A male prison escapee heads for his hidden loot, electronically attached to a female prisoner.
The original Four Horsemen reunite with a new generation of illusionists to take on powerful diamond heiress Veronika Vanderberg, who leads a criminal empire built on money laundering and trafficking. The new and old magicians must overcome their differences to work together on their most ambitious heist yet.
A museum heist with an unusual twist: the three thieves are all physically disabled. The men, one confined to a wheelchair, one with prosthetic hands, and one blind, plan to steal a valuable statue. The men use teamwork and ingenuity to beat the high-tech security and get in and out with the statue. However, their plan is not foolproof, as a museum guard recognizes their M.O. and pays them a visit.
The Driver specializes in driving getaway cars for robberies. His exceptional talent has prevented him from being caught yet. After another successful flight from the police a self-assured detective makes it his primary goal to catch the Driver. He promises pardons to a gang if they help to convict him in a set-up robbery. The Driver seeks help from The Player to mislead the detective.
A high-school gym teacher has big plans for the summer, but is forced to cancel them to teach a "bonehead" English class for misfit goof-off students. Fortunately, his unconventional brand of teaching fun field trips begins to connect with them, and even inspires ardor in some.
Two college roommates venture out to identify a fellow student, who is most likely to commit suicide as it will help them pass the semester.
Two hit men walk into a diner asking for a man called "the Swede". When the killers find the Swede, he's expecting them and doesn't put up a fight. Since the Swede had a life insurance policy, an investigator, on a hunch, decides to look into the murder. As the Swede's past is laid bare, it comes to light that he was in love with a beautiful woman who may have lured him into pulling off a bank robbery overseen by another man.
A master thief, just out of prison, concocts a risky final score that would net him over a million dollars.
15 year-old soccer prodigy, Sara Davis, has a chance to join the U.S. National Team, but she must juggle high school, romance, sports, and parental pressure while deciding her own priorities.
When Ethel is threatened with eviction from her retirement community, her friends Vivian and Ruth become co-conspirators in the heist of the century. Their target: the local bingo hall.
Lame-o’s is set just before the Millennium, in 1999, and is the story of three school friends who are among the most unpopular girls in their class. The friends are determined to radically change the situation. The three friends at the centre of the story are Sarmīte, Sveta and Katrīna, who are studying in the last class of the secondary school. The upcoming Millennium and their approaching graduation make them undertake various measures to become appreciated and liked, which eventually challenge their friendship.
A brilliant but clumsy high school senior vows to get into her late father's alma mater by transforming herself and a misfit squad into dance champions.
A retired thief swears revenge on the lunatic who murdered his brother and partner, while going on the run with the loot they stole.
Three friends who just got out of prison promise each other that they will no longer commit crimes. However, all three plot the same robbery, unaware of each other.
An ex-convict sets out to uncover who framed him for an armored car robbery.
Shortly after high school student Jeremy Capello goes on a hot date, he finds he can't stand garlic or see his reflection in mirrors.
Gettin' Square is about starting over, keeping clean and going straight. Barry Wirth is fresh out of prison and determined to stay on the straight and narrow. But like his mate Johnny 'Spit' Spiteri and reformed gangster turned restaurateur Dabba, he finds out the hard way that there are old scores and a few new ones that'll make getting square a lot harder than he thought.
Set on the quiet campus of Yellowstream University, this comedy follows the rivalries that build between two of the college's fraternities. When they're not mooning everyone they pass and throwing garbage on the lawns of rival frats, the members of the Pi Kappa Delta fraternity are mainly interested in drinking and... well, drinking. When a campus-wide farting contest is announced, Grossout, the leader of the Deltas, is all too eager to stand up, bend over and defend the honor of his fraternity.
In 1950, a group of unlikely criminal masterminds commits the robbery of the century. Led by Tony Pino, a petty thief fresh out of prison, and Joe McGinnis, who specializes in planning lucrative capers, the gang robs Brink's main office in Boston of more than $2 million. However, things begin to go awry when the FBI gets involved, the cops start cracking down on the gang and McGinnis refuses to hand over the loot...
Best friends Peppe and Mario are thieves, but they're not very good at it. Still, Peppe thinks that he's finally devised a master heist that will make them rich. With the help of some fellow criminals, he plans to dig a tunnel from a rented apartment to the pawnshop next door, where they can rob the safe. But his plan is far from foolproof, and the fact that no one in the group has any experience digging tunnels proves to be the least of their problems.