Four miserable members of a dysfunctional household have no idea that they've formed a happy family unit in an immersive VR game — with each other.
Hayato Hayasugi (his last name is a pun on the words for "too fast") and other children will serve as conductors to pilot the Shinkalion. The Shinkalion robots are various models of real-life Japanese bullet trains (shinkansen) that transform into robots to fight an unknown evil to protect the safety and peace of Japan. The children must work together with the adults of the Shinkansen Ultra Evolution Institute (SUEI) to defeat a monster that looks like a jet black bullet train.
Although the city of Fukuoka might look relatively peaceful at first glance, in actuality it houses a thriving mixture of dangerous individuals such as killers, detectives, and professional revenge seekers right beneath its surface. Among their number is Zenji Banba, a laidback and observant detective who is investigating the work of other hitmen companies in the area. However, Banba might not be the only one with a bone to pick with these organizations, as Xianming Ling, a crossdressing male hitman in the employ of one such company begins getting fed up with his lack of jobs and pay. One day, after Ling's current target commits suicide before the hitman could reach him, his company refuses to pay him even half the amount they were originally supposed to for the assassination. Frustrated, Ling requests another mission and is offered the job of taking out Banba, whom his organization believes has been interfering with their business. However, when Banba arrives at his home and finds the hitman inside, Ling surprisingly doesn't even attempt to kill him. Instead, he offers the detective another option: to join him and form a team. With the offer on the table, exactly how will Banba respond, and just what plans does Ling have in store for the underground world of Fukuoka?
Residing within Tokyo’s district of Ueno are the Colors, three individuals who protect their city by performing good deeds and aiding their community. Or, at the very least, they pretend to be the city’s defenders. In reality, the Colors are just three young girls who spend their time playing make-believe and exploring the city. The Colors’ activities are facilitated by the grandfatherly Daigorou "Pops" Kujiraoka, who uses his store’s inventory of knick-knacks to entertain the rambunctious trio. Not everyone is a fan of the Colors though. The local policeman Saitou just wants to deal with his regular duties, but he often finds himself the target of the Colors’ attention, having been made the villain in most of their fantasies. But despite his personal feelings, Saitou always finds the time to go along with the three girls’ games. Even though the Colors do not actually defend Ueno, they definitely help brighten everyone’s day.
"If you blush, you lose." Living by this principle, the middle schooler Nishikata gets constantly made fun of by his seat neighbor Takagi-san. With his pride shattered to pieces, he vows to turn the tables and get back at her some day. And so, he attempts to tease her day after day, only to find himself victim to Takagi-san's ridicule again sooner than later. Will he be able to make Takagi-san blush from embarrassment even once in the end?
Star pitcher Haruka Kiyomine and skilled catcher Kei Kaname were an unstoppable duo—until Kei was hit with a curveball: amnesia. Now they have a second chance to play at a no-name high school with a team of past rivals. Can they overcome Kei’s memory loss and rekindle their baseball dreams? With hilarious hijinks and fierce competition, get ready for a strikeout.
Les Marmottes
Teppei and teammate Keisuke Honda aim for the FIFA World Cup 2014 in Brazil.
The story centers on Keitarou Gentouga, who has the ability to be a spirit medium. In junior high school, he got someone else wrapped up in a spirit possession incident, and he has been a shut-in for more than two years. As he reintroduces himself to society as a private tutor, he meets a genius girl named Yayoi Houzuki. Yayoi is instantly able to tell that Keitarou has skill as a spirit medium, and she invites him to go with her to a haunted location. The two then start their journey capturing evil spirits.
In junior high, Ryou Mizushima and his friends join the badminton club on a whim. As he grows fond of the sport, Ryou works tirelessly to improve his badminton skills until he qualifies in the prefectural tournament. Lacking a coach who can bring out his full potential, he does not consider entering a high school with a strong badminton team. Instead, he plans on attending a local high school where he can play badminton for fun. However, Ryou's perspective changes when Yokohama Minato High School's badminton coach scouts him. Not only does the institution have one of the strongest badminton teams in the region, but it also has Kento Yusa, a player Ryou admires. Though hesitant at first, Ryou decides to enroll with the support of his sister. Possessing a firm ambition, he begins to gain experience with the proper guidance of a coach—all in hopes of surpassing Yusa one day.
