Set 58 years before Battlestar Galactica, Caprica follows two rival families - the Graystones and the Adamas - as they grow, compete, and thrive in the vibrant world of the peaceful 12 Colonies, living in a society close to our own. Entangled in the burgeoning technology of artificial intelligence and robotics that will eventually lead to the creation of the Cylons, the two houses go toe-to-toe, blending action with corporate conspiracy and sexual politics.
Eddie Sutton is a dedicated police officer, his wife Jenn, a devoted nurse, but their most important job is as parents to their three teenage children Cassie, Tay and Lizzie. They're your everyday American family living in the suburbs of Southern California, but the Suttons are thrown for a loop when Eddie decides to move his wife and three kids to the inner-city neighborhood where he grew up.
Gifted with special powers, fighting skills and slick hair, the rowdy KO One navigates tough friendships and high school romance.
Spoorloos is a television program of the KRO-NCRV in which tracing blood relatives is central. Sometimes family members have lost track of each other, or have never even seen each other. The reasons why contact is broken are diverse. For example, a child who has been abandoned by one of the parents after a broken relationship or a baby who has been given up for adoption. These often concern sensitive matters that require the editors to proceed cautiously. The presentation is in the hands of Derk Bolt. He regularly goes out to track down family members.
When an old enemy, the Cylons, resurface and obliterate the 12 colonies, the crew of the aged Galactica protect a small civilian fleet - the last of humanity - as they journey toward the fabled 13th colony, Earth.
Will, a street-smart teenager, moves from the tough streets of West Philly to posh Bel-Air to live with his Uncle Philip, Aunt Vivian, his cousins — spoiled Hilary, preppy Carlton and young Ashley — and their sophisticated British butler, Geoffrey. Though Will’s antics and upbringing contrast greatly with the upper-class lifestyle of his extended relatives, he soon finds himself right at home as a loved part of the family.
Mitchell, Becky, and Templeton set out to discover their school's many mysteries and secrets, along the way encountering monsters, paradoxes, and timely winery nonsense as they try to avoid the headmaster and Mitchell's worst enemy, Mr. Abercrombie.
The coming of age events and everyday life-lessons of Cory Matthews, a Philadelphian who grows up from a young boy to a married man.
The Adventures of Sinbad is a Canadian television series which aired from 1996 to 1998. It follows on the story from the pilot of the same name, and revolves around the series' protagonist, Sinbad. The series is a re-telling of the adventures of Sinbad from The Arabian Nights.
Honnouji Academy is forcefully ruled by the iron-fisted control of its student council and its president, Satsuki Kiryuin. Transfer student, Ryuko Matoi, arrives on campus carrying a giant sword, that is actually half of a scissor. She is looking for the woman who holds the other half of her sword who killed her father. It is said that Satsuki Kiryuin knows the identity of the killer but when Ryuko confronts her she is beaten by the student council and their powerful "Goku Uniforms" whom she cannot match in strength. However, once Ryuko receives her own "Kamui" by the name of Senketsu, the odds are lifted in her favor.
Alka is an assassin for the Clan of the Sword. She's on a journey to find the woman Jin Valel, who killed her master Hon. Jin is demon-like woman who controls the Energy of Chaos and kills without feeling - not unlike how Alka has learned to kill in her work as an assassin. On her journey, Alka encounters three strange women, each great warriors in their own right, and grapples with her slain master's wish that she leave the life of an assassin behind.
Toru Acura is a 20-year-old retired soldier meandering through life now that the war has ended. He encounters Chaika Trabant, a 14-year-old sorceress carrying a coffin, and follows her in hopes of finding meaning to his life again. The two travel with Toru's adopted sister, Akari, the employed member of the group and thus Toru's source of income.
In a world where magic is not a fairy tale but has existed for one hundred years siblings Tatsuya and Miyuki Shiba prepare to begin their studies at the elite Private Magic University Affiliated High School (Magic High School for short). Entering on different levels of the academic spectrum the two turn the once peaceful campus into a chaotic one.
The future, probably Japan. Robots have long been put into practical use, and androids have just come into use. Influenced by the Robot Ethics Committee, it's become common sense for people to treat androids like household appliances. Their appearance – indistinguishable from humans except for the ring over each android's head – has led some people to empathize unnecessarily with androids. Known as "android-holics", such people have become a social problem. Rikuo, a high school student, has been taught from childhood that androids are not to be viewed as humans, and has always used them as convenient tools. One day, Rikuo discovers some strange data in the behavior records of his family's household android, Sammy. Rikuo and his friend Masaki trace Sammy's movements, only to discover a mysterious café that features a house rule that "humans and robots are to be treated the same".
This series reimagines Thailand in a dystopian future where technology scrapes at the surface of old customs, exposing rips in the fabric of culture.
The Mole is a reality television game show which was originally created in 1999 by Woestijnvis. It was conceived by Michiel Devlieger, Bart de Pauw, Tom Lenaerts and Michel Vanhove, and won the famous Rose d'Or in Montreux, Switzerland, in 2000. The format has been licensed in 40 countries from all around the world. The show aired on TV1 (now VRT 1) for 3 reasons between 1998 and 2003; in 2016 it was revived and moved to VIER (now Play4).
白夜玲珑
Students battle to determine their rankings, with one student having to keep up the ultimate lie!
Koharu is a dull high school girl who is always alone. Her only hobby is making plastic models. One day, Koharu stops by a mysterious antique shop and purchases a plastic model gun and a toy figure named Alice. After spending the entire night assembling the gun, Koharu wakes up and witnesses bullets flying everywhere in school. She then meets Alice who moves like a human and tells her to get ready for a survival battle called "Girl Gun Fight", where she has to attack her schoolmates with a gun.
Three young monsters — Ickis, Oblina and Krumm — attends an institute for monsters under a city dump and learn to frighten humans.