L.Frank Baum's classic. Dorothy and her dog, Toto, are whisked away from their home in Kansas and find themselves in the magical land of Oz. While on her journey to find the Wizard, hoping he will help her to return home, Dorothy meets the Scarecrow, the Tin Man, and the Cowardly Lion. Together they destroy the Wicked Witch and make it to the Emerald City.
Nani is practicing for a dance performance on the upcoming Children’s Day. However, her mother is too busy making scarecrows to sell. Eventually Nani has to take care of a younger sibling that forces her to give up her dream and opportunities.
Inspired by the classic books by L. Frank Baum and Alexander Volkov
In this animated adaption of the Wizard of Oz, Dorthy and friends meet the Cowardly Lion.
Young Dorothy finds herself in a magical world where she makes friends with a lion, a scarecrow and a tin man as they make their way along the yellow brick road to talk with the Wizard and ask for the things they miss most in their lives. The Wicked Witch of the West is the only thing that could stop them.
Sophie, a young milliner, is turned into an elderly woman by a witch who enters her shop and curses her. She encounters a wizard named Howl and gets caught up in his resistance to fighting for the king.
Animated short originally produced in France by Paul Grimault.
It's time for the Oz Kids' annual Christmas party, and everyone's invited — except for Otto the Nome Prince, that is. Otto is so upset that he steals Andrea's invitation. And Andrea (who inherited her mother Glinda's magic) believes she wasn't invited and joins forces with Otto to get even.
Neddie (Dorothy's son) programs a computer belonging to the Wizard's son, Frank, to take him and Toto 2 to China. Once there, they are met by the Monkey Prince who steals the computer. Unless the other Oz Kids can find them, Neddie and Toto 2 will never get back to Emerald City!
Jack Pumpkinhead, a pal of the Oz Kids, who wants to take a boat ride with all of his friends. During the ride, the boat begins to sink and Jack and the Oz Kids enter the water. There they discover two mermaids who take them on a magical and adventurous underwater excursion. When Zog and the sea devils try to ruin their fun, the adventure gets more wild and exciting than Dot, Neddie and the Oz Kids ever expected.
Prince Otto has no friends, so he decides to force the Oz Kids into a virtual reality computer game presented to them at Scraps's baby shower. Unfortunately, the patchwork baby gets into the game and overflows the number of players, trapping them in a deteriorating program from which they have little chance of escape. Otto had no wish to actually harm them, and must try to get them out.
Mombi, an evil witch, has returned to Emerald City, kidnapping the Oz adults, good witch Glinda and the Nome King! Now it's up to Dot, Neddie and the Oz Kids to save Oz from Mombi's dark powers.
A short animated PSA, starring Tin Woodman from the land of Oz. The Tin Man tells his story of looking for a heart and tells the viewer how to have a healthy heart.
Andrea, daughter of Glinda, who dresses like Ozma, accidentally sends Toto 2 to New York in a hot air balloon made by Frank, the Wizard's son. The other kids must follow the course set by Frank's computer to take them to him. When they arrive, their balloon is trashed, and they meet Rick, a homeless man who has adopted Toto. The strange appearance of some of the kids keeps plans to return from going smoothly, but are affected much more so by a clash of cultures.
The Nome Prince Otto finds one of his father's 1908 tunnels under Oz to the Emerald City. Boris, the Cowardly Lion's son, has accidentally released the hold on the display case of the magic belt, and Otto swipes it while the kids try to keep their parents from finding out what happened. When they try to retrieve the belt, Otto transforms them into ornaments in his father's favorite game, leaving Dot to discover who is who.
An earthquake stirs up yet another adventure for the Oz Kids. What begins as an innocent bus trip for Frank (the Wizard's son) turns into a wild underground ride for all the kids as they encounter dragonettes, merry-go-round mountains, an enormous teddy bear and more!
Santa Claus has been kidnapped, with Christmas just weeks away! The usually timid Boris (the Cowardly Lion's son) teams with an elf named Wisk to find St. Nick. Now the Oz Kids have to rescue Santa and Boris!
Dorothy and Princess Ozma, the rightful ruler of the Land of Oz, find themselves at the mercy of the villainous King of the Skeezers, while trying to stop a war between his kingdom and the neighboring kingdom.
Our adventure begins as Dorothy is caught in a cyclone and lands in Oz where she meets the Lizard of Oz, a librarian and nutritional expert, who tells her of the evil spell cast over the land that has made everyone lazy. With the help of the talking magic silver exercise shoes, Archie and Lefty, Dorothy sets off on a mission down the Yellow Brick Road determined to bring fun and fitness back to the Land of Oz. Along the journey, kids at home are invited to dance-and-sing-and-play along while stretching out with the Scarecrow, performing calisthenics with the TinKid, and even trying pushups with the Lion! Some of the important values and lessons that kids also learn from our friends from Oz include: cleaning up your room, personal hygiene, healthy eating habits, making friends and teamwork.
The evil witch Gingemma conjures up a cyclone to take little Elli away from her mother, and is crushed for her wickedness. Upon landing in the Magic Land, Elli's dog, Totoshka, becomes a remarkably intelligent advisor, who suggests she take the silver shoes the witch was wearing. Wralan, the Cyclone, reports the accident to Bastinda, the Wicked Witch of the West. Near where Elli's house landed is a cornfield with a Scarecrow, Strasheela, who wants a brain. When Elli rescues him from his pole, a Cowardly Lion comes to the cornfield and calls a truce so they can join together to see Goodwin the Wizard to have their wishes granted. In a dark forest, they meet Zhyelyeenee Drovosyek, a rusted iron woodchopper who wants a heart, and joins them on their quest. Bastinda sends an array of hazards, including an impish Ogre, knife wielding tigers, and winged monkeys to get the shoes from her. The monkeys are successful, and bring her to the castle. How will she find Goodwin now?