Mystery Inc. has cracked the case to top all cases! They’ve tracked down Coco Diablo, the head of a notorious costume crime syndicate. With Coco and her kitty in prison, Mystery Inc. thinks that they can finally enjoy a break. Wrong! Suddenly, menacing doppelgänger ghosts of the Scooby crew and favorite classic foes show up in Coolsville to threaten Halloween. Now it’s up to the meddling kids to unmask the latest scoundrel and save Halloween!
When a professor develops a vaccine that eliminates human allergies to dogs, he unwittingly upsets the fragile balance of power between cats and dogs and touches off an epic battle for pet supremacy. The fur flies as the feline faction, led by Mr. Tinkles, squares off against wide-eyed puppy Lou and his canine cohorts.
Babe, fresh from his victory in the sheepherding contest, returns to Farmer Hoggett's farm, but after Farmer Hoggett is injured and unable to work, Babe has to go to the big city to save the farm.
When the Mystery Inc. gang is invited to Spooky Island, a popular amusement park, they soon discover that the attractions aren't the only things that are spooky. Strange things are happening, and it's up to Scooby, Shaggy, Fred, Daphne, and Velma to uncover the truth behind the mysterious happenings.
"The Legend of Sleepy Hollow" dominates as Halloween comes to Oakdale. Wishbone imagines himself as Ichabod Crane while Joe and his two schoolmates participate in Oakdale's scavenger hunt.
The Mystery Inc. gang takes a trip to Japan and finds themselves circling Asia and the Pacific in a treasure hunt, racing against the vengeful Black Samurai and his Ninja warriors to find the legendary Sword of Fate, an ancientblade fabled to possess extraordinary supernaturalpowers.
Workaholic Thomas Johnson dies in an auto accident and reincarnates as a dog. Remembering some of his previous being, he returns to his wife and son to protect them from the man who caused his accident. But, as time goes by, his memories return, and Thomas realizes he wasn't such a good husband and father.
While the gang travel to Scotland to visit Daphne's cousin and witness the annual Highland Games, they find themselves terrorized by the legendary Loch Ness Monster.
Scooby-Doo and Shaggy must go into the underworld ruled by The Goblin King in order to stop a mortal named The Amazing Krudsky who wants power and is a threat to their pals: Fred, Velma, and Daphne.
Bolt is the star of the biggest show in Hollywood. The only problem is, he thinks it's real. After he's accidentally shipped to New York City and separated from Penny, his beloved co-star and owner, Bolt must harness all his "super powers" to find a way home.
Scooby-Doo and Shaggy travel to Arabia to become the Caliph's Royal Food Tasters. But they bite off more than they can chew and are forced to run for their lives! It's a wild magic carpet ride as Scooby-Doo, Shaggy and their genie (Yogi Bear) and a jolly sailor named Sinbad (Magilla Gorilla) take you on an adventure of mistaken identities, exotic locations and fun-filled action and surprises!
A friend of Fred's, Alejo Otero, invites the Scooby gang to Veracruz, Mexico. There they find a monster, El Chupacabra, terrorizing the town.
When the neighborhood bullies kidnap Tiger, a dog who can telepathically talk to his owner Josh, everything changes. What happens next will delight the whole family. What started out as a boy's dream of having his own pet, becomes the adventure of a lifetime.
Rover, a street-smart dog owned by a Las Vegas showgirl is dumped off Hoover Dam by the showgirl's boyfriend. Rather than drowning, Rover winds up in your basic idyllic farm in a classic city-boy-in-country shtick.
A behind-the-scenes journey into the creation and lasting legacy of Wishbone, the Emmy-winning PBS series that introduced a generation to classic literature through the adventures of a small dog with a big imagination.
Scooby and the gang experience outdoor fun as they go back to Fred's old summer camp. As summer goes on, it becomes increasingly clear that the spooky camp stories told by the fireplace, are more real than they've though and soon, it's up to the gang to try and solve the mystery of camp scare.
The Yowie Yahoo starts kidnapping musicians at a concert attended by Scooby and the gang in Vampire Rock, Australia.
Moving into his late grandfather's house, young Jack inherits the old man's dog, Skipper - who can talk! With the sassy pooch's help, Jack learns that Grandpa left a priceless Spanish treasure hidden somewhere in the town. Jack joins forces with a trio of clever neighbor kids - a goth girl, a socialite, and a jokester - to find the valuable booty, with Skipper leading the way. But can they outrun the brazen, bumbling thieves that will stop at nothing to seize the prize for themselves?
Cloe, Yasmin, Jade, Sasha, and Meygan are invited to the new girl in the neighborhood's sleepover. But no sleepover is complete without staying up late telling scary stories.
Five pastel-colored talking (Fluppy) dogs who arrive through a Fluppy interdimensional doorway. Upon arrival, the dogs befriend 10-year-old Jamie and his neighbor Claire. The friends must help the Fluppy dogs avoid the clutches of the evil exotic-animal collector Wagstaff and find the doorway that will lead them back to their world.