Shinji and Masaru spend most of their school days harassing fellow classmates and playing pranks. They drop out and Shinji becomes a small-time boxer, while Masaru joins up with a local yakuza gang. However, the world is a tough place.
Two friends who work together at a Tokyo laundry are increasingly alienated from everyday life. They become fascinated with a deadly jellyfish.
Masaki, a baseball player and gas-station attendant, gets into trouble with the local Yakuza and goes to Okinawa to get a gun to defend himself. There he meets Uehara, a tough gangster, who is in serious debt to the yakuza and planning revenge.
When the cast and crew of a paranormal TV reality program decide to shoot in the house of the original Saeki hauntings, a series of strange events unfold at the location.
While investigating the horrifying death of her boyfriend, Mai Takano learns about a videotape haunted by the spirit of a disturbing girl named Sadako, which kills anyone who watches it exactly one week later. When her boyfriend’s son, Yoichi, starts to develop the same psychic abilities as Sadako, Takano must find a way to keep the boy and herself from becoming the next victims.
Taking place thirty years before the events of Ringu, Ringu 0 provides the shocking background story of how the girl on the video became a deadly, vengeful spirit.
People mysteriously start receiving voicemail messages from their future selves, in the form of the sound of them reacting to their own violent deaths, along with the exact date and time of their future death, listed on the message log. The plot thickens as the surviving characters pursue the answers to this mystery which could save their lives.
A young pathologist seeks answers to the mysterious death of a friend and soon comes into contact with the same cursed videotape that caused the death of the friend's wife and son, which is haunted by the curse of Sadako, a relentless spirit.
The time spent between professional Shogi player Kiriyama and his three stories helps to heal his wounds. As he prepares to secure another win in an upcoming tournament, the father who left the three sisters appears and disturbs the peace.
"The human whose name is written in the Death Note shall die." After making the hardest decision ever, another serious case confronts L. There are only 23 days left and without his best partner Watari, L has to solve the case all by himself for the very first time.
Anna Tsuchiya blasts back in time playing an oiran, a top-notched geisha of the Edo period’s Yoshiwara District, navigating brothel politics while trying to cling to the man she loves.
Sawa, a home helper for a middle class family with an elderly infirm grandfather, is forced to stretch her morals to keep her job. As a result, she finds herself broke and out on the street. She survives her first night by striking up an ambiguous friendship with a kindly old man, gaining access to a portion of the immense wealth held by Japan's aging population. She continues with similar encounters, and while these begin as scams or revenge on rampant sexism, they ultimately become vulnerable intergenerational exchanges.
In a poor district of Edo lives a young samurai named Soza. He has been sent by his clan to avenge the death of his father. He isn't an accomplished swordsman however, and he prefers sharing the life of the residents, teaching the kids how to write etc. When he finally finds the man he is looking for, he will have to decide whether he follows the way of the samurai or chooses peace and reconciliation.
Hajime asks his friend Yoshi to set him up with his classmate Ann. Yoshi tries to do this for Hajime, but this just upsets Ann. Yoshi's relationship with Ann is now awkward. Yoshi doesn't know exactly why, but Ann becomes absent from school frequently. One day, during their summer vacation, Yoshi hears that Ann has dropped out of school.
In a dysfunctional family where the mother is a heroin addict and prostitute, beaten by her son, and the father is an ex-TV reporter, sleeping with his daughter and filming his son being beaten up, ‘Q’, a complete stranger enters the bizarre family, changing their lives for the better, finding a balance in their disturbing natures.
Brash, loudmouthed and opportunistic, Kikujiro is the unlikely companion for Masao who is determined to see the mother he has never met. The two begin a series of adventures which soon turns out to be a whimsical journey of laughter and tears with a wide array of surprises and unique characters along the way.
Rei Kiriyama is a 17-years-old shogi (Japanese chess) player. He debuted as a professional shogi player when he was in middle school. He lives by himself in Tokyo, because his parents and younger sister died in an traffic accident when he was little. One day, Rei Kiriyama meets three sisters who are his neighbors. The three sisters are Akari Kawamoto, Hinata Kawamoto and Momo Kawamoto. This is his first meeting with someone outside of the shogi world in many years. Having meals with the Kawamoto family brings warm feelings to Rei Kiriyama. As Rei Kiriyama continues his shogi career, his interactions with his neighbors allows him to grow as a shogi player and as a person.
A Tokyo college student is attacked by a ghoul, a super-powered human who feeds on human flesh. He survives, but has become part ghoul and becomes a fugitive on the run.
The story centers on an elderly hibakusha, whose husband was one of 80,000 human beings killed in the 1945 atomic bombing of Nagasaki, caring for her four grandchildren over the summer. She learns of a long-lost brother, Suzujiro, living in Hawaii who wants her to visit him before he dies.
After winning his first competition, Takumi focuses his attention on drift racing, a sport he has unknowingly perfected while delivering tofu in his father's Toyota AE86.