Grace is a religious woman who lives in an old house kept dark because her two children, Anne and Nicholas, have a rare sensitivity to light. When the family begins to suspect the house is haunted, Grace fights to protect her children at any cost in the face of strange events and disturbing visions.
When Claire Spencer starts hearing ghostly voices and seeing spooky images, she wonders if an otherworldly spirit is trying to contact her. All the while, her husband tries to reassure her by telling her it's all in her head. But as Claire investigates, she discovers that the man she loves might know more than he's letting on.
The story focuses on the most haunted village in the world.
Pops Ghostly and his family need your help defending their quaint suburban home from ghouls, goblins, and other creatures. This is an Action Max "Game Video" interactive VHS movie.
Upon realizing that something truly evil haunts his home, Steve Freeling calls in a team of parapsychologists to help before it's too late.
A rare book dealer finds himself at the heart of a string of paranormal events when he is hired to find the last two copies of a text, The Nine Gates of the Kingdom of Shadows, capable of summoning the Devil.
An elderly heiress is killed by her husband who wants control of her fortunes. What ensues is an all-out murder spree as relatives and friends attempt to reduce the inheritance playing field, complicated by some teenagers who decide to camp out in a dilapidated building on the estate.
Jake Kimble, the sole survivor of the Chicago massacre, is killed while in solitary confinement. His doctor begins investigating the claims he made about a long-haired woman in white, as a mysterious Japanese woman arrives at his old apartment building to help them get rid of the curse.
Chidambaram, a newly appointed school teacher, stays in an allegedly haunted house. He comes to an agreement living with the ghost of the house, Shivakami, who actually pretends as a ghost to him. The relationship builds on and both end up in love.
When Nina and her high school friends receive eerie text messages declaring that they will all die within three days, they dismiss it as a hokey prank - until one by one, the pals start turning up dead in the alpine countryside. With the cops stymied, Nina and her remaining friends must scour their past for clues to identify the madman before he kills them all.
Ismail Yassin and his relatives have to spend a month living in a haunted house in order to collect their inheritance.
A woman and her son enlist a motley crew of so-called spiritual experts to help rid their home of supernatural squatters.
A woman brings her family back to her childhood home, which used to be an orphanage, intent on reopening it. Before long, her son starts to communicate with a new invisible friend.
After being wrongly imprisoned for murdering her husband, a woman returns to the house where the incident occurred to solve the mystery of his death.
A man who specializes in debunking paranormal occurrences checks into the fabled room 1408 in the Dolphin Hotel. Soon after settling in, he confronts genuine terror.
A deformed tormented girl drowns herself after her lover is framed for murder and guillotined. Baron Frankenstein, experimenting with the transfer of souls, places the boy's soul into her body, bringing Christina back to life. Driven by revenge, she carries out a violent retribution on those responsible for both deaths.
Dr Simon Helder, sentenced to an insane asylum for crimes against humanity, recognises its director as the brilliant Baron Frankenstein, the man whose work he had been trying to emulate before his imprisonment. Frankenstein utilises Helder's medical knowledge for a project he has been working on for some time. He is assembling a man from vital organs extracted from various inmates in the asylum. And the Baron will resort to murder to acquire the perfect specimens for his most ambitious project ever.
Danny loves trolling indie filmmakers online. When a voice named Control hijacks his computer, Danny is sent to an isolated abandoned mansion to unravel a mystery that could make him a millionaire.
When the dead discover a means to contact the living through electronic devices, cellphones and computers become open gateways to monstrosities and destruction.
A group of archaeologists uncover a strange structure in Northern Canada, dating over ten thousand years before the present. The team finds themselves isolated when their communication systems fail and it's not long before they begin to feel the effects of the solitude.