This feature length documentary explores the queer side of gaming culture and the game industry's LGBTQ presence. The GaymerX convention that took place in 2013 was a huge step forward for the queer geek community being recognized on a worldwide industry scale. In the same year, more popular mainstream and indie games featured a greater amount of gay and lesbian characters than ever before, helping with visibility and acceptance. The video games universe will only continue to improve and diversify both in its community and industry if we elevate the conversation about inclusion and respecting one another - not in spite of our gay geekiness, but because of it!
Lara Croft Tomb Raider: 10 Years profiles the creators, the games, the live-action models, and the fans who have collectively made Tomb Raider a pop culture phenomenon.
Record-breaking gamer Narcissa Wright grapples with her toxic obsession for attention and her space in the streaming community after coming out as transgender, all while attempting to set a new world record for The Legend of Zelda: Breath of the Wild.
Go behind-the-scenes to explore the themes of love and loss and how The Last of Us: Left Behind single player story chapter was created.
Fans, experts and creators of “League of Legends” detail the game’s rise from free demo to global esports titan.
In the world of computer games, there are players earning fight money as a PRO. They are sponsored by digital tool companies or beverage companies, and tour around the world to earn money in tournaments. This film goes over the days of Pro Gamers in Japan, USA, France and Taiwan.
Electronic Gaming Monthly (EGM) was a videogame magazine that started in 1989 and lasted (sporadically) until summer of 2014. This feature documentary involves many people from its heyday, from starting up to its eventual selling to Ziff Davis and how that affected the tone of the magazine.
Hideo Kojima: más allá de los videojuegos
Director Hidemaro Fujibayshi discusses the process and journey of creating The Legend of Zelda: Breath of the Wild, and Producer Eiji Aonuma discusses the importance of creating a game where players could be free to explore.
A documentary that brings to light the vision that director George A. Romero had for an adaptation of Resident Evil, using newly filmed interviews with those who were there, and unravels the secrets behind why it was never produced.
In this hilarious arcade showdown, a humble novice goes head-to-head against the reigning Donkey Kong champ in a confrontation that rocks the gaming world to its processors! For over 20 years, Billy Mitchell has owned the throne of the Donkey Kong world. No one could beat his top score until now. Newcomer Steve Wiebe claims to have beaten the unbeatable, but Mitchell isn't ready to relinquish his crown without a fight. Go behind the barrels as the two battle it out in a vicious war to earn the title of the true King of Kong.
This documentary is an exclusive collection of interviews and footage charting Sonic's life from inception through to becoming one of the most iconic characters in video game history.
Find out how one of the most successful MMORPGs of all time came to being – from humble beginnings in the Gower Brothers’ family home to reaching our 250 millionth account in 2016, and all the thrills and spills in between. We give you ’15 Years of Adventure’ – a History of RuneScape.
A portrait of cosplayer Jessica Nigri, from a magical childhood growing up with quirky parents in New Zealand, to entering middle school in the U.S. where she was mercilessly teased for her "nerdy" interests.
Short documentary about the esoteric anime game Under Night In-Birth and it's recent growth in the North American fighting game community.
Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?
Laura, a French programmer, inherits the task of creating a game about the World War II Battle of Okinawa. Her research and interviews with Japanese experts and witnesses prompt her to reflect on life, humanity, and the lasting influence of history and memories.
This retrospective DVD was released around the time of The Wind Waker. It features interviews with past and present Legend of Zelda producers, artists and programmers, and footage from all the game endings
This is the story behind the fiendishly addictive game, a tale of high stakes, intimidation and legal feuds set against the backdrop of Cold War tensions between East and West.
This DVD covers all works from the original Street Fighter to Street Fighter III 3rd Strike: Fight for the Future. The contents that explain each work include not only the full recording of the advertisement videos, but also a complete description of the system description and basic techniques of game, the techniques that were popular at the time, and the super fan material related to the series.