge the death of his lord by assassinating the first Tokugawa Shogun. Following the first four films in this remarkable series, more previously unknown Ninja skills are shown to the world for the first time. The action heats up as Saizo single-handedly attacks the Shogun’s Palace!
[Period covered: 1614-1615] Tokugawa Ieyasu is now the ruler of all Japan. But one last loose thread must be tied up before his domination is complete -- the destruction of the Toyotomi clan, now beseiged in Osaka castle. Ieyasu's ninja are the only ones who can penetrate the fortress, but unfortunately for Ieyasu, Kirigakure Saizo and the other Toyotomi ninja can just as easily get out. As armies of samurai maneuver for battle, the fate of the nation will be decided by a desperate struggle in the dark!
[Period covered: 1616] Kirigakure Saizo returns for the final time as he sets out to assassinate Tokugawa Ieyasu in order to avenge the death of Lord Sanada Yukimura. But first he must contend with Ieyasu’s own ninja group led by the powerful Fuma Daijuro, who has a score to settle with the men of Iga that dates back 280 years to the war between the Genji and the Heike at the Battle of Dan-no-Ura. Tremendous fighting and great plot twists highlight this exceptional look into the lives of the mysterious ninja of Japan.
Hidejirō is sent to prison after killing the boss of a rival family. After being released, he discovers that his family has scattered and he is taken in by a company of quarry workers, whose boss has a strict code of non-violence. When the rival family tries to take over the company and kills their boss, Hidejirō must choose between his promise of non-violence and his yakuza code of revenge...