Inspired by a YouTube comment from user 00WARTHERAPY00, this touching short film tells the story of a son playing his old Xbox console for the first time years after his father’s death— chasing his father’s ghost in the racing video game Rally Sport Challenge
An elf and a deadbeat try to raise ten million dollars to pay their rent.
Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?
Mortal Geek
Follow Alex, Janae, and Katie as they investigate the hidden threats inside online worlds designed for children. After Katie is harassed by a predator on Roblox, the trio uncovers a disturbing network of extremists, predators, and illicit content. As their investigation gains traction, real-world tragedies — including a kidnapping and a mass shooting — underscore the devastating consequences of a system failing to protect its most vulnerable users. Through expert interviews and gripping verité storytelling, the film exposes the gaps in platform regulations and the dangers that continue to slip through the cracks. Blending investigative journalism with compelling visuals, Dangerous Games delivers a wake-up call on the urgent need for accountability in the evolving digital world.
A unique videogame character, created by a 13 year-old at a life sim, tells his unfortunate life tale from the moment he was created. Full of hatred and resentment, he will seek answers about his world and the evil God who controls it.
Bill Gates gives a speech about Windows 95 and DirectX, starring as the marine from the hit game Doom. This video was screened exclusively to attendees at a Microsoft 1995 promo party, and then leaked a decade later on YouTube.
A fan-first celebration of the future of video games, featuring world premiere new game announcements and first looks at the latest games from the world's biggest video game developers.
The golden age of arcades may have been in the 80s, but decades later arcades are back and bigger than ever in the arcade bar. Arcade bars have been spreading across the globe; transporting old school gamers back to their childhood while bringing in a new generation of players. It's Cheers for nerds, a place where every body knows your game. "Token Taverns" is a documentary exploring the growth of arcade bars and what this growing trend is all about. "Token Taverns" centers on 3 arcade bars and their owners over 2 years as they try to thrive and survive through a global pandemic.
American teenagers connect on the early internet to crusade for their favorite videogame of all time, pitting their fan site against a corporate goliath and their own looming adulthoods.
Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.
Middle aged man, Jon Benovitch, comes face-to-face with his addictive life choices during a world record attempt at a Tetris-style video game.
In the following documentary, we explore how two collectors and a store owner feel about the current digital distribution of video games and what could happen if buying physical media is no longer an option.
This short post-war film was made to inform people how to address a letter correctly.
Tim Rogers and Robert Pelloni attempt to get into E3 without passes.
A video essay that despite, multiple delays, finally released to document the story and cancellation of solo-dev Heavenly Den!'s game, Blessed Realities, as a way to bring closure to the game and the studio's story. The story is over.
Games You Can’t Win explores “empathy” gaming, a new video game movement in which developers are sharing some of their most intimate or traumatic personal experiences through artful, documentary-style video games. Using a combination of intimate verité footage and video capture from the games, the short film tells the stories of three developer and the personal experiences that inspired their game.
An animated theatrical short, based on the Ape Escape video games and anime.
The Classic Game Insights series presents in-depth interviews with game developers, providing detailed accounts of their work on a particular classic game and the creation process involved. Each film is independent and concentrates on either a single, specific game or a series of games, with the creator personally guiding you through their development journey. Amiga: Classic Game Insights Vol 1 offers 3 hours of content that explores a range of iconic Amiga games, this is an essential viewing experience for anyone with an interest in the Amiga computer, its games, or game design as a whole.
A wide-ranging documentary of the popular gaming brand, and the remarkable series of ups and downs that have defined that story and its characters over the last decade-plus. For years now, the growth of esports has been one of the defining stories of entertainment . And at the center of all that growth has been FaZe Clan, an organization that’s gone from the brainchild of a few gamers streaming their play on the internet to publicly traded company with teams and players all around the globe competing professionally in an array of games. The film explores questions about the costs of their rapid growth and extraordinary success. As FaZe has come to encompass stars and performers from the traditional sports and entertainment worlds, even in the wake of the company’s public offering, the financial viability of the whole enterprise hardly appears stable. Through it all, esports are undoubtedly here to stay. But “No Scope” makes clear that the path from here is anything but assured.