Rencontre(s) is an immersive, interactive and multisensory experience that invites you to live the legendary moment during which Gabrielle "Coco" Chanel and perfumer Ernest Beaux meet to choose the perfume that would become Chanel N°5 in 1921. Actress Marion Cotillard lent her voice to interpret Gabrielle Chanel in this virtual reality project.
David Aames has it all: wealth, good looks and gorgeous women on his arm. But just as he begins falling for the warmhearted Sofia, his face is horribly disfigured in a car accident. That's just the beginning of his troubles as the lines between illusion and reality, between life and death, are blurred.
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
Within the French and American armies, virtual reality prepares soldiers for their future battles just as it treats post-traumatic stress disorder after their baptism of fire. Antoine Chapon meets Cyril, former military video game designer and a veteran, who is dealing with the return to civilian life and loss of identity.
The short follows the lives of a family consisting of Bert, Rae, and their daughter Rachel. The viewer serves as an observer of the family's lifecycle before, during, and after living in their home. It is Walt Disney Animation Studios' first short set in virtual reality.
This single-channel video explores the effects of technology and information overload on the contemporary psyche. Set in a virtual tech-noir urban space populated by strange hybrids of non-humans and augmented people, part of the expansive, fractured narrative focuses on the continued adventures of Xanax Girl and her search for her companion—a hybrid dog/seal with the head of a boy—who has been abducted. The film, which arose from the artist’s daily practice of animating his dreams using hobbyist 3D software, weaves together deep-web imagery with hardboiled detective story tropes and repressed libidinal fantasies to create a nightmarish vision of an internet addict’s unconscious. The film features an original score by Oneohtrix Point Never and James Ferraro.
Director Grant Scicluna jumps into VR with an adaptation of one of the tales from Jack Heath’s short-story collection 300 Minutes of Danger. Here, in a potentially deadly case of mistaken identity, Nassim is poisoned and must engage in a heart-pumping game of cat and mouse to secure the antidote.
A frustrated teenage girl creates her perfect man in a virtual reality machine and in a freak accident, gives him life.
Harassed by bullies because of his mild autism, teen Ben finds refuge in an online computer game, which leads him to his virtual dream girl, Scarlite. Together, the odd couple seeks revenge against Ben's tormentors.
In 2035, a year full of violence and criminal activity, a hard working businessman, Oscar, returns home to his AI robot installed house. To make sure he is able to defend himself from any potential threat, Oscar practices self defense on a fighting simulation each day after work. Unfortunately, one day, there is an unfortunate turn of events.
When misfits Barry and Evan design their ideal woman as a robot, they realize a fortune could be made if they had the money to mass produce their prototype. A wealthy prince soon finds out about their invention and the three hatch a plan to rule the world and change sex and the future! If life were that simple.
An original story in the Ghost In The Shell franchise; an effort to the sensation of being in another world, meshing future technologies with art. A World of Purity: Holy Ground. "To end the war and protect my wife, I must delete you all…" Japan, 2025. Technology has been advancing more and more rapidly. "Brain cyberization" that makes possible direct connections to information networks via the brain, the technology of "prosthetic bodies" that allows humans to change their body parts into cybernetical ones; in this world where such scientific advances have become common, a bombing attack threat is sent to the Japanese government. The target is an international meeting involving dignitaries from the Republic of Kuzan. The case is entrusted to the Ministry of Home Affairs' Public Security Section 9. Section 9's leader, the full-cyborg Motoko Kusanagi, assembles her team and heads off to trap and eliminate the terrorist.
Bundled along with a free game, .hack//Versus, on the .hack//Sekai no Mukou ni Blu-ray disc, is a special called "The Thanatos Report". This special connects the events of the game with the events of the movie and "reveal the last truth". The protagonist of the special is Dave; a character who also appears in the main movie. The special takes place in both 2024 (the year in which the movie takes place) and 2025 (the year in which the game .hack//Versus takes place).
A narcissistic playboy entrepreneur with a dark past plays a new virtual reality game where he gets to be a serial killer. His genius brother discovers the dangerous truth behind the game and his creators.
When a super computer is linked to a video game network, the computer programmer who designed the game must enter the virtual reality world of his fantasies and defeat the computer before it causes worldwide chaos!
Somewhere in New Jersey, a group of masked rollerblading children "save the universe" by training to fight the evil Cobra Khan through a series of action-packed montages. Along the way they hypothesize some slapstick hijinks in a balloon factory, and save the day through a hypothetical Sonic Virtual Reality battle. A real treat!
After talking to an AI online, our protagonist, Mayne, is receiving strange phone calls from an unknown person. Soon he will have to face heavy threats, and get engaged into an action packed adventure to save humanity from evil forces.
On a road trip, Nic and two friends are drawn to an isolated area by a computer genius. When everything suddenly goes dark, Nic regains consciousness – only to find himself in a waking nightmare.
Hyper-Reality presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media.
When Scooby and the gang get trapped in a video game created for the gang, they must fight against the 'Phantom Virus.' To escape the game they must go level by level and defeat the game once and for all.