A boy and his brother run away from home and hitch cross-country, with help from a girl they meet, to compete in the ultimate video-game championship.
When a fleet of mysterious spaceships attacks Dream Land, Kirby embarks on a nerve-shattering journey into deep space and confronts his ultimate nightmare…the diabolical eNeMeE. Can Kirby defeat the dark force of eNeMeE’s malevolent mindscape, or will eNeMeE realize his devilish dream of total domination?
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
The Resistance builds in numbers as humans are freed from the Matrix and brought to the city of Zion. Neo discovers his superpowers, including the ability to see the code inside the Matrix. With machine sentinels digging to Zion in 72 hours, Neo, Morpheus and Trinity must find the Keymaker to ultimately reach the Source.
The human city of Zion defends itself against the massive invasion of the machines as Neo fights to end the war at another front while also opposing the rogue Agent Smith.
In a hotel room, there is a man lying on the bed. He wakes up to the piercing sound of the phone ringing. Picking up the phone, he hears a message from the hotel concierge, “If you have any trouble, please visit the front desk.” He doesn’t even know why he is in the hotel. In fact, he doesn’t remember anything at all. As he begins to look around, he suddenly finds a woman tied up and unconscious. The evening news on the TV shows the man himself, allegedly wanted as a serial killer. Then comes the sound of knocking on the door. "A new wave interactive movie game" where your actions, and the ending of the story, are determined by your choices.
Frikke, a 14-year-old boy, discovers a sinister computer game that uses real children from his neighbourhood as players. In a race against time Frikke must find the evil creator of this horrible game.
Leslie Zevo is a fun-loving inventor who must save his late father's toy factory from his evil uncle, Leland, a war-mongering general who rules the operation with an iron fist and builds weapons disguised as toys.
Carmen's caught in a virtual reality game designed by the Kids' new nemesis, the Toymaker. It's up to Juni to save his sister, and ultimately the world.
Four pals are stuck in a rut in adulthood: Adam has just been dumped, Lou is a hopeless party animal, Nick is a henpecked husband, and Jacob does nothing but play video games in his basement. But they get a chance to brighten their future by changing their past after a night of heavy drinking in a ski-resort hot tub results in their waking up in 1986.
Stranger to the world of gaming, a meek and mild teen is transported into the digital space of a vintage video game, where he must find a way to rescue his trapped older brothers and return home before the console is unplugged and donated.
Song Chengyue has secretly loved his best friend Su Yi since high school, but when they reunite three years later in a virtual reality world, he’s given a second chance to finally confess his feelings and win her heart.
An independent game developer, after his violent game is rejected, discovers a mysterious cube that draws him into a cycle of real violence...where the game is no longer just on the screen.
Teppei and Kamiya, two average joes working in the electronic services industry, stumble upon the intergalactic bounty-hunter Ilia, and her partner, the artificial intelligence named Bob. Both men are accidentally transported to the Zone, a virtual reality in which Bob has trapped Ilia's latest prey, a biological weapon named Zeram. The Earth natives must both survive the experience and help Ilia capture Zeram before the Zone disappears around them.
Cao Fei recorded her experiences within the online social platform Second Life. The result is a wistful, surreal vision of an alternative reality sprung from the pop culture fantasies and hyper-consumerism of contemporary urban China, while also trying to transcend its real-life limitations. It can be seen as an answer to the challenge posed by River Elegy: how to envision a new Chinese destiny founded on principles of individuality, creativity, discovery, and freedom. The film also reflects the contemporary condition of the virtual supplanting our experience of the real.
Cobb, a skilled thief who commits corporate espionage by infiltrating the subconscious of his targets is offered a chance to regain his old life as payment for a task considered to be impossible: "inception", the implantation of another person's idea into a target's subconscious.
Paul, a computer whiz who spends more time with his machine than with his girlfriend, finds that he has been chosen as a worthy opponent for Mestema, an evil wizard who has spent centuries searching for a challenging foe. After having his computer changed into a wristband weapon, Paul does battle with a variety of monsters before finally coming face to face with the ultimate adversary.
Alex Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO. However, it soon becomes clear that the teenagers who lose are being imprisoned inside the virtual reality world by the central villain "Arcade" and takes over their minds.
The brave Kyle and blind Alita were hunting creatures one day, when a large black dragon ambushed them, stealing the beautiful Alita away and killing their companion. Now, joined by a mysterious blue dragon hell-bent on helping to thwart the evil beast, Kyle races against the clock to stop the duo from reaching the black tower -- before it's too late!
When the titular antagonist of an action game takes on physical form, it's up to the game's less powerful protagonist to save the world.