Set in 1830’s Europe, follow the story of 11-year-old Ingrid; a young girl forced to fend for herself in a ravaged city overrun by fearsome beasts from another world.
Bear brothers Briar and Bramble set off on an adventure with their human friend Vick to Wild Land, an amusement park where humans can turn into animals using a gene-technology bracelet.
A bubbly little bumblebee rebels against the rules of the hive to make all kinds of friends—from violin-playing grasshoppers to a hornet named Sting.
A struggling songwriter named Dave Seville finds success when he comes across a trio of singing chipmunks: mischievous leader Alvin, brainy Simon, and chubby, impressionable Theodore.
The unlikely friendship of a boy, a mole, a fox and a horse traveling together in the boy's search for home.
Freely adapted from Flaubert's unfinished book 'Bouvard et Pécuchet' (published posthumously in 1881), 'How to Excel at Everything' explores the dynamics operating in our current era of online self-study and YouTube tutorials. Guided by algorithmic recommendations, B and P try to learn everything without any pedagogical compass, falling into a new rabbit hole everyday. Exploring the thin interstice between online DIY culture and the dismantling of institutional pedagogical structures, 'How to Excel at Everything' translates the gamification of our lives and the rise of self-help culture into a learning odyssey.
Lewis, a brilliant young inventor, is keen on creating a time machine to find his mother, who abandoned him in an orphanage. Things take a turn when he meets Wilbur Robinson and his family.
In a small fishing village, a gloomy middle school student named Kai meets a mermaid named Lu.
When 9 first comes to life, he finds himself in a post-apocalyptic world. All humans are gone, and it is only by chance that he discovers a small community of others like him taking refuge from fearsome machines that roam the earth intent on their extinction. Despite being the neophyte of the group, 9 convinces the others that hiding will do them no good.
When an impulsive boy named Kenai is magically transformed into a bear, he must literally walk in another's footsteps until he learns some valuable life lessons. His courageous and often zany journey introduces him to a forest full of wildlife, including the lovable bear cub Koda, hilarious moose Rutt and Tuke, woolly mammoths and rambunctious rams.
Queen Poppy and Branch make a surprising discovery — there are other Troll worlds beyond their own, and their distinct differences create big clashes between these various tribes. When a mysterious threat puts all of the Trolls across the land in danger, Poppy, Branch, and their band of friends must embark on an epic quest to create harmony among the feuding Trolls to unite them against certain doom.
It's Kimono's birthday, and the ponies want to throw her a surprise party. But it's hard to surprise the wisest pony in Ponyville, so Minty, Rainbow Dash, and all their friends have to work extra-hard to pull together the best celebration Ponyville has ever seen.
A blue harvest moon will rise, allowing the fairies to use a precious moonstone to restore the Pixie Dust Tree, the source of all their magic. But when Tinker Bell accidentally puts all of Pixie Hollow in jeopardy, she must venture out across the sea on a secret quest to set things right.
In the small town of Rockwell, Maine in October 1957, a giant metal machine befriends a nine-year-old boy and ultimately finds its humanity by unselfishly saving people from their own fears and prejudices.
Neo-Venezia has reached a long winter. Ai, Azusa and Anya, who were practicing jointly in the cold weather, visit the Undine Museum, led by Akira who seems not her usual self. At the museum, the trio meet its director, Asuka who is Akira's senior known as Himeya's legendary undine. The two of them are the successors to a gondola that has been carefully passed down since the founding of Himeya Company. However, Akira reveals that Aika, who is expected to inherit the gondola, has no intention of doing so. Azusa, who is not convinced, tries to find out why.
Nobita and Doraemon enter the world in a European Renaissance painting, but run into trouble as they hop from piece to piece in search of a malevolent time traveler who wishes to recreate the extinct pigment of "Artoria Blue".
Alex, Marty, and other zoo animals find a way to escape from Madagascar when the penguins reassemble a wrecked airplane. The precariously repaired craft stays airborne just long enough to make it to the African continent. There the New Yorkers encounter members of their own species for the first time. Africa proves to be a wild place, but Alex and company wonder if it is better than their Central Park home.
Werner, Andi and Eckat play dice to determine the next king of the trio. When Werner is crowned king, he decides for all of them to skip work and start for Korsika.
Barbie is disheartened when Todd breaks her heart and goes back to his former girlfriend. But things change when she comes across a diary, which makes her wishes come true.
A board game becomes all too real for buddies Motu and Patlu when they get transported into its world of monsters, magic and mayhem.