A 19-minute short film featuring the six performances of the Japanese performance art group Grinder-Man. Only released on VHS.
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In a city inhabited by drawn beings, an indigenous boy witnesses a holographic appearance. It is the arrival of an entity of unknown materiality. With a mysterious presence and exotic allegories, it starts to enchant the residents, awakening their most insane senses.
Ian Haig’s The Foaming Node essays the discovery and emergence of new bodily organs in meticulous and captivating detail. We follow the last remaining observers, members of a cult of sorts, who have experienced both the transmissions of The Foaming Node, and their own personal and strange bodily transformations. They discuss exactly how the changes associated with The Foaming Node have affected them, telling fascinating, visceral, detailed tales that reach beyond science, alternative medicine, and corporeality.
Tecnoismo
Pegasus viz. incorruptibility undergoes a stress test to prove its name. Will his code of chivalry stand the attempts at corruption? Here we have four situations in which he gets proved. Criminal solicitations interfere digitally in the shape of data moshing. He takes a rough ride onto the mosh pit of the blockchain. Cybercryptocy video art meets classical Greek mythology.
Queen of the Luna Par(k)ing is a moving image produced by Sara Ferro and Chris Weil. The title itself is a combination of the element moon (from the Italian “luna” ) shining over a parking slot, where a girl is waiting for encountering someone, perhaps the king of the luna park. While acting in the gap of certainties like a lonely queen the moonshine splits its aura into the colours red/blue/yellow, interpreting the interstellar communication signals of Voyager 1 launched by the NASA in 1977. Exactly the year when the protagonist Wundersaar (Luna Queen) was born. Therefore the journey of the Voyager space probe can be seen as a metaphor for the expedition of every human being discovering the unknown in the deep space of life.
A meditation on isolation through paint textures, video collage and sound
If a machine would possess a soul it might be a beach. Every single sand corn symbolizes a data-set of a memory captured in the world wide web saved deep down in the ocean. From there the bytes condense and finally reach the cloud. But how would it feel for a machine to see the glitch waves and feeling the shore stones on its case? What would be the colours of the coastline? Glitching Offshore tries to portrait the soul of an AI and the universe behind it. Glitching offshore, alike drifting away as in a psychogeographical dérive (furthermore, away from the "rive": bank) where human intentional yet chaotic action is substituted by pixels' stirrings of the soul.
In the nearby future, the Gulf stream may certainly collapse in itself as the percentage of saltwater and sweet water in the oceans is changing dramatically. More and more glaciers are melting worldwide introducing an enormous amount of sweet water into the seas which causes a disbalance of the ocean water streams. There will be not only a rise of the sea levels which may flood coast by cities but also the "power engine" of the Gulf stream which is the "heating system" for Northern Europe is losing its force and energy. Therefore parts of the earth might become very cold and at the same point other parts too hot to live on. So the equilibrium of the earth's temperature is going to be mad. Is there any escape? Maybe leaving mother earth to explore the deep space of our universe? There will be neither sounds nor noises, only freezing silence as there is no echo, no resonance in space. 12x12 Moving Images = 144 moments of cold space
A fiction science monologue about artificial fertilization and its consequences, delivered by four characters interacting with the text.
A vlogger whose life is seemingly controlled by an unknown presence begins to spiral as he falls further into surrealism and imaginary worlds.
After concluding the now-legendary public access TV series, The Pain Factory, Michael Nine embarked on a new and more subversive public access endeavor: a collaboration with Scott Arford called Fuck TV. Whereas The Pain Factory predominantly revolved around experimental music performances, Fuck TV was a comprehensive and experiential audio-visual presentation. Aired to a passive and unsuspecting audience on San Francisco’s public access channel from 1997 to 1998, each episode of Fuck TV was dedicated to a specific topic, combining video collage and cut-up techniques set to a harsh electronic soundtrack. The resultant overload of processed imagery and visceral sound was unlike anything presented on television before or since. EPISODES: Yule Bible, Cults, Riots, Animals, Executions, Static, Media, Haterella (edited version), Self Annihilation Live, Electricity.
Minotavr II
TECHNICOLOR DREAM is a video art of vivid imagery and symbolic scenarios. It is a portrayal of passion,agony,memories and melancholy through unorthodox fusion of sight and sound.
One of Paik’s most overtly political and poignant statements, Guadalcanal Requiem is a performance/documentary collage that confronts history, time, cultural memory and mythology on the site of one of World War II’s most devastating battles.
Paik produced this exuberant, high-speed collage as a commission for the National Fine Arts Committee of the 1980 Olympic Winter Games. In a fractured explosion of densely layered movement and action, images of Olympic sports events are mixed with Paik’s recurring visual and audio motifs.
CGI collage short film originally premiered as part of the 'Extinction Renaissance' exhibition at the Loyal Gallery in Stockholm.
Paul Clipson unexpectedly exchanged his court sound engineer, Jefre Cantu-Ledesm, for a promising artist named Kadet Kuhne, who presents herself in this experimental film with ambient meditation drawing on the theme in Barake from 1992. Cadet is a very interesting creature who not only makes music but audiovisual art, sculpture, photography and canvas.
A series of shots from six 1970s and 1980s horror films are slowed down to near-still moving images. First feature-length piece in the video art series "The Devonsville Train."