A door to another world stretches out before a boy who's been brutally bullied all his life. This alternate reality grants him access to all sorts of things, like cheat skills and a portal that lets him travel between his old and new worlds! Can this class loser turn his life around back home...?
Join Ash accompanied by his partner Pikachu, as he travels through many regions, meets new friends and faces new challenges on his quest to become a Pokémon Master.
In a ruined and toxic future, thousands live in a giant silo deep underground. After its sheriff breaks a cardinal rule and residents die mysteriously, engineer Juliette starts to uncover shocking secrets and the truth about the silo.
Guideau is a young woman who was cursed by a witch, forced to carry a dark secret. Ashaf is a tall, soft-spoken man with a coffin strapped to his back and secrets yet untold. Together they venture across the land on their quest for vengeance. Appearances can be deceiving, and each step could be their last. In a dark fantasy filled with adventure, will unlikely heroes find the vengeance they seek?
As the year 3000 approaches, a war-torn Solar System is invaded by the Imperial Alliance in search of a supreme being, the F-01. The experimental X Bomber spacecraft with its young crew must discover the secret of F-01 and turn it against the Imperial Alliance or all will be lost.
Special Investigation Robo Janperson was the 1993 installment in Toei Company’s Metal Hero Series. The series revolved around Janperson, a robotic detective who patrolled the streets of Tokyo and fought against three different underworld organizations who used super technology to subjugate the masses. Unlike most Metal Heroes, a monster-of-the-week was rarely shown and most of the villains are criminals akin to television police dramas. The name given to this series by Toei for international distribution is Jumperson.
One year ago, a UFO containing 150 aliens crash-landed off the shores of Kasai. Because no one could fix their ship, the Japanese Government decided to bestow upon them the designation "DearS" and make them into Japanese citizens. One morning, a truck carrying a capsule that housed one of the aliens ends up dropping it into the riverbank, releasing her from her confinement. She is eventually found by a high school student named Takeya Ikuhara, who saves her, despite being extremely distrustful of their race and wanting nothing to do with them. Upon being named Ren, she imprints upon him as her "Master" and serves as his personal "Slave," leaving him with a "DearS" who wants to remain with him no matter what.
In the future, mankind's seemingly utopian society is strictly controlled by the government, and anything that threatens to disrupt the status quo is ruthlessly suppressed. When 14-year-old Jomy begins to question the way the society is run, he suddenly becomes a target for both the government and the Mu, an outcast race with extra-sensory abilities who have been fighting against the government for generations. Now, each is determined to hunt him down - one to kill him and the other to save him.
Eight strangers are thrown together by mysterious forces and must help each other survive in a violent world that defies explanation.
Mega Man is a robot created by a brilliant scientist named Dr. Light, who hoped many his many creations would only be used for good. One day however, a mad scientist named Dr. Wily stole Light's original 6 robots and creation plans. From them he began creating a whole new series of robots, with one goal... World Domination! But Dr. Light gave Mega Man the ultimate trump card when he built him. Mega Man possesses the ability to absorb the powers of other robots. Now Mega Man and his best friend, a robotic dog named Rush fight for everlasting peace against the evil Dr. Wily!
A girl named Mitsuki Kanzaki lives with her step-brother Yuya after her mother remarries. One day, Mitsuki is possessed by the self-proclaimed spirit of a young girl, Hiyori Kotobuki. Hiyori (in Mitsuki's body) must fall in love with Yuya to move towards the "Gates of Heaven."
Taking place one year before the events of the original Macross series, Macross Zero chronicles the final days of the war between the U.N. Spacy and anti-U.N. factions. After being shot down by the anti-U.N.'s newest fighter plane, ace pilot Shin Kudo finds himself on the remote island of Mayan, where technology is almost non-existent. While Shin stays on the island to heal his wounds, the tranquility of the island is shattered by a battle that involves the UN's newest fighter - the VF-0.
It's been a long time since the great war between the Three God Generals and the Youkais, an ancient race of monstrous spirits. Since then, imprisoned in a cave protected by the mystical Seal Door, their leader Daimaou and his Youkai army wait, planning for the day they can finally strike. That day has arrived and it is up to the Kakurangers, along with the Three God Generals, to defeat the Youkais, before Daimaou's villainy destroys Earth!
Sheriff's deputy Rick Grimes awakens from a coma to find a post-apocalyptic world dominated by flesh-eating zombies. He sets out to find his family and encounters many other survivors along the way.
In the year 2066, the Republic of Hontworl, a charter member of the United Nations, leaves the organization without explaining its motives. This causes an outrage within the U.N. and places the security of the world on edge. Soon after this incident, Myori, the capital of the Republic of Triad, is attacked by a bird-like, flying fortress known as the Turtle King. The International Science Organization, which is headed by Dr. Kouzaburou Nanbu, is tasked to deal with this mysterious enemy. At the same time, the leading scientists of the ISO are disappearing. The five members of the Science Ninja Team, the Gatchaman warriors, are called upon to get to the bottom of things.
Rapid changes in the new century have brought forth a dangerous power capable of good or evil. Harnessing the psychic abilities of its residents, the government has turned its most gifted citizens into new age guinea pigs, drained of their essence and discarded after serving their purpose. One psychic, Keith Evans, escapes their clutches and with the aid of his new friend Burn Griffith, embarks on a futuristic odyssey which pushes their camaraderie and strength to the limit!
In 2026, human science and technology are highly developed, solar energy, geothermal energy, wind energy and other environmentally friendly energy sources are widely promoted. People live rich and satisfied. Suddenly one day, the genius inventor Dr. J detected that these environmentally friendly energy sources suddenly disappeared. Mankind has fallen into a major ecological crisis. The environmental protection base decided to select a group of outstanding members to form a steel flying dragon to investigate the causes of the global environmental crisis.
Scouted for his potential, brash left-handed pitcher Eijun Sawamura joins baseball powerhouse Seido High to become the undisputed ace of the team.
Honnouji Academy is forcefully ruled by the iron-fisted control of its student council and its president, Satsuki Kiryuin. Transfer student, Ryuko Matoi, arrives on campus carrying a giant sword, that is actually half of a scissor. She is looking for the woman who holds the other half of her sword who killed her father. It is said that Satsuki Kiryuin knows the identity of the killer but when Ryuko confronts her she is beaten by the student council and their powerful "Goku Uniforms" whom she cannot match in strength. However, once Ryuko receives her own "Kamui" by the name of Senketsu, the odds are lifted in her favor.
Kodaka Hasegawa has just transferred to St. Chronica's Academy and he's having a hard time making friends. With his naturally blond hair and fierce looking eyes, people constantly mistake him for a delinquent. One day, he runs into his bad-tempered loner of a classmate, Yozora, while she's talking to her imaginary friend, Tomo. Since neither of them have any friends, they decide to form a club and start recruiting some. Little by little, lonely classmates join their club to learn how to build friendships through cooking together, playing games, and other group activities. But, with so many misfits, will the club members really be able to get along?