In 2013, there are no highways, no I-ways, no dreams of a better tomorrow, only scattered survivors across what was once the United States. Into this apocalyptic wasteland comes an enigmatic drifter with a mule, a knack for Shakespeare, and something yet undiscovered: the power to inspire hope.
In Germs, female stereotypes, pseudoscience and promised happiness clash with violent consequences.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.
In Los Angeles, a wealthy man, known as Mr. Fuller, discovers a shocking secret about the world he lives in. Fearing for his life, he leaves a desperate message for a friend of his in the most unexpected place.
ANA is: a) An investigation of a cyber-sect linked to the disappearances of several women online. b) A moodboard of the aesthetization of self-destruction. c) A found footage documentary about today's subcultures.
A story of broken humanity following the invasion of a technologically superior alien species. Bleak, harrowing, and unrelenting, the humans must find enough courage to go on fighting.
A man struggles with memories of his past, including a wife he cannot remember, in a nightmarish world with no sun and run by beings with telekinetic powers who seek the souls of humans.
The ultimate weapon, claimed to be safe for mankind, produces global side-effects including time slides and disappearances. The scientist behind the project and his car are zapped from the year 2031 to 1817 in Switzerland where he meets Dr. Victor Frankenstein, Mary Shelley and others.
In 2004, an officer for a security agency that regulates time travel must fend for his life against a shady politician who has a tie to his past.
When an arcade manager realizes her brother has been transported into a dangerous video game, she and her two best friends follow him into the virtual world, battling dangerous creatures and a warlord who will stop at nothing to keep them in the game and make them part of his army.
When a hunter sent back to the prehistoric era runs off the path he must not leave, he causes a chain reaction that alters history in disastrous ways.
A world of the very near future in which cattle, fish, and even the family pet can be cloned. But cloning humans is illegal - that is until family man Adam Gibson comes home from work one day to find a clone has replaced him. Taken from his family and plunged into a sinister world he doesn't understand, Gibson must not only save himself from the assassins who must destroy him to protect their secret, but uncover who and what is behind the horrible things happening to him.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
In the near future, breathable air is nonexistent. Virtually all of humanity has disappeared, and those chosen to reestablish society reside in a controlled state of suspended animation. Two engineers tasked with guarding the last hope for mankind struggle to preserve their own sanity and lives while administering to the vital task at hand.
The fate of the galaxy rests in the hands of bitter rivals. One, James Kirk, is a delinquent, thrill-seeking Iowa farm boy. The other, Spock, a Vulcan, was raised in a logic-based society that rejects all emotion. As fiery instinct clashes with calm reason, their unlikely but powerful partnership is the only thing capable of leading their crew through unimaginable danger, boldly going where no one has gone before. The human adventure has begun again.
A short film recounting the travels of a lonely astronaut confronted by the unknown. Unfolding as a mystery, it becomes a carefully subtle, autobiographical examination of the feeling of loneliness and the existential issue of not understanding life on earth and ones place among it.
Hilbert lives in two universes simultaneously. When something goes wrong in one, he kills himself and keep going.
The last woman on Earth: Filmed inside Biosphere 2 in Arizona, Urth forms a cinematic meditation on ambitious experiments, constructed environments and visions of the future. The film considers what an endeavor such as Biosphere 2 might mean today and in the near future, in terms of humankind’s relationship with the natural world.
Europe, 2028. A humanlike creature washes ashore, carrying with him a motionless body he calls his mother. He is on a mission of some kind, reporting on the dwindling human activity in an increasingly automated world.
.TV is a found footage essay film: Voicemails left by an anonymous caller from the future guide us to the remote islands of Tuvalu, a place the global media has described as “the first country to disappear due to rising sea levels”. Surrounded by thousands of miles of open water, much of Tuvalu’s revenue comes from its country-code web extension .TV, a popular domain choice among global video-streaming and television industries. The caller describes how heat, digital screens, and distance gave him no choice but to leave his sinking home and escape into cyberspace where rising waters will never reach him.