After All is said and done. A man clears out his childhood home, remembering past conversations.
Three children are accidentally transformed into fish after consuming a potion made by an eccentric scientist. The kids end up in the sea, with one problem: they must find and drink the antidote within 48 hours, or forever remain as fish.
A house uproots itself from its suburban foundations and sets off on an epic journey.
Pat & Mat are back with new adventures. In Buurman & Buurman build a house, the popular Buurmannen come up with new brilliant solutions for the everyday problems they encounter.
This ground breaking animated short film made by 1 person has led to an awe inspiring story about betrayal of the loyal fan and also the music maker in which you must determine right and wrong through the actions
We are used to domestic spaces being designed for us to inhabit, but what happens when houses become moody main characters rather than backgrounds? With flickering tracings and ornamented strokes, If you begin to feel the house catching at you is an animated video installation that examines the “haunted house” as a fiction trope.
An adventure involving biscuits, a TV and absolutely no police whatsoever.
Bruce the gritter unwittingly makes an enemy as he carries out his job, clearing the roads of snow.
Dr. Crumb, a scientist who never liked to leave home, invented a way to see the world without leaving your lab. Using a stone extraterrestrial Crumb, his assistant and his two nephews Zoox: the beautiful Amanda and irreverent Guto, will make his house float through the world in search of adventures. The problem is that this stone has other special powers, can hypnotize people and open portals to other dimensions. To fall into the hands of a greedy French archaeologist, the stone eventually releasing four monsters creatures and muddled fleeing to different corners of the world. Now these monsters need to be captured before they destroy the main monuments of the world and the stone must be recovered before the archaeologist hypnotize them all.
An ancestral house builds itself, comes to life, and shows us its story spanning one hundred fifty years. Through the ages, it allows us to perceive the passage of time.
The film describes the suffering of a character who is renovating his house while being confronted with a monstrous bird which is terrorising and oppressing him. It should be read as a parable of the 1968 Soviet invasion of Czechoslovakia. The film was subject to severe criticism at the 1970 Oberhausen film festival in Germany in 1970, in particular from directors from South American communist countries.
Herman the mouse attempts to break up the smarmy friendship between the cat and dog of the house in order to raid the icebox.
The camera breathlessly traverses landscapes and whirls into abstraction, all the while eye-ing fanciful foreground objects of domestic life doing their own dizzy dervish choreography, until the hand of the artist reveals the true scale. Just out of camera view are Aaron’s hand-made rigs that guide the dynamic movement.
A knight and his wife live in a small house in the middle of nowhere. Every day he fights passing knights and is rewarded by his wife with lots of love and delicious meals.
Ten strangers are invited as weekend guests to a remote mountain mansion. When the host doesn't show up, the guests start dying, one by one.
Down-on-their luck brothers, Lars and Ernie Smuntz, aren't happy with the crumbling old mansion they inherit... until they discover the estate is worth millions. Before they can cash in, they have to rid the house of its single, stubborn occupant—a tiny and tenacious mouse.
A real estate agent leaves behind his beautiful wife to go to Transylvania to visit the mysterious Count Dracula and formalize the purchase of a property in Wismar.
Three strangers - two women and one man - find themselves trapped inside an unfamiliar house with no recollection of how they got there. They soon discover that the house has been borrowed to serve as a temporary way station between life and death.
Fledgling screenwriters retreat to a quiet country manor to work on their script, but a constellation of needy characters produces constant interruptions.
An American nurse living and working in Tokyo is exposed to a mysterious supernatural curse, one that locks a person in a powerful rage before claiming their life and spreading to another victim.