Renton Thurston desires to leave his home behind and join the mercenary group known as Gekkostate, hoping to find some adventure. When a robot crashes through Renton's garage the meeting sparks the beginning of Renton's involvement with Gekkostate as he takes off alongside the young girl Eureka as the co-pilot of the Nirvash.
Set in the volatile world of 17th century Massachusetts, 'Salem' explores what really fueled the town's infamous witch trials and dares to uncover the dark, supernatural truth hiding behind the veil of this infamous period in American history. In Salem, witches are real, but they are not who or what they seem.
Once upon a time, there was a witch named Elaina. Inspired by her favorite book, Elaina ventures out to see the world she's read so much about. Like a leaf on the wind, she travels from one country to another, looking to sate her inquisitiveness and searching for new experiences. Exploration and curiosity drive her journey. She's confronted by humanity in all its forms, whether strange, bizarre, or emotional and with each meeting, Elaina would become a small part of their story, and her own world would get a little bit bigger.
On her sixteenth birthday, Sabrina Spellman discovers she has magical powers. She lives with her 600-year-old aunts Hilda and Zelda as well as talking cat Salem in the fictional town of Westbridge, Massachusetts.
Hee-ra is the owner of the Witch's Diner where employee Jin and intern Gil-yong work with her. Guests are welcome to the Witch's Diner where they sell their souls for their wishes to come true.
An animated prequel to the live-action show "Sabrina, the Teenage Witch," the series features 12-year-old Sabrina Spellman, who's half mortal and half witch. Though few people know of her powers, and her mortal uncle frequently warns her not to use her magic to solve problems, Sabrina still borrows spells from the Spookie Jar and gets into trouble with her friend Harvey.
Morale matters just as much as launching a counterassault. Instead of standing on the front lines with the 501st Joint Fighter Wing, the Luminous Witches of the League of Nations Air Force bring smiles to civilians displaced in the human-Neuroi war.
After a list of names is found in the shoe of a dead woman, one of the named people begins investigating and is drawn to the The Pale Horse, the home of a trio of rumored witches living in a small village. Word has it that the witches can do away with wealthy relatives using dark arts.
Long ago, all humans lived beneath the sea. However, some people preferred the surface and abandoned living underwater permanently. As a consequence, they were stripped of their god-given protection called "Ena" which allowed them to breathe underwater. Over time, the rift between the denizens of the sea and of the surface widened, although contact between the two peoples still existed. This show follows the story of Hikari Sakishima and Manaka Mukaido, along with their childhood friends Chisaki Hiradaira and Kaname Isaki, who are forced to leave the sea and attend a school on the surface. There, the group also meets Tsumugu Kihara, a fellow student and fisherman who loves the sea. Hikari and his friends' lives are bound to change as they have to deal with the deep-seated hatred and discrimination between the people of sea and of the surface, the storms in their personal lives, as well as an impending tempest which may spell doom for all who dwell on the surface.
Humanity has advanced to great heights since it obtained the information technology known as "Mana." With that nearly magical power, problems like war, food shortages, and pollution have been eliminated. In this age of peace and freedom, First Princess Angelise Ikaruga Misurugi of the Misurugi Empire is a privileged girl with no disabilities. She learns, however, that she is a "Norma," a kind of human who cannot use Mana and are outcasts of society. Having lost everything, she is sent to an isolated island. There she meets other Normas who ride in humanoid weapons called Para-mails, protecting the world from dragon invaders from another dimension.
Kojou Akatsuki's days as an ordinary high school student in the Demon District of Itogami Island come to an abrupt end after a fateful encounter leaves him with the remarkable abilities of a vampire. It isn't long before he is thrust into the center of attention when it is discovered that he is the fourth primogenitor, an immensely powerful vampire whom most consider to be merely a legend. Fearing Kojou's destructive potential, the Lion King Organization sends in an apprentice sword-shaman, Yukina Himeragi, to monitor, and should he become a threat, kill the boy deemed the world's most powerful vampire. Forced together by circumstance, the two form an unlikely alliance as Kojou comes to terms with his abilities and they both struggle to protect the city from various emerging chaotic forces.
