Georges Remi, known as Hergé, a complex and complicated artist, created Tintin, one of the most famous characters in the world. With exceptional access to the archives of Studios Hergé and Moulinsart, this documentary looks at Remi's life and the way he changed the art of comic.
From the beginning, Hergé's work, Tintin's creator, was conditioned by the ideology of his publisher, the weekly child supplement of a Belgian Catholic newspaper. An exciting analysis of the political meaning of the adventures of Tintin.
The adventures of Hergé, or how Georges Remi created The Adventures of Tintin. Interviews, archive footage and animation clips tell the story of Tintin, which is the history of the 20th century.
Why do the comic-strip Adventures of Tintin, about an intrepid boy reporter, continue to fascinate us decades after their publication? "Tintin and I" highlights the potent social and political underpinnings that give Tintin's world such depth, and delve into the mind of Hergé, Tintin's work-obsessed Belgian creator, to reveal the creation and development of Tintin over time. Rare and surprisingly candid 1970s interviews reveal the profound insecurities and anxieties that drove Hergé to produce stories that have not only entertained millions of children but also helped to satisfy a personal longing for self-expression.
Rascar Capac, the sinister creature featured on Hergé's album The Seven Crystal Balls (1948), has left its mark on many generations of readers. To draw it, the Belgian cartoonist was probably inspired by a mummy exhibited in the first pre-Columbian exhibition organized by the Brussels Cinquantenaire Museum in 1923. Two intrepid archaeologists embark on a fascinating journey to reconstruct the story of the mysterious mummy.
Journalist Frank Gardner sets out to trace the first adventure of Tintin, the childhood hero that inspired him to travel and report from the world's hot spots. Frank follows Tintin to Moscow and discovers the influences that created the successful cartoon strip.
When seven archaeologists find an ancient Inca temple, they become victims of an ancient curse. Back in Europe, one by one they fall into a deep sleep and only once a day, all at the same time, they wake up for a few minutes and experience hallucinations where the sinister living mummy of Rascar Capac appears.
Tintin is sent to guard Professor Calculus, who has invented a machine that can duplicate anything, and is staying in a village near the border of Syldavia and Bodouria. Rastapopoulous, an infamous and ruthless international criminal, tries to lure Calculus and Tintin away by kidnapping two children, who live nearby, in order to get his clutches on the machine.
Strange things are happening in the evening at the mansion: glass things break without any apparent reason. Professor Calculus, somewhat apathetic to the whole series of events, leaves the following day to attend a conference on nuclear physics in Geneva. Foreign powers get wind of his work and send their agents to investigate.
Intrepid young reporter, Tintin, and his loyal dog, Snowy, are thrust into a world of high adventure when they discover a ship carrying an explosive secret. As Tintin is drawn into a centuries-old mystery, Ivan Ivanovitch Sakharine suspects him of stealing a priceless treasure. Tintin and Snowy, with the help of salty, cantankerous Captain Haddock and bumbling detectives, Thompson and Thomson, travel half the world, one step ahead of their enemies, as Tintin endeavors to find the Unicorn, a sunken ship that may hold a vast fortune, but also an ancient curse.
After the death of Captain Thémistocle Paparanic, Captain Haddock's old friend, he inherits a ship called the Golden Fleece. Once Tintin and the captain arrive in Istanbul, where the ship is anchored, they meet Mr. Karabine, a businessman who stubbornly insists on buying it even though it is in a dilapidated state.
Professor Calculus's friend develops a blue-skinned orange that can grow on any kind of land and survive harsh weather (in the manner of Lue Gim Gong) and therefore solve world hunger. The Professor and his friends, however, run afoul of gangsters who also covet the fruit. The adventure takes them from their home in Marlinspike Hall (Moulinsart), a fictional mansion that is presumably in Belgium, to Spain, where Calculus and another scientist are kidnapped.
In order to assassinate the inquisitive Belgian reporter Tintin, the evil gangster Al Capone orders Smiles, an executive under his command, to lure him to a meeting to be held in Chicago…
While on vacation in Egypt, Tintin encounters an eccentric archaeologist who believes to have found the whereabouts of Pharaoh Kih-Oskh's tomb. Tintin finds there a cigar marked with a strange emblem.
Tintin is visited in India by a Chinese gentleman who brings him a message. Then, an unseen marksman throws a poisonous dart right into his neck. The only clue Tintin receives from the now mad messenger is that there are problems in Shanghai related to a man named Mitsuhirato.
When a South American fetish is stolen and then reappears the next morning, Tintin investigates.
Tintin is out on a peaceful walk. But the comfortable atmosphere will not last long. When an aircraft with an engine failure lands, Tintin does his part to help, but he is shot and ends up in hospital.
An absent-minded sigillographer gets Tintin involved in a dangerous political intrigue in the Balkan nation of Syldavia.
Tintin finds himself involved in a mystery related to a drowned man, a can of crabmeat and a ship called Karaboudjan. After investigating the ship, Tintin discovers that the shipment of cans does not contain exactly crabmeat.
The sudden approach of a giant meteorite to Earth gives Tintin nightmares of death. Luckily, it lands in the Arctic Sea. Then, Tintin is appointed press delegate aboard Captain Haddock's ship Aurora, along with an international expedition to find it.