Akari finds herself nervous coaching a new undine as a Prima, until she awakens to find that it is just a dream. To soothe her worries, Alicia recalls stories of her beginnings as a Prima, as well as the memories she made.
An eclectic foursome of aspiring teenage witches get more than they bargained for as they lean into their newfound powers.
Trapped in their frames and monitored by a menacing curator, two paintings long to escape from the art gallery's white walls. As the paintings lock eyes across the room, an unspoken connection between them sets the stage for revolution. With a distinctive blend of live-action and animation, this short film by Evan Bode employs surreal metaphor to explore ideas about power, resistance, queer identity, visibility, and liberation from constructed borders.
Longing for an escape from her ordinary life, a young woman searches for it in the walls of a magic bookshop, where each book is a gateway to a new world
Adrian and Duru get lost in the characters they play in an apocalyptic film and embark on a secret mission to end the world for real. Second entry in Adrian Țofei and Duru Yücel’s trilogy which includes Be My Cat: A Film for Anne and Pure.
Even during summer break, the Amusement Club lives up to its name! When Akari Akaza, Kyouko Toshinou, Chinatsu Yoshikawa, and Yui Funami find a camping tent, they decide to put it to good use by spending the weekend outside in the mountains. When some student council members catch wind of this, they are invited to come along as well. After a very long journey, the group arrives at their destination and is ready to make the most of their trip. They engage in classic camping activities, such as outdoor cooking and tests of courage, and finish it all off with a visit to the hot springs. An extravagant trip like this doesn't happen every day, but the Amusement Club is sure to savor each moment.
It is 2046 when a mysterious alien force begins their annihilation of the human race. Leaving behind the one person she loves, Mikako joins the interstellar battle as a pilot. And so - while Mikako risks her life to save mankind - Noboru waits. The two lovers, worlds apart, desperately strive to remain connected as the gap between them widens at a frightening pace.
A giant monster sends a town's citizens into a panic, except for a girl named Yuki and her schoolmate Tetsu. Tetsu happens to have his own strange creature named Cenco as a pet. Another boy named Shuu controls the monster threatening the town, and the stage is set for a battle.
Something bizarre has come over the land. The kingdom is deteriorating. People are beginning to act strange... What's even more strange is that people are beginning to see dragons, which shouldn't enter the world of humans. Due to all these bizarre events, Ged, a wandering wizard, is investigating the cause. During his journey, he meets Prince Arren, a young distraught teenage boy. While Arren may look like a shy young teen, he has a severe dark side, which grants him strength, hatred, ruthlessness and has no mercy, especially when it comes to protecting Teru. For the witch Kumo this is a perfect opportunity. She can use the boy's "fears" against the very one who would help him, Ged.
Kaiji Ito moves to Japan after graduating from high school. Unable to find a job and frustrated with society at large, Kaiji spends his days gambling, vandalizing cars, and drinking booze. Two years later and his life is no better. A debt collector named Endo arrives to collect money owed. The debt collector offers two choices to Kaiji: spend 10 years paying off his loan or board a gambling boat for one night to repay his debt & possibly make a boat load of money. Could the debt collector Endo actually be setting up Kaiji? One way or another, for Kaiji it's going to be the night of his life.
Neo-Venezia has reached a long winter. Ai, Azusa and Anya, who were practicing jointly in the cold weather, visit the Undine Museum, led by Akira who seems not her usual self. At the museum, the trio meet its director, Asuka who is Akira's senior known as Himeya's legendary undine. The two of them are the successors to a gondola that has been carefully passed down since the founding of Himeya Company. However, Akira reveals that Aika, who is expected to inherit the gondola, has no intention of doing so. Azusa, who is not convinced, tries to find out why.
In prehistoric times, the muscular Yor saves his cave-babe from a dinosaur just before they get zapped into the future to battle bad guys in the familiar desolate wasteland.
Misuzu Moritani is an introvert who has always had difficulty interacting with her classmates, quickly becoming flustered whenever someone tries to talk to her. Sometimes, she will use her ability to stop time for three minutes to escape troublesome social situations. One day, as Misuzu watches the suspended environment around her, she observes that her classmate, Haruka Murakami, is somehow able to move despite her temporal influence. From that moment on, Misuzu experiences new wonders as she explores more of the world she has long avoided; no matter where time may take her, Misuzu can count on Haruka to always be at her side.
Three moments in Takaki's life: his relationship with Akari and their forced separation; his friendship with Kanae, who is secretly in love with him; the demands and disappointments of adulthood, an unhappy life in a cold city.
In the fifth century, constant civil war scars western China. To escape death, Ti, a young scout, jumps through a crevice in the Zu mountains where he gets entangled in a great battle against the Blood Demon, a supernatural entity seeking to wreak havoc upon the world.
In a Kaiju-filled Japan, Kafka Hibino works in monster disposal. After reuniting with his childhood friend Mina Ashiro, a rising star in the anti-Kaiju Defense Force, he decides to pursue his abandoned dream of joining the Force, when he suddenly transforms into the powerful "Kaiju No. 8." An action-packed recap of the first season of Kaiju No. 8 and a new original episode, Hoshina's Day Off.
Two years have passed since the final battle with Sephiroth. Though Midgar, city of mako, city of prosperity, has been reduced to ruins, its people slowly but steadily walk the road to reconstruction. However, a mysterious illness called Geostigma torments them. With no cure in sight, it brings death to the afflicted, one after another, robbing the people of their fledgling hope.
With no clue how he came to be imprisoned, drugged and tortured for 15 years, a desperate man seeks revenge on his captors.
Harry Potter has lived under the stairs at his aunt and uncle's house his whole life. But on his 11th birthday, he learns he's a powerful wizard—with a place waiting for him at the Hogwarts School of Witchcraft and Wizardry. As he learns to harness his newfound powers with the help of the school's kindly headmaster, Harry uncovers the truth about his parents' deaths—and about the villain who's to blame.
Cars fly, trees fight back, and a mysterious house-elf comes to warn Harry Potter at the start of his second year at Hogwarts. Adventure and danger await when bloody writing on a wall announces: The Chamber Of Secrets Has Been Opened. To save Hogwarts will require all of Harry, Ron and Hermione’s magical abilities and courage.