Darren Aronofsky's student film.
When a watch repair man acquires an antique pocket watch that can control time, he decides to use it to achieve his dreams. His plans soon become sinister when he learns he isn't the only one with the knowledge of the pocket watch.
Amidst an old London clock shop, a small, quirky mantle clock comes to the aide of the store's more expensive clocks when a thief breaks in and threatens to steal them away.
In a not-so-faraway future, two friends discover they have been prepping for a doomsday that has already happened.
From the wall of a small town bakery, a cuckoo clock recounts a day where bread was sliced one second thick, lovers fell in sync and time rarely flowed at an even rate.
In Finland, a small child is waiting for his time to begin. His heart is broken. A major heart surgery is expected. There is a fight against time. The boys parents are wandering in the corridors of the hospital. The heart is stopped during the surgery operation. Le Locle, a village in Switzerland acts as the heart of watch industry. Narrow streets of the village carry vital parts to watches and nowdays also into human bodies, for example pacemakers. Village is formed as a big factory line and appears as a time-twisting machine. There pieces are refined and workers hands turns the time on and off.
Death lurks in every corner and time is running out for Don Eulalio, who has been escaping from his hands for a long time.
The town-crier summons the inhabitants of the town and they read a manifesto which is posted on a wall announcing the fact that at 4 o'clock on that day the Lord Mayor will receive bids for the building of a town clock.
The routine of a sanitary-focused recluse is disrupted once a couple moves in across the street.
A man's obsession with timekeeping enters him into an endless time loop.
A weary clock-maker dozes off in a chair. While he is asleep, three women suddenly appear in the midst of his shop. They proceed to show the sleeping clock-maker some new kinds of clocks that they know how to make.
First section of a planned 24 hour supercut of video game timepieces. Designed to be played in sync with the actual time. Inspired by Christian Marclay’s The Clock.
When a young boy makes a wish at a carnival machine to be big—he wakes up the following morning to find that it has been granted and his body has grown older overnight. But he is still the same 13-year-old boy inside. Now he must learn how to cope with the unfamiliar world of grown-ups including getting a job and having his first romantic encounter with a woman.
Molly Mahoney is the awkward and insecure manager of Mr. Magorium's Wonder Emporium—the strangest, most fantastic and most wonderful toy store in the world. After Mr. Magorium bequeaths the store to her, a dark and ominous change begins to take over the once-remarkable Emporium.
In 1944 Poland, a Jewish shop keeper named Jakob is summoned to ghetto headquarters after being caught out after curfew. While waiting for the German Kommondant, Jakob overhears a German radio broadcast about Russian troop movements. Returned to the ghetto, the shopkeeper shares his information with a friend and then rumors fly that there is a secret radio within the ghetto.
Convenience and video store clerks Dante and Randal are sharp-witted, potty-mouthed and bored out of their minds. So in between needling customers, the counter jockeys play hockey on the roof, visit a funeral home and deal with their love lives.
Both dumped by their girlfriends, two best friends seek refuge in the local mall. Eventually, they decide to try and win back their significant others and take care of their respective nemeses.
When Jay and Silent Bob learn that their comic-book alter egos, Bluntman and Chronic, have been sold to Hollywood as part of a big-screen movie that leaves them out of any royalties, the pair travels to Tinseltown to sabotage the production.