Three children are accidentally transformed into fish after consuming a potion made by an eccentric scientist. The kids end up in the sea, with one problem: they must find and drink the antidote within 48 hours, or forever remain as fish.
A knight and his wife live in a small house in the middle of nowhere. Every day he fights passing knights and is rewarded by his wife with lots of love and delicious meals.
After All is said and done. A man clears out his childhood home, remembering past conversations.
The camera breathlessly traverses landscapes and whirls into abstraction, all the while eye-ing fanciful foreground objects of domestic life doing their own dizzy dervish choreography, until the hand of the artist reveals the true scale. Just out of camera view are Aaron’s hand-made rigs that guide the dynamic movement.
A house uproots itself from its suburban foundations and sets off on an epic journey.
An ancestral house builds itself, comes to life, and shows us its story spanning one hundred fifty years. Through the ages, it allows us to perceive the passage of time.
An adventure involving biscuits, a TV and absolutely no police whatsoever.
The film describes the suffering of a character who is renovating his house while being confronted with a monstrous bird which is terrorising and oppressing him. It should be read as a parable of the 1968 Soviet invasion of Czechoslovakia. The film was subject to severe criticism at the 1970 Oberhausen film festival in Germany in 1970, in particular from directors from South American communist countries.
Dr. Crumb, a scientist who never liked to leave home, invented a way to see the world without leaving your lab. Using a stone extraterrestrial Crumb, his assistant and his two nephews Zoox: the beautiful Amanda and irreverent Guto, will make his house float through the world in search of adventures. The problem is that this stone has other special powers, can hypnotize people and open portals to other dimensions. To fall into the hands of a greedy French archaeologist, the stone eventually releasing four monsters creatures and muddled fleeing to different corners of the world. Now these monsters need to be captured before they destroy the main monuments of the world and the stone must be recovered before the archaeologist hypnotize them all.
Bruce the gritter unwittingly makes an enemy as he carries out his job, clearing the roads of snow.
While cats and dogs are natural enemies, such is not the case in the house where Herman the mouse lives. They are very good friends indeed, are work together to make Herman's life a hard life. Herman tries to break up their friendship, and divert their attention from guarding the cheese in the refrigerator, and almost succeeds but they make up in time to prevent Herman getting the cheese. They give chase and Herman takes refuge in a jug of wine.
We are used to domestic spaces being designed for us to inhabit, but what happens when houses become moody main characters rather than backgrounds? With flickering tracings and ornamented strokes, If you begin to feel the house catching at you is an animated video installation that examines the “haunted house” as a fiction trope.
Shell-shocked Barbara must face up to the loss of a dear companion after a tragic accident. Her best friend Klara and husband Torsten devise a plan to thaw Barbara's heart, after she reminisces about the incident, the funeral, and happier times. Will she agree to the suggestions of her nearest and dearest? Can grief turn into hope?
Salma Zidane, a widow, lives simply from her grove of lemon trees in the West Bank's occupied territory. The Israeli defence minister and his wife move next door, forcing the Secret Service to order the trees' removal for security. The stoic Salma seeks assistance from the Palestinian Authority, Israeli army, and a young attorney, Ziad Daud, who takes the case. In this allegory, does David stand a chance against Goliath?
The original '70s TV family is now placed in the 1990s, where they're even more square and out of place than ever.
A fugitive, an empty house, a rotting corpse. The journey begins. Cameron Matthews, a petty criminal and fugitive from the law, hides from police by taking shelter in an old dilapidated house in the middle of the city. There he discovers the rotting corpse of Bart Giordano, the owner of the house, whose death has gone unnoticed by friends and family for years. Though separated by death, the two men form an unlikely spiritual connection and help each other rebuild broken relationships in their personal lives.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.
A real estate agent leaves behind his beautiful wife to go to Transylvania to visit the mysterious Count Dracula and formalize the purchase of a property in Wismar.
When two childhood friends strike up romances with their ideal matches, they quickly discover that they may actually have feelings for each other.
Two young insurance corporation employees try to pretend that their murdered employer is alive by puppeteering his dead body, leading a hitman to attempt to track him down to finish him off.