Alan is trying to find the answers to who he was in the past and who he is now, every time he looks in the mirror, an old man appears. One day he meets Darwin, a young man who seems to be in the room next to Alan’s in the mental health hospital. He’s liked Alan since their first meeting.
Martin Mystery has a passion for all things paranormal. When he's not at school, this teenage lover of supernatural ooze works undercover for a secret bureau specialising in mysterious phenomena. Together with his older stepsister Diana, Java (a massive caveman lost in time) and Billy (a small green hovering creature), he checks out weird wonders. Martin is always bursting with energy and seldom thinks before he leaps. Diana is his guardian angel – a straight-A student, she brings the brains to their missions. Seen a zombie, alien or ghost? Call Martin Mystery.
Loki, the Norse god of mischief, has been exiled to the human world for what was apparently was a bad joke. Along with being exiled, he’s forced to take the form of a child. He’s told the only way he can get back to the world of the gods is if he can collect auras of evil that take over human hearts, and so to do this he runs a detective agency. Loki is soon joined by a human girl named Mayura who is a maniac for mysteries, and she soon helps out in her own way. However, soon other Norse gods begin to appear, and most have the intent to assassinate Loki for reasons unclear.
Scooby-Doo and the Mystery, Inc. gang are launched into the 21st century, with new mysteries to solve.
Fred, Daphne, Velma, Shaggy, and the talking dog, Scooby-Doo, travel on the Mystery Machine van, in search of weird mysteries to solve.
Go Hae-jun runs away from home, while Baek Eun-yeong, a troubled student, ends up living in a tent with nowhere else to go. The two, who met by a twisted fate, end up living together in an abandoned old dormitory. Both hate the dormitory and each other, but with nowhere else to go, their difficult journey begins.
Shaggy and Scooby-Doo and friends must return 13 ghosts which they inadvertently released to a magical chest. Together with Daphne and Scrappy-Doo, along with newcomer Flim-Flam, they travel the world facing the ghosts that must be returned to the chest.
It's been a long time since the great war between the Three God Generals and the Youkais, an ancient race of monstrous spirits. Since then, imprisoned in a cave protected by the mystical Seal Door, their leader Daimaou and his Youkai army wait, planning for the day they can finally strike. That day has arrived and it is up to the Kakurangers, along with the Three God Generals, to defeat the Youkais, before Daimaou's villainy destroys Earth!
When a curse from Scratch backfires, he finds himself forever bound to Molly. Despite that, Scratch and Molly form an unlikely friendship that guides each of them through the ups and downs of their respective worlds!
A follow-up series to the popular Dark Passages program - continuing the exploration of lesser-known supernatural events, unsolved mysteries, cults, and urban legends.
Newlywed Melinda Gordon tries to help the dead communicate with loved ones, but sometimes the messages she receives are intense and confusing. Most of Melinda's efforts involve resolving conflicts that are preventing the spirits from passing over.
Kingdom is a hospital whose bizarre population includes a brilliant surgeon who lives in the basement, a nearly blind security guard and a nurse who regularly faints at the sight of blood. But when patients and staff hear the voice of a girl crying through the halls and a patient destined for life as a paraplegic miraculously recovers, they are dismissive of any suggestion of mysticism or unseen powers... at their own peril.
When they were boys, Sam and Dean Winchester lost their mother to a mysterious and demonic supernatural force. Subsequently, their father raised them to be soldiers. He taught them about the paranormal evil that lives in the dark corners and on the back roads of America ... and he taught them how to kill it. Now, the Winchester brothers crisscross the country in their '67 Chevy Impala, battling every kind of supernatural threat they encounter along the way.
When a novelist realizes her terrifying stories are coming true, she returns to her hometown to face the demons from her past that inspire her writing.
A reborn gangster accidentally found himself being able to see ghosts, which led to a life-changing experience. "Guests" came to him for help one after another... Started from death, what did they want him to see?
A girl named Mitsuki Kanzaki lives with her step-brother Yuya after her mother remarries. One day, Mitsuki is possessed by the self-proclaimed spirit of a young girl, Hiyori Kotobuki. Hiyori (in Mitsuki's body) must fall in love with Yuya to move towards the "Gates of Heaven."
When a new student arrives at Castle Rock Residence, dark secrets from the past are unveiled, putting at risk the lives of every one living inside.
Shake, Rattle, and Roll is one of the six short segments part of the CB Bears animated comedy television series produced by Hanna-Barbera which aired on NBC from September 10 to December 3, 1977. Shake, Rattle and Roll are three ghosts who run a hotel for ghosts and other supernatural creatures. Their workplace hijinks are sometimes disrupted by self-proclaimed "ghost exterminator" Sidney Merciless who wants to rid the world of ghosts.
Anne, miserable and rebellious at her parents' recent separation, finds herself drawn to the Watch House, the home of the Garmouth Life Brigade. Something, or someone, is trying to reach her. But what do they want?
The continuing adventures of paranormal investigators Dr. Peter Venkman, Dr. Egon Spengler, Dr. Ray Stantz, Winston Zeddemore, their secretary Janine Melnitz and their mascot ghost Slimer.