A boy's life is turned upside down when he learns that he is the last of a group of immortal warriors who have dedicated their lives to fighting the forces of the dark.
Molly Mahoney is the awkward and insecure manager of Mr. Magorium's Wonder Emporium—the strangest, most fantastic and most wonderful toy store in the world. After Mr. Magorium bequeaths the store to her, a dark and ominous change begins to take over the once-remarkable Emporium.
A 6th-century Scandinavian warrior named Beowulf embarks on a mission to slay the man-like ogre, Grendel.
A man named Farmer sets out to rescue his kidnapped wife and avenge the death of his son – two acts committed by the Krugs, a race of animal-warriors who are controlled by the evil Gallian.
Astérix and Obélix have to win the Olympic Games in order to help their friend Alafolix marry Princess Irina. Brutus uses every trick in the book to have his own team win the game, and get rid of his father Julius Caesar in the process.
A ritual of unknown nature condemns its main participant to a hideous fate.
Remy, a rat, possesses a palate far more refined than that of his fellow comrades. He aspires to become a chef, one who creates rather than scavenges. When fate leads him beneath one of Paris's finest restaurants, he forms an unusual alliance with a young kitchen worker to pursue his culinary ambitions. As his double life unfolds, Remy must navigate the suspicions of the calculating Head Chef Skinner, the disapproval of Remy’s own colony, and the foreboding presence of renowned food critic Anton Ego, whose judgment can make or break a chef's legacy.
The cunning and wicked Urfin wants to become ruler of Magic Land. With an army of wooden soldiers, he captures the Emerald City and renames it ti Urfinville. He is all but ready to celebrate victory, when his plans are ruined by an ordinary girl named Dorothy, who arrives in Magic Land just at the right time. She must return home, but not before she helps her friends - the Scarecrow, the Tin Man, and new-brave Lion - defeat Urfin. And in order to do that, they need to find out who he really is.
The first time Scam tries to cast a spell, he accidentally shoots his great-grandfathers wand deep into the Valley of the Green Peas, where he meets Cheat who changes Scams whole worldview. The two friends return with a different and even more magic wand than the one great-grandfather has been using his entire life. But when Scam once again tries to cast a spell, something goes wrong and he loses grandfather. Cheats good mood inspires Scam to invent a myth about his great-grandfather. Finally Scam has to fight his inheritance to save Cheat and give the entire Valley of the Green Peas a magic show they'll never forget!
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Death as a global service provider? Unthinkable! So far Death has thought that too. But then his nephew Cedric had the crazy idea of founding the company AFTER LIFE while his uncle was away. This company takes over the craft of death with the latest technology and markets it worldwide.
Modern treasure hunters, led by archaeologist Ben Gates, search for a chest of riches rumored to have been stashed away by George Washington, Thomas Jefferson and Benjamin Franklin during the Revolutionary War. The chest's whereabouts may lie in secret clues embedded in the Constitution and the Declaration of Independence, and Gates is in a race to find the gold before his enemies do.
In his homeland of Alagaesia, a farm boy happens upon a dragon's egg -- a discovery that leads him on a predestined journey where he realized he's the one person who can defend his home against an evil king.
In this fable, a little bear cub must learn to deal with his emotions after his first encounter with death.
Lovable Sulley and his wisecracking sidekick Mike Wazowski are the top scare team at Monsters, Inc., the scream-processing factory in Monstropolis. When a little girl named Boo wanders into their world, it's the monsters who are scared silly, and it's up to Sulley and Mike to keep her out of sight and get her back home.
Cars fly, trees fight back, and a mysterious house-elf comes to warn Harry Potter at the start of his second year at Hogwarts. Adventure and danger await when bloody writing on a wall announces: The Chamber Of Secrets Has Been Opened. To save Hogwarts will require all of Harry, Ron and Hermione's magical abilities and courage.
In turn of the century London, a magical nanny employs music and adventure to help two neglected children become closer to their father.
Manny the mammoth, Sid the loquacious sloth, and Diego the sabre-toothed tiger go on a comical quest to return a human baby back to his father, across a world on the brink of an ice age.
When disillusioned Swedish knight Antonius Block returns home from the Crusades to find his country in the grips of the Black Death, he challenges Death to a chess match for his life. Tormented by the belief that God does not exist, Block sets off on a journey, meeting up with traveling players Jof and his wife, Mia, and becoming determined to evade Death long enough to commit one redemptive act while he still lives.
Years after Szorlok's devastation and the Red Thorns' victory, a new evil will threaten the world and new heroes will rise to fight it.