Upon realizing that something truly evil haunts his home, Steve Freeling calls in a team of parapsychologists to help before it's too late.
Jake Kimble, the sole survivor of the Chicago massacre, is killed while in solitary confinement. His doctor begins investigating the claims he made about a long-haired woman in white, as a mysterious Japanese woman arrives at his old apartment building to help them get rid of the curse.
Grace is a religious woman who lives in an old house kept dark because her two children, Anne and Nicholas, have a rare sensitivity to light. When the family begins to suspect the house is haunted, Grace fights to protect her children at any cost in the face of strange events and disturbing visions.
Stephen Royds arrives at an old house announcing that he intends to buy the property, much to the surprise of its solitary occupant, caretaker Mrs Parks. The house has been all but abandoned since its previous owner, Gerald Harboys had been committed to an asylum for the apparent murder of his wife Muriel on their wedding night. Harboys had been obsessive about the physical perfection of women and, discovering that Muriel had had her right middle toe amputated as a child, had murdered her. But her ghost is said to still haunt the old house.
Kit, a troubled girl, is sent to the exclusive Blackwood boarding school, where she discovers that only four other female students have been admitted to learn the four pillars of knowledge under the ominous wing of the mysterious headmistress Madame Duret.
With the help of her friends, Emily moves to a remote home to take better care of her brother, Zack who is diagnosed with cerebral palsy. But what they don't know is that the house is keeping a terrifying secret that will haunt them one by one.
Eight years have passed since Sara Wolfe and Eddie Baker escaped the House on Haunted Hill. Now the kidnapped Ariel, Sara's sister, goes inside the house with a group of treasure hunters to find the statue of Baphomet, worth millions and believed to be the cause of the House's evil.
Trying to recover from the nearly marriage-breaking stress following the death of their child, Jack and Stephanie spontaneously take off on a road trip. But when their car breaks down in a remote area, they find themselves in a horrific nightmare. Seeking shelter in a house, they soon realize that more danger lurks inside than outside in this spine-chiller based on Ted Dekker and Frank Peretti's best-seller.
Juan and Sonia arrive at a large old house, an ideal place to raise their newborn son. When, one night before going to bed, they check the operation of the monitoring device installed in the baby's room, they discover that someone is sitting next to the crib.
Dr. Markway, doing research to prove the existence of ghosts, investigates Hill House, a large, eerie mansion with a lurid history of violent death and insanity.
Dr. David Marrow invites three distinct individuals to the eerie and isolated Hill House to be subjects for a sleep disorder study. The unfortunate guests discover that Marrow is far more interested in the sinister mansion itself — and they soon see the true nature of its horror.
1920, rural Ireland. Anglo-Irish twins Rachel and Edward share a strange existence in their crumbling family estate. Each night, the property becomes the domain of a sinister presence (The Lodgers) which enforces three rules upon the twins: they must be in bed by midnight; they may not permit an outsider past the threshold; and if one attempts to escape, the life of the other is placed in jeopardy. When troubled war veteran Sean returns to the nearby village, he is immediately drawn to the mysterious Rachel, who in turn begins to break the rules set out by The Lodgers. The consequences pull Rachel into a deadly confrontation with her brother - and with the curse that haunts them.
After being hypnotized by his sister-in-law, Tom Witzky begins seeing haunting visions of a girl's ghost and a mystery begins to unfold around her.
Towards the end of the Civil War a group of Confederate soldiers hole up on an abandoned plantation after robbing a bank, and find themselves at the mercy of supernatural forces.
An American family moves in to the Canterville Chase, a London mansion that has been haunted by ghost Sir Simon De Canterville for 300 years.
Two bumbling service station attendants are left as the sole beneficiaries in a gangster's will. Their trip to claim their fortune is sidetracked when they are stranded in a haunted house along with several other strangers.
After intrepid working girl Mary Carter becomes the new owner of a reputedly haunted mansion located off the Cuban coast, a stranger phones warning her to stay away from the castle. Undaunted, Mary sets sail for Cuba with a stowaway in her trunk—wise-cracking Larry Lawrence, a radio announcer who helps Mary get to the bottom of the voodoo magic, zombies and ghosts that supposedly curse the spooky estate.
Luther Heggs, a typesetter for the town newspaper, pitches an idea for a story about a local haunted house where a famous murder/suicide occurred 20 years earlier. After the editor assigns Luther to spend one night alone in the mansion, Heggs has a number of supernatural encounters and writes a front page story that makes him a hometown hero...until the nephew of the deceased sues him for libel.
After going their separate ways, Scooby-Doo, Shaggy, Velma, Daphne, and Fred reunite to investigate the ghost of Moonscar the pirate on a haunted bayou island, but it turns out the swashbuckler's spirit isn't the only creepy character on the island. The sleuths also meet up with cat creatures and zombies... and it looks like for the first time in their lives, these ghouls might actually be real.
Garfield and his pup pal Odie go trick-or-treating, only to wind up in a house haunted by ghostly pirates.