A lonely boy wins over his distant father and strict grandmother with help from a brave velveteen rabbit whose one wish is to become a real rabbit someday.
Maxwell thinks about all the different things that scare us; from pretend monsters to traumatic news stories, and how it's okay to feel afraid.
When Maxwell goes on a canoe trip with his grandpa, they appreciate the wonders of the world around them and reflect on their differences and similarities.
Maxwell's grandma teaches him how she makes a quilt.
Maxwell visits the Ontario Turtle Conservation Centre to learn about the threats that wild turtles face and what we can all do to help them!
Every year the Chincoteague fire department rounds up the wild ponies of Assateague Island and holds an auction to thin out the herd. The young children set out to raise enough money in hopes that the Phantom will be caught in this years round up. They soon realize they will get more than they bargained for when the Phantom has a surprise for everyone: a foal named Misty.
The five youngsters must prevent Nefasto from possessing the mythical Vulcan's hammer who grants an immeasurable power to its owner.
Two men get laid off and have to become stay-at-home dads when they can't find jobs, which inspires them to open their own day-care center.
The fledgling romance between Nick, a playboy bachelor, and Suzanne, a divorced mother of two, is threatened by a particularly harrowing New Years Eve. When Suzanne's work keeps her in Vancouver for the holiday, Nick offers to bring her kids to the city from Portland, Oregon. The kids, who have never liked any of the men their mom dates, are determined to turn the trip into a nightmare for Nick.
When inventor/efficiency expert Alexander Graham Wolf plots to take over Santa's workshop, Comet asks for help from Raggedy Ann, Andy and their dog, Raggedy Arthur.
14 year old Sven is a technical genius, who has rebuilt an old caravan into a radio communication center. Via radio he is in contact with his father, who works at a big ship at the other side of the globe. One day the radio communication is suddenly interrupted by something which sounds like a Latin mass. In school Sven attends a lesson about radio-astronomy. The teacher explains that astronomers can receive radio waves that are thousand years old. Sven understands that the Latin mass he heard was transmitted to him from another age. He gets curious and starts making experiments by connecting his radio kit to bigger aerials. When he sits in the caravan together with his friends Bo and Petra, they not only hear the Latin mass on his radio, but the whole caravan is turned into a time-machine that brings them to the Middle Ages. They get in trouble with some warriors, who capture Petra, while Sven and Bo escape with the help of their time-machine...
A guardian angel takes a gravely ill boy on a magical journey to meet legendary players from the New York Yankees, both past and present.
Overcoming bullies and his own loser mentality, 10-year-old Bernie Dingledorf must destroy Dr. Chuckles’s diabolical Laugh Generator before it sends the world into uncontrollable fits of laughter.
As alien invaders plot to conquer the Earth, two Boy Scouts steal a mini-submarine and discover Gamera in their midst. Transported to the alien's spaceship, the Scouts are menaced by the evil inhabitants, including Viras, a squid-like monster that grows to colossal size to battle Gamera.
Momo is a young orphan girl who lives in the ruins of an old Roman amphitheater and becomes friends with everybody in the neighborhood. But when a powerful international corporation starts stealing everybody’s time, nobody has any time left for her, let alone their friends or families. Momo, together with Master Hora, the custodian of time, are the only ones who can go up against the time thieves before all is lost forever.
Emil goes to Berlin to see his grandmother with a large amount of money and is offered sweets by a strange man that make him sleep. He wakes up at his stop with no money. It is up to him and a group of children to save the day.
Kibosh, supreme ruler of all ghosts, decrees that casper must scare at least one person before Christmas Day so Casper visits Kriss, Massachusetts where he meets the Jollimore family and sets out to complete his mission. As usual, kindhearted Casper has a ghastky time trying to scare anyone; so The Ghostly Trio, fed up with his goody-boo-shoes behavior, secretly hires Casper's look-alike cousin Spooky to do the job-with hilarious results.
Young Ivan Drago's newfound love of board games catapults him into the fantastical and competitive world of game invention, and pits him against the inventor Morodian, who has long desired to destroy the city of Zyl, founded by Ivan's grandfather. To save his family and defeat Morodian, Ivan must come to know what it is to be a true games maker.
Widower Cedric Brown hires Nanny McPhee to care for his seven rambunctious children, who have chased away all previous nannies. Taunted by Simon and his siblings, Nanny McPhee uses mystical powers to instill discipline. And when the children's great-aunt and benefactor, Lady Adelaide Stitch, threatens to separate the kids, the family pulls together under the guidance of Nanny McPhee.
Alfalfa and the gang decide to turn to a life of crime, but Spanky tries to trick them with a fake burglary.