Paris 2047. Most of the population spend all their time online, connected into virtual worlds, and don't care anymore about reality. A shadow agent, Nash, working for one of the multinational companies behind these virtual worlds, is tracking down terrorists who threaten the system...
As she is about to undergo surgery, Réjeanne realizes that she might not make it. She decides to satisfy her last wishes by inviting her oldest friend JB over to play their favorite video game: Vessels of Destiny.
High School student David Lightman has a talent for hacking. But while trying to hack into a computer system to play unreleased video games, he unwittingly taps into the Defense Department's war computer and initiates a confrontation of global proportions. Together with his girlfriend and a wizardly computer genius, David must race against time to outwit his opponent and prevent a nuclear Armageddon.
While testing the latest first person shooter from global game developer, Sentinel, video game champion Max Troy discovers the events happening within the game are being reflected in the real world. He soon determines that the game's protagonist is real-life Orson Creed, an ex-Sentinel employee who is being remotely controlled by the corporation for reasons unknown. As virtual and real worlds collide, Max and Creed must join forces to unravel the conspiracy before the game's sinister events escalate and overwhelm the city.
Sue is back on the dating scene. She meets a mysterious biker called Ron at her brother's funeral and sparks fly. But when Ron introduces her to her social media-influence son, Anthony, Sue finds herself in an increasingly surreal battle of wills with this ambitious teenager who, despite showing no signs of talent, is convinced his dance troupe 'Electric Destiny' is tipped for stardom. Will she find the purpose and imagination to bring this little unconventional family together for a chance of happiness?
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
Video game bad guy Ralph and fellow misfit Vanellope von Schweetz must risk it all by traveling to the World Wide Web in search of a replacement part to save Vanellope's video game, Sugar Rush. In way over their heads, Ralph and Vanellope rely on the citizens of the internet — the netizens — to help navigate their way, including an entrepreneur named Yesss, who is the head algorithm and the heart and soul of trend-making site BuzzzTube.
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world...and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
A boy and his brother run away from home and hitch cross-country, with help from a girl they meet, to compete in the ultimate video-game championship.
A hip guy and girl know how to make some coin using social media and youtube. Support your favourite clay creator and consider buying a collectable numbered and limited, Hamster Hell Plush
When a powerful new Internet Digimon hatches and begins to consume data at an alarming rate, the Digidestined - kids chosen to save the digital world - must put an end to the destruction before the damage becomes irreversible and worldwide communication halts forever. As computer-based missiles are launched, and a wayward Digimon kidnaps the Digidestined, only the combined efforts of a worldwide network of kids and a new group of "Digidestined" can rescue the others and stop global disaster.
As bass guitarist for a garage-rock band, Scott Pilgrim has never had trouble getting a girlfriend; usually, the problem is getting rid of them. But when Ramona Flowers skates into his heart, he finds she has the most troublesome baggage of all: an army of ex-boyfriends who will stop at nothing to eliminate him from her list of suitors.
A girl describes to her boyfriend the perfect adventure, but he only wants to play video games.
Brichos
Denise Crosby takes another look at the huge fans of "Star Trek" and how the series from around the world has affected and shaped their lives.
It has been five years since Laura and Carmilla vanquished the apocalypse and Carmilla became a bonafide mortal human. They have settled in to a cozy apartment in downtown Toronto, Laura continues to hone her journalism skills while Carmilla adjusts to a non-vampire lifestyle. Their domestic bliss is suddenly ruptured when Carmilla begins to show signs of "re-vamping" – from a fondness for bloody treats to accidental biting – while Laura has started having bizarre, ghostly dreams. The couple must now enlist their old friends from Silas University to uncover the unknown supernatural threat and save humanity – including Carmilla's.
Four stories for the price of one! Two detectives struggling with their own masculinity learn to work with each other, a French focus puller learns the true nature of his abusive director, a British influencer travels to Texas and has to fight for his life to get out, and a young man falls in love with a stranger who has yet to learn his dark secret.
When a fleet of mysterious spaceships attacks Dream Land, Kirby embarks on a nerve-shattering journey into deep space and confronts his ultimate nightmare…the diabolical eNeMeE. Can Kirby defeat the dark force of eNeMeE’s malevolent mindscape, or will eNeMeE realize his devilish dream of total domination?
A controlling mom gets trapped in her son's video game.
Video game experts are recruited by the military to fight 1980s-era video game characters who've attacked New York.