Scooby-Doo and his pals win an all-expense paid vacation and embark on a trip of a lifetime to a tropical paradise. Their destination however, turns out to be Zombie Island. As soon as they arrive, they realize the place looks strangely familiar and is reminiscent of a trip they took years ago, in which they became wrapped up in a mystery involving zombies. The gang soon learns that their trip to paradise comes with a price when the zombies re-emerge and attack their hotel. Will Scooby-Doo and the Mystery Inc. gang finally solve the mystery behind Zombie Island?
Scooby and the gang experience outdoor fun as they go back to Fred's old summer camp. As summer goes on, it becomes increasingly clear that the spooky camp stories told by the fireplace, are more real than they've though and soon, it's up to the gang to try and solve the mystery of camp scare.
While the gang travel to Scotland to visit Daphne's cousin and witness the annual Highland Games, they find themselves terrorized by the legendary Loch Ness Monster.
Scooby-Doo and Shaggy must go into the underworld ruled by The Goblin King in order to stop a mortal named The Amazing Krudsky who wants power and is a threat to their pals: Fred, Velma, and Daphne.
Bolt is the star of the biggest show in Hollywood. The only problem is, he thinks it's real. After he's accidentally shipped to New York City and separated from Penny, his beloved co-star and owner, Bolt must harness all his "super powers" to find a way home.
When a professor develops a vaccine that eliminates human allergies to dogs, he unwittingly upsets the fragile balance of power between cats and dogs and touches off an epic battle for pet supremacy. The fur flies as the feline faction, led by Mr. Tinkles, squares off against wide-eyed puppy Lou and his canine cohorts.
Mystery Inc. has cracked the case to top all cases! They’ve tracked down Coco Diablo, the head of a notorious costume crime syndicate. With Coco and her kitty in prison, Mystery Inc. thinks that they can finally enjoy a break. Wrong! Suddenly, menacing doppelgänger ghosts of the Scooby crew and favorite classic foes show up in Coolsville to threaten Halloween. Now it’s up to the meddling kids to unmask the latest scoundrel and save Halloween!
Moving into his late grandfather's house, young Jack inherits the old man's dog, Skipper - who can talk! With the sassy pooch's help, Jack learns that Grandpa left a priceless Spanish treasure hidden somewhere in the town. Jack joins forces with a trio of clever neighbor kids - a goth girl, a socialite, and a jokester - to find the valuable booty, with Skipper leading the way. But can they outrun the brazen, bumbling thieves that will stop at nothing to seize the prize for themselves?
Five pastel-colored talking (Fluppy) dogs who arrive through a Fluppy interdimensional doorway. Upon arrival, the dogs befriend 10-year-old Jamie and his neighbor Claire. The friends must help the Fluppy dogs avoid the clutches of the evil exotic-animal collector Wagstaff and find the doorway that will lead them back to their world.
Snoop along with Scooby-Doo, Shaggy, Velma, Daphne and Fred one last time in this 10th and Final Volume of What's New Scooby Doo Volume 10: Monstrous Tails. The gang flies to the South Pole to fish for clues in hopes of hooking an amphibious menace in Uncle Scooby and Antarctica. Heading north to the Orient, they toy around in a giant water ducky to cool off a ferocious Chinese fire-shooting dragon in Block-Long Hong Kong Terror. Back down under in Australia's Great Barrier Reef, artist Shaggy enters a sand castle contest where a yucky corral creature threatens to wash away his dreams of Clamalot in Great Reef. So it's good to finally be back in their old Kentucky home -- Fort Knox to be exact -- until a golden ghoul turns everything it touches into statues with it's gold finger in Gold Paw.
Babe, fresh from his victory in the sheepherding contest, returns to Farmer Hoggett's farm, but after Farmer Hoggett is injured and unable to work, Babe has to go to the big city to save the farm.
When the neighborhood bullies kidnap Tiger, a dog who can telepathically talk to his owner Josh, everything changes. What happens next will delight the whole family. What started out as a boy's dream of having his own pet, becomes the adventure of a lifetime.
A friend of Fred's, Alejo Otero, invites the Scooby gang to Veracruz, Mexico. There they find a monster, El Chupacabra, terrorizing the town.
Workaholic Thomas Johnson dies in an auto accident and reincarnates as a dog. Remembering some of his previous being, he returns to his wife and son to protect them from the man who caused his accident. But, as time goes by, his memories return, and Thomas realizes he wasn't such a good husband and father.
Rover, a street-smart dog owned by a Las Vegas showgirl is dumped off Hoover Dam by the showgirl's boyfriend. Rather than drowning, Rover winds up in your basic idyllic farm in a classic city-boy-in-country shtick.
Scooby-Doo and Shaggy travel to Arabia to become the Caliph's Royal Food Tasters. But they bite off more than they can chew and are forced to run for their lives! It's a wild magic carpet ride as Scooby-Doo, Shaggy and their genie (Yogi Bear) and a jolly sailor named Sinbad (Magilla Gorilla) take you on an adventure of mistaken identities, exotic locations and fun-filled action and surprises!
The Yowie Yahoo starts kidnapping musicians at a concert attended by Scooby and the gang in Vampire Rock, Australia.
Shaggy and Scooby-Doo quit their Saturday morning TV series in pursuit of Hollywood stardom.
Browning is a PI with a bad cold, who's sent to investigate a case by a mysterious client. He stumbles across the body of a young woman and is stabbed to death, and when he wakes up in heaven, they tell him he's "marginal material," and they can only decide on his final destination through one last assignment: to go back and solve his own murder. As a dog. A cute fluffy little dog (Benji). Undaunted, Browning begins to investigate the case as best he can around his canine disabilities (dialing the phone presents a special challenge) to solve the murders, save the girl, and see justice done.
Milo Terkel's life is never the same after he is willed a dog named Joe. Milo buys his wife a diamond necklace for their anniversary, but when he returns home he finds a note saying she is attending a charity affair. He decides to celebrate alone, taking Joe along for company. After two "mystery gardenias" at the Florida Club, he meets gorgeous Miss Gilmore who spots the necklace and asks to try it on. Milo is punched in the nose by Miss Gilmore's boyfriend, Louie. But Milo's troubles really begin when his dog starts to talk to him, and ONLY to him! He tells Milo to act tough, like Humphrey Bogart. It's a laugh-a-minute as Milo changes from lamb to lion and is innocently caught by his wife with the shapely Miss Gilmore. When his wife sues for divorce he tells the judge about Joe being his advisor. The judge can only suggest that Milo and his wife take a long vacation to work out their problems. Everyone knows a dog simply can't talk!