On a distant planet in our galaxy called Beast, three beast tribes - the Sea Tribe, the Land Tribe, and the Sky Tribe - fight for their honor. Each of the tribes protect an infinite elemental power source called Godlot.
When a dragon fails to live up to the fearsome standards set for him, his family kicks him out. He embarks on a quest to find a new home but soon finds that life on the road is no place for a cowardly beast of legend. In a fantasy world full of elves, dwarves, and other mythical creatures, the frustrations of house-hunting reach a whole new level.
In feudal Japan, half-demon twins Towa and Setsuna are separated from each other during a forest fire. While desperately searching for her younger sister, Towa wanders into a mysterious tunnel that sends her into present-day Japan, where she is found and raised by Kagome Higurashi’s brother, Sota, and his family. Ten years later, the tunnel that connects the two eras has reopened, allowing Towa to be reunited with Setsuna, who is now a demon slayer working for Kohaku. But to Towa’s shock, Setsuna appears to have lost all memories of her older sister
In the story, a gigantic hole suddenly opened up in the world one day, and demons appeared. The king thinks that this portends the return of the demon king Rukimedesu, who was sealed away by the hero Kureashion a millenium ago. The king decreed that the descendants of the hero must take on the threat, and 75 people showed up. Hero No. 45 (Aruba) and a sadistic palace warrior (Ross) team up, and their adventure begins.
A desolate land stretches out from the city of poverty. A motorcycle speeds recklessly, blowing clouds of sand and dust. The rider is the protagonist of this story – he has neither a name nor a past. All he has is his ring name, “Junk Dog” and a technique for rigging MEGALOBOX matches with his pal Gansaku Nanbu, which they use to support their hand-to-mouth lives. JD is bored, resigned, and unfulfilled. Yuri has been the reigning champion of MEGALOBOX for the past few years. He has the skills and presence of a true champion. This is a story of JD and his rival, Yuri.
Andy, a Negator with the ability "Undead," has been long in search for someone with the ability to give him a 'real death.' Fuko Izumo brings misfortune to those around her due to her ability "Unluck." The two decide to join the Union, an organization which aims to control and protect the world from unidentified phenomena. The two uncover the mystery of the world as they search for the "greatest death ever."
Third-year middle school student Yu-yu Kondo lives in Kanazawa city of the country of Kaga. Being unable to reject requests, Yu-yu often gets caught up in his sister's hobbies. When Yu-yu could no longer bear it and ran away from home, he was saved by Megumi Okura. Megumi invites Yu-yu to the Night Amusement Park "Wonder Hill" where her friends gather. The amusement park is where many youths of the Vanguard-centric group "Team Blackout" gather. And this is how Yu-yu encounters Vanguard and was drawn in by the appeal of Vanguard and the world and friends he had never seen before.
After years of absence, Teppei’s joyous reunion with his brother is cut short when the two brothers are attacked. When his brother is kidnapped, Teppei gives chase only to find himself cornered in a junkyard when a miracle appears. His spilled blood awakens the legendary B’t X.
Ten years have passed since the end of Bakumatsu, an era of war that saw the uprising of citizens against the Tokugawa shogunate. The revolutionaries wanted to create a time of peace, and a thriving country free from oppression. The new age of Meiji has come, but peace has not yet been achieved. Swords are banned but people are still murdered in the streets. Orphans of war veterans are left with nowhere to go, while the government seems content to just line their pockets with money.
Kinnikuman (a.k.a. Kinniku Suguru) is a cowardly, clumsy, moronic, gyuudon-devouring excuse for a superhero (or Choujin)... who just happens to be the prince of an alien planet. But despite his pathetic appearance, he is very honorable and can become quite powerful when he needs to be. With his sidekick Meat-kun and fellow Choujin's Terryman and Ramenman there to help him, Suguru quests to become the greatest Choujin on the planet. Whether with a combination of tremendous heart and stamina (The Burning Inner Strength) or the "Power of Friendship," Kinnikuman frequently defeats villians 10 times more powerful than him and often causes his enemies to have a change of heart and join him. Though he seems destined to be an idiot forever, slowly but surely Kinnikuman becomes worthy of the title "Hero."