A young British girl born and reared in India loses her neglectful parents in an earthquake. She is returned to England to live at her uncle's castle. Her uncle is very distant due to the loss of his wife ten years before. Neglected once again, she begins exploring the estate and discovers a garden that has been locked and forgotten. Aided by one of the servants' boys, she begins restoring the garden, and eventually discovers some other secrets of the manor.
Garfield and his pup pal Odie go trick-or-treating, only to wind up in a house haunted by ghostly pirates.
Scooby-Doo and his pals win an all-expense paid vacation and embark on a trip of a lifetime to a tropical paradise. Their destination however, turns out to be Zombie Island. As soon as they arrive, they realize the place looks strangely familiar and is reminiscent of a trip they took years ago, in which they became wrapped up in a mystery involving zombies. The gang soon learns that their trip to paradise comes with a price when the zombies re-emerge and attack their hotel. Will Scooby-Doo and the Mystery Inc. gang finally solve the mystery behind Zombie Island?
A young witch, on her mandatory year of independent life, finds fitting into a new community difficult while she supports herself by running an air courier service.
A child is born. We see underwater swimmers representing this. He is young, in a jungle setting, with two fanciful "instincts" guiding him as swooping bird-like acrobats initially menace, then delight. As an adolescent, he enters a desert, where a man spins a large cube of metal tubing. He leaves his instinct-guides behind, and enters a garden where two statues dance in a pond. As he watches their sensual acrobatics of love, he becomes a man. He is offered wealth (represented by a golden hat) by a devil figure. In a richly decorated room, a scruffy troupe of a dozen acrobats and a little girl reawaken the old man's youthful nature and love.
Lady and Tramp's mischievous pup, Scamp, gets fed up with rules and restrictions imposed on him by life in a family, and longs for a wild and free lifestyle. He runs away from home and into the streets where he joins a pack of stray dogs known as the "Junkyard Dogs." Buster, the pack's leader, takes an instant disliking to the "house-dog" and considers him a rival. Angel, a junkyard pup Scamp's age, longs for the safety and comfort of life in a family and the two become instant companions. Will Scamp choose the wild and free life of a stray or the unconditional love of his family?
When a litter of dalmatian puppies are abducted by the minions of Cruella De Vil, the parents must find them before she uses them for a diabolical fashion statement.
The adventures of the wandering musicians from Bremen such as Troubadour, Donkey, Dog, Cat and Rooster. In one of the towns Troubadour falls in love with a Princess and makes up a plan how to get the King's confidence.
On a dark and stormy night, four bored ghosts decide to have some fun by calling the Ajax Ghost Exterminators.
In Blythe, California, a small town in the remote California desert, Ethan Inglebrink is an eccentric, agoraphobic heroin addict who is obsessed with his garden. This dark comedy follows the last days of Ethan's life as he struggles to find purpose at a time when it might be too late to even matter.
Two gentlemen battle for the "prize". Things escalate quickly...
Goofy's in the driver's seat, Mickey's in the kitchen, and Donald's in bed in Mickey's high-tech house trailer. When Goofy comes back to eat breakfast, leaving the car on autopilot, it takes them onto a dangerous closed mountain road. When Goofy realizes this, he accidentally unhooks the trailer, sending it on a perilous route. They come very close to disaster several times, while the oblivious Goofy drives on and hooks back up to them.
Jerry removes a tack from Spike's paw. In gratitude, Spike gives Jerry a bell to ring when he's in trouble.
Donald and Goofy rent a sailboat. This boat is a bit unusual: to rent it, you put a nickel in a slot, and the mast and sail pop up. Unfortunately, after a while, they pop back down. When Donald runs out of nickels, they are marooned. Goofy waves his shirt at a passing cruise ship, but they (and he) mistake this for a friendly greeting. A flying fish lands in the boat; while the boys fight over it, a gull grabs it. They try to bash the gull, which lands atop their heads, with predictable results. Finally, as the sharks circle, they try fishing, with Donald as the unwitting bait. He eventually lands back in the boat, where his bill lands in the coin slot and gives them a way home.
Mickey is performing routine maintenance on his tugboat (with interference from a pelican) when a call comes on the radio that there's a sinking ship needing assistance. Sadly, Mickey's crew consists of Donald and Goofy, so getting underway to help is not easy. Goofy has to fight a boiler's door to get it stoked with coal (and when he succeeds, he overfills it) and Donald gets tangled up in the machinery. Not to mention that nobody casts off, so they drag half the dock along with them. The overworked boiler soon explodes.
Bandit Pistol Pete enters a lawless western town and robs a bank. The town is in desperate need of a sheriff. Enter wandering cowboy Goofy who notices a pretty girl being held up in a stagecoach robbery by Pete. Lovestruck and completely oblivious to Pete, he foils the robbery while getting to know the girl better. This earns him a reputation as a great gunslinger and he is challenged to apprehend Pete. Pete tries to get his revenge on Goofy but every attempt backfires due to Goofy's clumsiness usually directed unintentionally at Pete.
Rather out of place at a swanky dog show, Pluto flirts with Fifi, a dainty Pekingese. The judge orders Mickey and Pluto to leave, but when a fire breaks out Pluto rescues Fifi and is proclaimed a hero.
It's Super Mickey, Wonder Minnie, Super-Power Pup, Super Goof, Dynamo Duck and Upsy-Daisy to the rescue. In an exciting full-length adventure straight out of a comic book, Power-Pants Pete swoops down and starts shrinking everything insight down to teeny-tiny size. To save the day, Professor Von Drake transforms the Clubhouse Gang into super heroes with incredible powers. But Pete's merely a sidekick; a wily villain named Megamort is the true mastermind behind the shrinky-dinky caper. Can our heroes outsmart the bad guys? Only by working together, with help from you... and the right Mouseketools.
Mickey, Donald, Goofy, and Pluto experience all that Hawaii has to offer. Donald tries hula dancing, Pluto explores the beach and Goofy takes up surfing!
Pluto is on the run after stealing a bone from Butch the bulldog and finds refuge in a carnival Hall of Mirrors.