A species of parasitic aliens descends on Earth and quickly infiltrates humanity by entering the brains of vulnerable targets; insatiable beings that gain total control of their host and are capable of transforming themselves to feed on unsuspecting prey. High school student Shinichi Izumi falls victim to one of these parasites, but the creature fails to take over his brain and ends up in his right hand.
The legend of the Four Dragons and the origin of the land has been passed down for generations in the land of Kouka. Currently, Hiryuu Palace has no one else next in line for the throne other than the fifteen year old princess, Yona, who had been raised with care. Finally, the night of her sixteenth birthday arrives. She expects it to be a wonderful day spent with her peace-loving father, Il, her servant and friend Hak, and her cousin Soo-won, who she had feelings for... However... That night, Yona goes to visit her father to tell him how she really feels, because he opposes to her getting married to Soo-won. However, when she gets to her room, she encounters a shocking truth. The destinies of Yona and the Four Dragons entwine in this period drama fantasy romance!
For over a century, the mysterious Hellsing Organization has been secretly protecting the British Empire from the undead. When Sir Integra Hellsing succeeded as the head of the organization, she also inherited the ultimate weapon against these supernatural enemies: Alucard, a rogue vampire possessing mysterious and frightening powers. Now, Hellsing must deal with a more dangerous threat than vampires.
Cassie Nightingale, Middleton’s favorite enchantress, and her young-teenage daughter Grace, who shares that same special intuition as her mom, welcome Dr. Sam Radford and his son to town. When the New York transplants move in next to the Grey House, they are immediately spellbound by the mother-daughter duo next door, but Sam and Cassie quickly find they may not see eye to eye. With her signature charm, Cassie attempts to bring everyone together, ensuring all of Middleton is in for new changes, big surprises and, of course, a little bit of magic! "Good Witch” is based on Bell’s beloved character Cassie, the raven-haired enchantress who kept audiences spellbound for seven installments of Hallmark Channel's longest-running and highest-rated original movie franchise of all time.
Mark Grayson is a normal teenager except for the fact that his father is the most powerful superhero on the planet. Shortly after his seventeenth birthday, Mark begins to develop powers of his own and enters into his father’s tutelage.
Based on a visual novel of the same name by Rejet and Otomate, for the female market. Komori Yui is a positive-thinking girl who nevertheless is troubled by seeing spirits and experiencing poltergeist phenomena. In her second year in high school, she transfers to a new school — a night school for entertainers and celebrities — due to her father's work. There are rumours that vampires exist among the student body, and Yui ends up living with the six sadistic Sakamaki vampire brothers.
The alien invader Goa plots to conquer planet Earth. He first warns the Murakami family (father Atsushi, mother Tomoko, and son Mamoru) of their invasion, and demonstrates his powers by transporting them to a prehistoric jungle and destroying a giant dinosaur before their very eyes. But they will not agree to surrender to Goa, so hope comes in the form of Magma, an armored, golden giant with long hair and antennae. He and his human-sized wife Mol — both created by the wizard Earth — are sent to defend our world against Goa. They befriend Atsushi and Mamoru, the latter has Magma emotionally touched since he wanted to have a child with Mol, so Earth creates a duplicate of Mamoru, named Gam Earth, and gives Mamoru a whistle, with which he can call Gam, Mol, and Magma in times of crisis. So when Goa unleashes his various daikaiju, chances are, Magma, Mol, and Gam will fly to the rescue.
The adventures of Joanna Beauchamp and her two adult daughters Freya and Ingrid -- both of whom unknowingly are their family's next generation of witches -- who lead seemingly quiet, uneventful modern day lives in Long Island's secluded seaside town of East Haven. When Freya becomes engaged to a young, wealthy newcomer, a series of events forces Joanna to admit to her daughters they are, in fact, powerful and immortal witches.
A heroic group of teens sheltered from the dangers of the post-apocalyptic world receive a message that inspires them to leave the safety of the only home they have ever known and embark on a cross-country journey to find the one man who can possibly save the world.