Hatori Chise has lived a life full of neglect and abuse, devoid of anything resembling love. Far from the warmth of family, she has had her share of troubles and pitfalls. Just when all hope seems lost, a fateful encounter awaits her. When a man with the head of a beast, wielding strange powers, obtains her through a slave auction, Chise's life will never be the same again. The man is a "magus,"a sorcerer of great power, who decides to free Chise from the bonds of captivity. The magus then makes a bold statement: Chise will become his apprentice--and his bride!
Thanks to Sharuru, a fairy from the Trump Kingdom, and the power of mysterious accessories called Cure Lovies, Mana transforms into Cure Heart! Mana, her close friend Rikka, her high-class childhood friend Alice, and the enigmatic, cool super idol singer Makoto all become legendary saviors. Together, they purify the Jikochu, who have forgotten about love!
When Ty Turner uproots his life to reunite with his high school sweetheart, Rachel Raskin, in the colorful town of Dimmsdale, his cautious 13-year-old daughter Vivian is thrust into a new world, and a new school alongside new step-brother and town star, Roy, a jock with a heart of gold. Lucky for Viv she’s inherited Wanda and Cosmo, two Fairy Godparents she’ll share with Roy, to help them both find their way.
This story takes place in a fictional town, in a fictional country, in a fictional world. One morning, a young lady awakens to find that she has lost all her memories prior to that morning. Her life, her relationships, her very name—all gone. All that's left is a cell phone with numbers and names she doesn't recognize and Orion, a young boy that only she appears to be able to see. With Orion's guidance, she struggles to make sense of herself, a boyfriend she doesn't know and the thousand and one little things that make up a daily life. But with no memories left, the only alternative is to forge new ones, even if that means leaving old loves behind.
Mirai Asahina, a thirteen-year-old girl who is excited by various things, goes with her stuffed bear, Mofurun, to investigate a mysterious object that fell from the sky. There, she meets a young magician named Liko who is searching for something known as the Linkle Stone Emerald. When dark servants of Dokuroxy come seeking the Linkle Stone Emerald, Mirai and Liko join hands with Mofurun and transform into the legendary magicians known as the Pretty Cures to fight against them. Thus, Mirai joins Liko in attending Magic School, where they must learn how to use magic while also fighting off Dokuroxy's minions.
In a magical universe, witches, warriors begin fighting in the name of good .vs. evil! At a magic school, five teenage girls are selected to defend the universe with their magic.
The ruler of the evil Phantom Empire, Queen Mirage, begins her invasion on Earth using an army of Choiarks and powerful monsters called Saiarks. All across the world, Pretty Cures are dispatched to fight against the Phantom Empire threat. Hime Shirayuki, a princess from the Blue Sky Kingdom, which was taken over by the Phantom Empire, joins the fight as a Pretty Cure named Cure Princess, but always finds herself running away scared. Given a Crystal of Love by the Spirit of Earth, Blue, and told to seek out a partner to fight alongside her, Hime goes to the city of Pikarigaoka and randomly throw the crystal in the air, deciding to partner up with whoever it lands upon. This person turns out to be Megumi Aino, a kind-hearted girl always looking to help others, who is recruited by Hime to fight by her side as Cure Lovely.
The zany, fast-paced adventures of a 10-year-old boy and his fairy godparents, who inadvertently create havoc as they grant wishes for their pint-sized charge.
Tinker Bell thinks her fairy power isn't very special. With the help of her friends, she discovers that magic happens when you believe in yourself.
It has been several centuries since human population has declined. Food has become harder to find and what little sources the humans have are considered highly valuable. The most prosperous species on the Earth are "Fairies", 10 cm tall creatures with high intelligence and a great love for sweets. A nameless girl, the main character, became a UN arbitrator between the humans and the fairies and had returned to her hometown to help her grandfather. One day, the village is sent some strange products made by a company called FairyCo. Since the villagers are wary of using the products, the girl, her grandfather, and a nameless boy decide to go to the factory to find out about the mysterious products and who is behind making them.
Anne Halford is on her way to fulfill her dream of becoming a confectionary artisan, a Silver Sugar Master—however, the road to her destination is filled with a world of danger. To protect herself, she reluctantly buys Challe, a fairy forced into a life of servitude, but she seeks friendship more than a lackey. Torn between his freedom and her needs, she must confront what the sweet life is worth.
