With the ecosystem destroyed after a nuclear war, Mari, a survivor, does all she can to rebuild. When she stumbles upon a robot soldier in an abandoned city, everything changes.
Peter Parker is going through a major identity crisis. Burned out from being Spider-Man, he decides to shelve his superhero alter ego, which leaves the city suffering in the wake of carnage left by the evil Doc Ock. In the meantime, Parker still can't act on his feelings for Mary Jane Watson, a girl he's loved since childhood. A certain anger begins to brew in his best friend Harry Osborn as well...
A man confronts his past during an experiment that attempts to find a solution to the problems of a post-apocalyptic world caused by a world war.
This twin V-Cinema movies contains the second and third installments after the initial Kamen Rider Drive Saga: Kamen Rider Chaser, they both follow the characters of both Heart and Go Shijima beyond the conclusion of the series. Heart/Mach both take place following the novel, "Kamen Rider Drive: ~Mach Saga~", which takes place two years following the conclusion of the Kamen Rider Drive TV series.
Professor Barbenfouillis and five of his colleagues from the Academy of Astronomy travel to the Moon aboard a rocket propelled by a giant cannon. Once on the lunar surface, the bold explorers face the many perils hidden in the caves of the mysterious planet.
After the entire flora goes extinct, ecologist Lowell maintains a greenhouse aboard a space station for the future with his android companions. However, he rebels after being ordered to destroy the greenhouse in favor of carrying cargo, a decision that puts him at odds with everyone but his mechanical companions.
Starship C57D travels to planet Altair 4 in search of the crew of spaceship "Bellerophon," a scientific expedition that has been missing for twenty years. They find themselves unwelcome by the expedition's lone survivor and warned of destruction by an invisible force if they don't turn back immediately.
At a secret forest hideout, suburban teen Dani meets up with her crush Jayde, only to discover an otherworldly presence has joined them.
The Autobots must stop a colossal planet-consuming robot who goes after the Autobot Matrix of Leadership. At the same time, they must defend themselves against an all-out attack from the Decepticons.
As an old labor robot in a city factory within a gigantic dome causes an accident, it discovers a drawing tools. With the tools, the robot begins to draw everywhere it moves around. A lazy guard who takes care of, and watches the dome gets to see the robot's drawings.
Young teenager Sam Witwicky becomes involved in the ancient struggle between two extraterrestrial factions of transforming robots – the heroic Autobots and the evil Decepticons. Sam holds the clue to unimaginable power and the Decepticons will stop at nothing to retrieve it.
In 2035, where robots are commonplace and abide by the three laws of robotics, a technophobic cop investigates an apparent suicide. Suspecting that a robot may be responsible for the death, his investigation leads him to believe that humanity may be in danger.
It is the year 2027 and the world has suffered an unspecified socio-economic catastrophe. The aftermath is so severe that even major cities are reduced to apocalyptic wastelands where food water and shelter are scarce. A scavenger named Gilles along with his teenage son try to find their way amongst the desolate remnants of Paris. All the while they must avoid capture outside the strict, daily curfew enforced by the masked agents of a shadow government and their ferocious dogs.
A group of TV reporters gather a team of experts in the town of Moquebatu da Moca, where the residents believe in the myth of "Tupã-Guaraná", a being that is supposedly behind the missing people in the area. The story progresses with more and more ridiculous scenarios as the team conducts investigations and interviews with the locals.
Thirteen-year-old Mila Malinov wakes up alone in the back of a cab. Arriving at the densely packed apartment block of zone 21, she makes her way to her room as the watchful eye of the global government hovers above in the form of monitor drones. Across the courtyard, another set of eyes watches her, a protective Mother. Her room is small, cubed, and very simplistic. In her ear, a voice keeps her company. Her father, Darko Malinov checks in. He speaks to her through an earpiece making sure she’s okay. The next day, Mila visits the local bartering station that’s at the end of the long alley that hugs her apartment block. Currency in this world has resorted back to bartering, swapping items for other items. Mila finds a group of interested buyers and swaps a capacitor for some food, all while her father guides her. That night, she shares a meal with her father via voice, wishing that he was there instead. As Mila sleeps, a figure sneaks up to her door making Mila nervous.
An isolated woman tries a newly developed therapy to overcome her fear of being touched.
In an underground orchard in Bethlehem, decades after an otherworldly ecodisaster, two scientists discuss exile, loss and nostalgia.
After a near-fatal accident, a single father tries to decipher the strange gears he begins finding throughout his home.
After being held captive in an Afghan cave, billionaire engineer Tony Stark creates a unique weaponized suit of armor to fight evil.
Frankenstein, a young medical student, trying to create the perfect human being, instead creates a misshapen monster. Made ill by what he has done, Frankenstein is comforted by his fiancée; but on his wedding night he is visited by the monster.