The story follows the adventures of Bilbo Baggins, a diminutive creative who resides in a place called Middle-Earth before he is compelled to go on a quest to find a treasure buried deep in the heart of the Lonely Mountain.
Jesse Aarons trained all summer to become the fastest runner in school. So he's very upset when newcomer Leslie Burke outruns him and everyone else. Despite this and other differences including that she's rich, he's poor, she's a city girl, and he's a country boy the two become fast friends. Together they create Terabithia, a land of monsters, trolls, ogres, and giants where they rule as king and queen.
The brave Kyle and blind Alita were hunting creatures one day, when a large black dragon ambushed them, stealing the beautiful Alita away and killing their companion. Now, joined by a mysterious blue dragon hell-bent on helping to thwart the evil beast, Kyle races against the clock to stop the duo from reaching the black tower -- before it's too late!
In the aftermath of her more famous adventure, Snow White must team up with the dwarves' seven female cousins to battle the late Evil Queen's warlock brother and rescue the captured Prince.
Life drums the playfulness out of a boy as he grows up.
Some of the boys from South Park Elementary find themselves on a balloon ride to an imaginary land. Upon their arrival they're faced with an unimaginable threat.
Nisse received a lizard from his mother shortly before she passed away. At first he finds the lizard very boring but then it starts talking to him.
A financial executive who can't stop his career downspiral is invited into his daughter's imaginary world, where solutions to his problems await.
Wysteria is beaming with pride; her gardens are in bloom, her little Breezie friends are in town, and it's time for Ponyville's fanciest spring parade, the ultimate celebration of flowers, flowers, flowers! But things don't go according to plan when Wysteria accidentally awakens Spike the Dragon, a sleepy, silly 1,000-year-old dragon. For you see, legend holds that when a dragon is awakened, an new princess is about to be crowned. But who is the Princess of Ponyville?
A girl is commissioned to paint over an old concrete illustration, in which to her surprise, sinks into. She befriends a painted dragon who has a wing missing.
Figment takes Matt and Lisa on an "imagination safari" where they meet a menagerie of both real and imaginary animals. There they discover how animals communicate, and also imagine what it would feel like and how to express what it feels like to be certain animals.
"Toot!" "Tick!" "Chirp!" Onomatopoeia is introduced in this "soundsational" adventure. To learn the importance of sound in the world, Peter and Jessica accept Figment's invitation to go with him into Soundspace where they unlock the power of words and the magic of their imaginations. By journey's end, our intrepid explorers learn that language and sound have rhythm—and that the five senses may be used to explore the world around us.
Justin and his sister Kim are magically transported to Figonia by reciting the magic words in a mysterious magic kit. Once there, Figment hesitantly informs them that he doesn't know the magical words to return them home, so they enlist the help of Merlin to figure out a solution. Comparing and contrasting the sound, spelling, and meaning of words is the key to getting them back home again.
Figment needs Todd and Dhara to help him. He is on a treasure hunt, looking for the "Bookus Dragonius," which contains all of the world's wisdom. The book was hidden by his Uncle Max (The Reluctant Dragon) who loved word play, puzzles, and anagrams. Together they find many clues left by Uncle Max: rhyming clues, anagrams, puzzles, books, brain-teasers, and a rebus are all part of this mystery. They solve these clues—and then finally figure it all out.
Figment needs Beth and Danny's help right away: King Dreary has banished him and all his friends from the kingdom, for being make-believe fliers. Beth and Danny hit upon the idea of identifying and making lists of real fliers and man-made fliers, and then persuading them to leave the kingdom also unless the King lets the imaginary fliers back in. In the process they learn that every flight, just like a story, has a beginning, middle, and end.
Katie and Scott are invited to eat at the home of Figment the dragon. The snack consists of green milk, blue potatoes, pink cauliflower, and orange sandwiches. Figment realizes the food just doesn't feel right to the children. They read a story of a sad king who painted his kingdom blue to match his mood. The children go through a series of "colorful" experiences and discover color through their senses and imaginations—imagining how the world would look and feel if everything was just one color. In the end, the children realize they like all the colors together best of all—and the King agrees!
Figment needs a story for the story contest he wants to win, and flies through time to find the inspiration to write a wonderful story. In original animation, he visits dinosaurs, the Wild West, and outer space, but can't seem to come up with an idea he likes. He invites two young children, Nick and Jessie, to help him. Nick's favorite stories are about pirates, so they decide on a pirate story-- which a pirate helps them write.
Figment is visited unexpectedly by Peter Pan who has lost his way back to Wendy's house and is in need of assistance. Apparently, he temporarily got pixie dust in his eyes. When Figment begins to write down directions for Peter, the boy who refused to grow up reminds him that he never learned to read. Figment agrees to bring Wendy to Figonia, but a miscalculation brings Amy instead. Through reading, Figment and his friend Amy vividly make the point that books can transport you to faraway lands, transform you into other characters, and open you up to innumerable adventures. By program's end, Peter agrees that being able to read is wonderful and magical. He may even learn to read himself!
Humorist Robert Benchley attempts to find Walt Disney to ask him to adapt a short story about a gentle dragon who would rather recite poetry than be ferocious. Along the way, he is given a tour of Walt Disney Studios, and learns about the animation process.
Dobrinya Nikitich goes on a quest to save the royal niece and finds out whether his old friend Zmey Gorinich is loyal to him. During the adventures, he is accompanied by the royal messenger who's in love with the royal niece.