In the year 2063, eight high school students and a kid are flown out to Planet Camp, tasked with surviving on their own for a few days. But shortly after arriving, an ominous glowing orb warps them to an unknown quadrant of space, nearly 5,012 light years away. Now, the only way back home is a slow, dangerous trek across the universe—a journey that’ll test them in ways Planet Camp never could.
The girls in a high school literature club do a little icebreaker to get to know each other: answering the question, "What's one thing you want to do before you die?" One of the girls blurts out, "Sex." Little do they know, the whirlwind unleashed by that word pushes each of these girls, with different backgrounds and personalities, onto their own clumsy, funny, painful, and emotional paths toward adulthood.
Scooby-Doo and the Mystery, Inc. gang are launched into the 21st century, with new mysteries to solve.
With the help of his friend “The Man in the Yellow Hat,” a curious little monkey named George sets out on adventures to learn about the world around him.
On her sixteenth birthday, Sabrina Spellman discovers she has magical powers. She lives with her 600-year-old aunts Hilda and Zelda as well as talking cat Salem in the fictional town of Westbridge, Massachusetts.
Three adolescent boys, Ed, Edd "Double D", and Eddy, collectively known as "the Eds", constantly invent schemes to make money from their peers to purchase their favorite confectionery, jawbreakers. Their plans usually fail though, leaving them in various predicaments.
Alana, a girl from the year 3000, is kidnapped by Silverthorn, a criminal from the year 2500, and brought back in time to the year 1992. While in the past, Alana befriends Jenny, who helps her adapt to life in a time unfamiliar to her, and to find a way back to her own time.
The Mystery Inc. gang solve bigger mysteries while also encountering many memorable celebrities.
Mayuko Chigasaki is an ordinary girl from the countryside, who now is attending university in big city Tokyo. She struggles each day to make ends meet while studying for her exams, barely scraping up the yen to afford bus fare to and from school. And at the end of the day, she comes home to a gluttonous, freeloading alien living in her closet!
Pig lives at the top of a hill in a town surrounded by a destructive, dark cloud. Before Pig's father leaves to find a solution to the cloud, he builds Pig a small wooden dam to protect him and the town. The dam's windmill keeps the cloud at bay, and Pig now has the responsibility to care for the dam. Young and alone, Pig finds love and family through his friendship with Fox, and continues to care for the townsfolk in a variety of ways. However, Pig struggles with the absence of his father, and his desire to search for his father competes with his need to keep the town safe.
Two Slavic warriors do everything in their power to defend the village of Mirmiłowo from the evil order of Knaveknights.
How 2 was a British educational television show which ran on CITV between 1990 and 2006. It served as a modernised "sequel" to a 60’s / 70's series with the same format called 'How'. Each episode started with the presenters sitting around the studio table asking their own question starting with “How” and then taking turns answering these. Subjects of science and history were often covered along with logic and word play puzzles.
Using his knowledge of today’s animal kingdom and the latest research, wildlife adventurer Nigel Marven uses a time portal to take him into the past, on a quest to rescue long lost prehistoric creatures.
Nana Osaki and Nana Komatsu meet while traveling to Tokyo in pursuit of their respective dreams, and decide to be roommates. Although drastically different people, the two become very close and together they find out if their biggest dreams have room for their best friend.
With the aid of unexpected friends, a gifted but introverted student confronts bullies and violent foes — unaware of how dangerous his world will become.
Bullies often target someone frail and weak—someone exactly like Yûgi Muto. He treasures his Millennium Puzzle, an ancient Egyptian artifact that was brought into his grandfather's game shop. Believing that solving the puzzle will grant him his wish, he completes the puzzle, unleashing a new personality within him, the soul of the "King of Games." The new personality named Yami Yûgi is the exact opposite of Yûgi. Upon any injustice toward him, Yami Yûgi takes over Yûgi's body and forces the opponent into a "Shadow Game".
Fred, Daphne, Velma, Shaggy, and the talking dog, Scooby-Doo, travel on the Mystery Machine van, in search of weird mysteries to solve.
The adventures of a nine-year-old girl with uncontrollable magical powers and who has fled her home in the fantasy land of Kleftania and ended up in a small UK town.
Yurie is just an ordinary middle school girl in the 1980's - until overnight she finds out that she is a Kami, or God, in the Shinto sense. When Yurie announces this fact to her best friend Mitsue, their classmate Mitsuri takes advantage of Yurie's new divinity to revitalize her family's dying shrine. Yurie is nicknamed Kamichu and now must go on with her godly duties while going to school and winning the heart of her crush, Kenji, while Mitsuri tries to replace her old shrine god Yashima with her.
Gifted with special powers, fighting skills and slick hair, the rowdy KO One navigates tough friendships and high school romance.