A king steals crowns from various other rulers.
On the opening night of his sold-out one man show, star actor Gary Baker-Hall and his young protégé understudy Edward go on a drug-fueled bender minutes before curtains rise.
It has been ten years since The Battle of the Breach and the oceans are still, but restless. Vindicated by the victory at the Breach, the Jaeger program has evolved into the most powerful global defense force in human history. The PPDC now calls upon the best and brightest to rise up and become the next generation of heroes when the Kaiju threat returns.
The last day of creation. A stranger arrives in London. No one knows who he is or where he has come from. By the time he leaves, the entire universe will have been erased.
When a strange mushroom sprouts up in her balcony planter, Chloé is compelled to eat it, resulting in consciousness altering hi-jinx.
In the year 2150, Johnny, a lazy Space Delivery Man, must deliver a package on a planet he does not fully understand.
SEELE orders an all-out attack on NERV, aiming to destroy the Evas before Gendo can advance his own plans for the Human Instrumentality Project. Shinji is pushed to the limits of his sanity as he is forced to decide the fate of humanity.
The Hollowheads are a strange, futuristic family that live in a Jetsons type world complete with many cool gadgets. Henry is hoping for a promotion at the slime factory in which he works and decides to bring his boss home for dinner and to meet the family. Henry's perverted boss doesn't know what he's up against when he tries to make advances with Mrs. Hollowhead
Our hero, Halvar the Brave, seeks vengeance aboard a witch-born chopper, journeying across a psychedelic landscape on a quest to defeat the deadly beast Mördvél for the slaying of his bride.
To mark his passage into manhood, young Ilias is gifted a magical bow by his father and embarks upon a journey into the wilderness to rid the land of evil, all the while battling the witch Ocron, who wishes to steal the bow for her own nefarious ends.
In post-apocalyptic Yokohama, a hard-boiled cop and a mellowed out drifter hook up with a gang of rebels. When the gang kidnap the cop's son, the wheels are set in motion for an inevitable showdown.
In a world where lake monsters exist, we follow the daily life of Giacomo Rosetti, the one who takes care of Isy, the monster of Lake Iseo.
In the not-too distant future, 17 year-old Tye and his family move to the burgeoning metropolis of Real City, where, bored with classes, he spends his time daydreaming until one day he finds a magic stone that allows him to pass through walls. On a field trip to a museum, Tye meets NoNo, a deaf girl with bionic ears who is working as a museum docent. The two grow closer, until Tye discovers she has a boyfriend and demands she chooses between them. NoNo tells him to come and see her again in twenty years and then disappears from his life, leaving him only with a photo of her in front of a signpost saying Elsewhere. Tye uses the magic stone to go to Elsewhere, but he discovers a desolate world full of discarded things, among them an attractive blind girl, Ya-hung. Two worlds, two realities, two girls, what will Tye’s choice be ?
Fleshworm Dreams is a trippy, kaleidoscopic visual experience that pairs with an abstract, experimental nature record. Think of it like looking through a constantly shifting kaleidoscope—vibrant colors, strange shapes, and mesmerizing patterns swirling together in a beautiful, almost hypnotic way. It’s a chill, weird, and visually stunning ride, where the lines between nature and imagination blur.
Professor Jeremiah Watson unveils his new serum for the world to see...
On their first summer back from college, best friends Curtis, Jimmy, and Abe embark on a fantastical 24-hour odyssey of drugs and alcohol on their way to a house party hosted by Curtis’s ex-girlfriend, Jane. When their pursuit of hedonism leads to Jane and Curtis reuniting prematurely, Curtis is unable to handle his emotions and loses touch with his relationships and reality.
Silverfisken
A tactile exploration of the inherent duality of violence and sensuality in nature.
A group of friends venture into their imagination to find ideas for their school project.
When his friend has a nervous breakdown in front of his dresser drawer, Paul must decide whether to save his friend or choose his desired outfit.