Nozomi Yumehara, a regular student, finds a magical book called the Dream Collet in the library and meets Coco and Nuts, two creatures from the Palmier Kingdom. They plead with Nozomi to restore their world, which has been destroyed by an organization called the Nightmares, by completing the Dream Collet and finding the 55 Pinkies to make any wish come true. Meanwhile, the Nightmares are moving into the real world. Once Nozomi agrees to help, Coco and Nuts transform her into the magical girl Cure Dream and turn four fellow students into her Pretty Cure team.
Nagisa Misumi and Honoka Yukishiro couldn't be more different. Nagisa is sporty and Honoka bookish, and while they attend the same school, they have very little in common - until one day, a shower of shooting stars brings two very unlikely visitors into their lives: Mepple and Mipple, refugees from the Garden of Light, which has been conquered by Darkness. Endowed with new and startling powers, Nagisa and Honoka become Cure Black and Cure White, magical defenders of the light - together, they are Pretty Cure.
The “Seven Deadly Sins”—a group of evil knights who conspired to overthrow the kingdom of Britannia—were said to have been eradicated by the Holy Knights, although some claim that they still live. Ten years later, the Holy Knights have staged a Coup d'état and assassinated the king, becoming the new, tyrannical rulers of the kingdom. Elizabeth, the king's only daughter, sets out on a journey to find the “Seven Deadly Sins,” and to enlist their help in taking back the kingdom.
Once upon a time, fairies were tools of war. The story takes place in a world where fairies possess and dwell in animals, giving them mysterious abilities. By removing the organs of a possessed animal and transplanting them into humans, fairies can be summoned as an alter ego and be used as a weapon. Such individuals who used fairies as war tools were called "Fairy Soldiers." Once the war was over and they completed their roles, the soldiers lost their purpose. Some began working for the government, some joined the mafia, and some even became terrorists, as each chose their own way to live. Nine years have passed since the war. The protagonist Mariya is a new recruit of "Dorothea," an organization which investigates and suppresses fairy-related crimes. Amidst the unstable political situation, criminals with lingering wounds from the war and past conflicts emerge and engage in terrorism as an act of revenge. This is the story of Fairy Soldiers, fighting for their own justice in a chaotic postwar world.
This is a surreal comedy that follows Sora and Shiro, shut-in NEET siblings and the online gamer duo behind the legendary username "Kuuhaku." They view the real world as just another lousy game; however, a strange e-mail challenging them to a chess match changes everything—the brother and sister are plunged into an otherworldly realm where they meet Tet, the God of Games. The mysterious god welcomes the two to Disboard, a world where all forms of conflict are settled through high-stake games. This system works thanks to a fundamental rule wherein each party must wager something they deem to be of equal value to the other party's wager. In this strange land where the very idea of humanity is reduced to child’s play, the indifferent genius gamer duo of Sora and Shiro have finally found a real reason to keep playing games: to unite the sixteen races of Disboard, defeat Tet, and become the gods of this new, gaming-is-everything world.
During the summer festival five years ago, two girls met at a mysterious tree and saw two glowing spheres. Now, these two girls--Saki Hyuga, ace pitcher on the school softball team; and Mai Mishou, who prefers sketching over stargazing--are chosen by the spirits of flowers (Flappy) and birds (Choppy) to restore the Seven Fountains and save their worlds from Dark Autumn. Together, they are the NEW Pretty Cure.
Pearlie is a 2009 Australian-Canadian animated comedy series based on the children's book series Pearlie the Park Fairy by Wendy Harmer. Pearlie is a co-production between Australian children's television producer Sticky Pictures and Canadian animation house Nelvana. The series airs on Australia’s Network Ten and in North America by YTV in Canada and Qubo now on NBC in the United States.
Miyako Arata is newly assigned to the Shinjuku Ward Office's Nighttime Regional Relations Department. Each of Tokyo's 23 wards has one such department, established to mitigate paranormal and occult-related events. Arata's special skill is the understanding of non-human speech, and the story begins with him encountering a youkai at Shinjuku Gyoen park who refers to him as the legendary Heian-era exorcist, Abe no Seimei.
Nino is a 300-year-old boy who lives with his uncle, Dr. Victor, a sorcerer and scientist, and his great-aunt Morgana, a 6,000-year-old witch. The three of them live in a castle in the middle of the city of São Paulo. Apprentice sorcerer, Nino has never attended a school, because of the unusual age of 300 years. His parents left him living with Victor and Morgan, because they needed to travel on an expedition into outer space, taking their two younger brothers. In spite of having animal and supernatural friends in the Castle, Nino, feeling lack of friends like him, decides to do a spell he learned with his Uncle Victor, and ended up bringing to the Castle, three children who had just left school. Free of loneliness, Nino receives the visit of the three daily.