Hawk the Slayer, after seeing both his father and bride die at the hands of his malevolent brother, Voltan, sets out for revenge and the chance to live up to his title. Tooling himself up with the "mind-sword" and recruiting a motley band of warriors — a giant, a dwarf, a one-armed man with a machine-crossbow, and an elf with the fastest bow in the land — Hawk leads the battle against Voltan to free the land from the forces of evil and avenge his loved ones.
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
In his homeland of Alagaesia, a farm boy happens upon a dragon's egg -- a discovery that leads him on a predestined journey where he realized he's the one person who can defend his home against an evil king.
Follow Roxas through his days in Organization XIII as he searches for purpose in his life he was never meant to have. Will he find it in the Keyblade he wields? Or is the real key the fourteenth member of the Organization who slowly changes his life? Dive into the heart of the most sought-after secrets in the KINGDOM HEARTS storyline.
Arthur fulfills his fate by bringing together the Knights of the Round Table at Camelot and unifying the country. However, this flawed monarch faces greater tests ahead in pursuit of love, the Holy Grail, and his nation's survival.
A boy and his brother run away from home and hitch cross-country, with help from a girl they meet, to compete in the ultimate video game championship.
Young hobbit Frodo Baggins, after inheriting a mysterious ring from his uncle Bilbo, must leave his home in order to keep it from falling into the hands of its evil creator. Along the way, a fellowship is formed to protect the ringbearer and make sure that the ring arrives at its final destination: Mt. Doom, the only place where it can be destroyed.
Frodo Baggins and the other members of the Fellowship continue on their sacred quest to destroy the One Ring--but on separate paths. Their destinies lie at two towers--Orthanc Tower in Isengard, where the corrupt wizard Saruman awaits, and Sauron's fortress at Barad-dur, deep within the dark lands of Mordor. Frodo and Sam are trekking to Mordor to destroy the One Ring of Power while Gimli, Legolas and Aragorn search for the orc-captured Merry and Pippin. All along, nefarious wizard Saruman awaits the Fellowship members at the Orthanc Tower in Isengard.
In an ancient time when majestic fire-breathers soared through the skies, a knight named Bowen comes face to face and heart to heart with the last dragon on Earth, Draco. Taking up arms to suppress a tyrant king, Bowen soon realizes his task will be harder than he'd imagined: If he kills the king, Draco will die as well.
Conan is commissioned by the evil queen Taramis to safely escort a teen princess and her powerful bodyguard to a far away castle to retrieve the magic Horn of Dagoth. Unknown to Conan, the queen plans to sacrifice the princess when she returns and inherit her kingdom after the bodyguard kills Conan. The queen's plans fail to take into consideration Conan's strength and cunning and the abilities of his sidekicks: the eccentric wizard Akiro, the warrior woman Zula, and the inept Malak. Together the hero and his allies must defeat both mortal and supernatural foes in this voyage to sword-and-sorcery land.
In ancient Egypt, peasant Mathayus is hired to exact revenge on the powerful Memnon and the sorceress Cassandra, who are ready to overtake Balthazar's village. Amid betrayals, thieves, abductions and more, Mathayus strives to bring justice to his complicated world.
A horde of rampaging warriors massacre the parents of young Conan and enslave the young child for years on The Wheel of Pain. As the sole survivor of the childhood massacre, Conan is released from slavery and taught the ancient arts of fighting. Transforming himself into a killing machine, Conan travels into the wilderness to seek vengeance on Thulsa Doom, the man responsible for killing his family. In the wilderness, Conan takes up with the thieves Valeria and Subotai. The group comes upon King Osric, who wants the trio of warriors to help rescue his daughter who has joined Doom in the hills.
The tyrant Gedren seeks the total power in a world of barbarism. She raids the city Hablac and kills the keeper of a talisman that gives her great power. Red Sonja, sister of the keeper, sets out with her magic sword to overthrow Gedren.
The Beastmaster Dar is forced to travel to earth to stop his evil brother from stealing an atomic bomb, and turning their native land from a desert into... well... a desert!
Orphaned brothers Kutchek and Gore are adopted by a tribe led by Canary the owner of a powerful jewel. The evil Kadar wants both Canary and the jewel. Attacking the tribe he kidnaps Canary but the stone eludes him. The brothers are taken to be trained as gladiators and years later have grown to be VERY big. They escape and set off on a quest to find the jewel and rescue Canary.
A barbarian named Kull becomes ruler after defeating the old king in battle. In an effort to regain the throne, the former king's heirs resurrect Akivasha, a witch queen. However, Akivasha has plans of her own for the throne, and only Kull stands in the way.
The adventure begins when Owen, a travelling swordsman, rescues a woman from some Druids. He offers to help track down her lover who has been enslaved by the evil Morgana. They set off on their quest, accompanied by Keiran, a cowardly thief.
Frikke, a 14-year-old boy, discovers a sinister computer game that uses real children from his neighbourhood as players. In a race against time Frikke must find the evil creator of this horrible game.
Dar, the son of a king, is hunted by a priest after his birth and grows up in another family. When he becomes a grown man, his new father is murdered by savages and he discovers that he has the ability to communicate with animals, which leads him on a quest for revenge against his father's killers.
When 13 year old Maria Merryweather's father dies, leaving her orphaned and homeless, she is forced to leave her luxurious London life to go and live with Sir Benjamin, an eccentric uncle she didn't know she had, at the mysterious Moonacre Manor.