Frodo Baggins and the other members of the Fellowship continue on their sacred quest to destroy the One Ring--but on separate paths. Their destinies lie at two towers--Orthanc Tower in Isengard, where the corrupt wizard Saruman awaits, and Sauron's fortress at Barad-dur, deep within the dark lands of Mordor. Frodo and Sam are trekking to Mordor to destroy the One Ring of Power while Gimli, Legolas and Aragorn search for the orc-captured Merry and Pippin. All along, nefarious wizard Saruman awaits the Fellowship members at the Orthanc Tower in Isengard.
As armies mass for a final battle that will decide the fate of the world--and powerful, ancient forces of Light and Dark compete to determine the outcome--one member of the Fellowship of the Ring is revealed as the noble heir to the throne of the Kings of Men. Yet, the sole hope for triumph over evil lies with a brave hobbit, Frodo, who, accompanied by his loyal friend Sam and the hideous, wretched Gollum, ventures deep into the very dark heart of Mordor on his seemingly impossible quest to destroy the Ring of Power.
Young Hobbit Frodo Baggins is thrown into an amazing adventure when he's tasked with destroying the One Ring, created by the dark lord Sauron. Frodo must travel in a small fellowship of nine warriors and accomplices. But it won't be an easy journey for the Fellowship of the Ring, on the ultimate quest to rid Middle-earth of evil.
Young hobbit Frodo Baggins, after inheriting a mysterious ring from his uncle Bilbo, must leave his home in order to keep it from falling into the hands of its evil creator. Along the way, a fellowship is formed to protect the ringbearer and make sure that the ring arrives at its final destination: Mt. Doom, the only place where it can be destroyed.
Based on the famous book by Jules Verne the movie follows Phileas Fogg on his journey around the world. Which has to be completed within 80 days, a very short period for those days.
Before the Seavers leave for a family vacation to San Francisco, they drop off their pets -- Chance, an adventurous American bulldog; Shadow, a wise golden retriever; and Sassy, a cautious cat -- at a friend's ranch. But when the animals start to worry that they've been left for good, the three embark together on a treacherous and thrilling journey to find their way back home through the California wilderness.
A young linguist named Milo Thatch joins an intrepid group of explorers to find the mysterious lost continent of Atlantis.
The world is a mysterious place when seen through the eyes of an animal. EO, a grey donkey with melancholic eyes, meets good and bad people on his life’s path, experiences joy and pain, endures the wheel of fortune randomly turn his luck into disaster and his despair into unexpected bliss. But not even for a moment does he lose his innocence.
Professor Barbenfouillis and five of his colleagues from the Academy of Astronomy travel to the Moon aboard a rocket propelled by a giant cannon. Once on the lunar surface, the bold explorers face the many perils hidden in the caves of the mysterious planet.
Hard times come for the Carraclough family and they are forced to sell their dog, Lassie, to the rich Duke of Rudling. Lassie, however, is unwilling to remain apart from young Carraclough son Joe and sets out on a long and dangerous journey to rejoin him.
When the warren belonging to a community of rabbits is threatened, a brave group led by Fiver, Bigwig, Blackberry and Hazel leave their homeland in a search of a safe new haven.
Through a series of unfortunate events, three mummies end up in present-day London and embark on a wacky and hilarious journey in search of an old ring belonging to the Royal Family, stolen by ambitious archaeologist Lord Carnaby.
The story of Lehi and his wife Sariah and their four sons: Laman, Lemuel, Sam, and Nephi. Lehi leaves Jerusalem because he prophesied unto the people concerning the destruction of Jerusalem, and they sought his life. He journeys into the wilderness with his family. He sends Nephi and his brethren back to Jerusalem after the brass plates and the family of Ishmael. The sons and daughters of Lehi marry the sons and daughters of Ishmael. They take their families and continue into the wilderness. Ishmael dies in the wilderness. They come to the sea. Nephi's brethren rebel against him. He confounds them, and builds a ship. They cross the sea to the promised land in the Americas. Lehi dies in the promised land. Nephi's brethren rebel against him again. Nephi departs again into the wilderness.
Josh and Sam are two brothers facing change, their mother is about to marry a French accountant and the kids are sent to go live with their father in Florida. Meanwhile, Josh tells Sam that he is a "S.A.M." that is going to be sent to Africa to fight in a war and that Canada is a safe haven for any S.A.M. unwilling to fight. Will Josh & S.A.M. make it to Canada or will they wish they should have never left home?
In the world of the Murkworks where nightmares are made, the evil Synonamess Botch hatches a scheme to make non-stop nightmares. Only Ralph and Mumford, misfits from the cheery land of Frivoli where good dreams are made, can stop him.
When cat spirit Luo Xiaohei's home is deforested by humans, he must find a new one. He runs into a group of other spirit creatures who take him under their wing with dreams of reconquering the land they say is rightfully theirs. However, they run into a human known as Wuxian who separates Luo Xiaohei from the other spirits and the two go on a journey, with the cat spirit learning to control his abilities as well as forming his own thoughts on whether or not he should ally with the spirits or the humans.
After he is orphaned by an air raid on Port Said during the Suez Crisis, a young boy attempts to go by himself from the Suez Canal to Durban in South Africa where his nearest relative, Aunt Jane, lives. On the way he meets a variety of different people who help or hinder his journey - including an ageing diamond smuggler.
Sheherazade has been married to a ruler who wants many wives, but only one at a time. Consequently, as soon as he has bedded them, he has them put to death. In most retellings, the girl staves off this unfortunate conclusion by putting off the connubial event for a thousand and one nights, telling irresistible stories instead. In this one, she gets hold of a magic lamp.
A group of dated appliances, finding themselves stranded in a summer home that their family had just sold, decide to seek out their eight year old 'master'.
After committing a crime for which he is likely to be jailed, a Yolngu teenager convinces two of his childhood friends to join him on a journey from North East Arnhem Land to Darwin to seek help from a tribal leader.