Ranma Saotome, a teenage martial artist, and his father Genma travel to the 'cursed training ground' of Jusenkyo in China. There, despite the warnings of the Chinese guard, they fall into the cursed springs. From now on, whenever Ranma is doused in cold water, he turns into a girl and a cute, well-built redhead at that. Hot water changes him back into a man again, but only until the next time. To make matters worse, his father engages him to Akane Tendo, a girl who hates boys.
Touka is just your average (slightly perverted) farmer in the village of Cheza. While he daydreams about being a hero and getting the girl, the real hero, Sion, is out battling demons that threaten to invade the world! But one day, Touka accidentally kills the hero…?! With the Legendary Hero dead, who's going to save the world now?! Touka quickly buries Sion's body to hide the evidence, but wakes up the next day to discover he is no longer in his own body…!!
Misaka's electro-manipulation skills - and her delightfully destructive railgun projectile movement - make her a rock star in Academy City. The techno-metropolis is filled with supernaturally powerful students known as Espers, including Misaka's flirtatious friend and roommate, Shirai Kuroko. She uses her teleportation skills as a member of the Judgment law enforcement team, fighting crime alongside fellow agent Uiharu. Joined by their friend Saten, a spunky Level 0 Esper, Misaka, Kuroko, and Uiharu have a blast taking on danger whenever and wherever it arises.
Touma Kamijou is a student living in Academy City, a highly advanced place in terms of technology. Despite being gauged as a level zero esper (no powers), he possesses on his right hand the Imagine Breaker, an ability that negates any power whatsoever. Touma finds a young girl named Index who is trying to run away from Necessarius, a powerful magic organization that she is member of. Blessed with the skill of memorizing any sort of information, she holds 103,000 forbidden magical books within her head. As science and magic cross paths, Touma must face several dangers amid espers and magicians who appear in the exciting scientific town.
Hikaru Shindō is just a normal 12-year-old boy, but one day he's rummaging through his grandfather's things to see if he can find something to sell and pulls out an old go board. A ghostly apparition appears out of the board and tells Hikaru his sad story. His name is Fujiwara no Sai, a man who was a go instructor to the emperor of Japan a thousand years ago. However, because of the bad sportsmanship of his opponent during a game, Sai was accused of cheating and banished from the city. With no livelihood or any other reason to live, Sai committed suicide by drowning himself. Now, he haunts a go board, and wants to accomplish the perfect go game, called the "Hand of God" which he hopes to do through Hikaru. If Hikaru will be able to do it or not (or even wants to) will have to be seen.
The son of a world famous mystery writer, Jimmy Kudo, has achieved his own notoriety by assisting the local police as a student detective. He has always been able to solve the most difficult of criminal cases using his wits and power of reason.
For as long as he can remember, Ichigo Kurosaki has been able to see ghosts. But when he meets Rukia, a Soul Reaper who battles evil spirits known as Hollows, he finds his life is changed forever. Now, with a newfound wealth of spiritual energy, Ichigo discovers his true calling: to protect the living and the dead from evil.
Keitaro and his childhood sweetheart make a promise to be accepted at and to meet each other at the prestigous Toudai University before she moved out of his life. About a decade later, Keitaro has become an artist and a daydreamer, having ranked 27th from the last in the national practice exam. When his grandmother leaves the all-girls dormitory, he becomes the residential manager and soon meets up with two Todai applicants who may have been that sweetheart, since he`s forgotten her name. Then there the other tenants like young Shinobu who was in despair until Keitaro helped her, Motoko the swordsmaster who sees men as evil distractions, Su Kaolo the genius child inventor and the sneaky Kitsune.
A story about girls playing board games after school! Kyoto in Spring. Aya is a high school girl who's just moved to a new town. Miki is her shy classmate, and her first friend. One day after school Aya and Miki follow the committee president Midori to a speciality board games store. The Dice Club!! Without thinking they try out a German board game together. These girls, who are searching for fun, soon fall into the exciting world of games!
Pakárna
Robai Private Academy is a well-known girls’ junior high school in the countryside. Komichi Akebi is a girl who, for a certain reason, has dreamed of wearing a Robai Academy sailor uniform. Her dream comes true, and her heart races as the day of the school entrance ceremony arrives. With her heart set on her new sailor uniform, Komichi embarks on the junior high school life of her dreams. Komichi dashes headlong through days full of “firsts”—classmates, school lunches, club activities, and more—in this sparkling diary of girlhood. “I hope I can make a lot of friends.”
Dan Bashin is a young Card Battler who dreams of winning the championship tournament of the trading card game Battle Spirits. One day, he follows a strange girl he meets at the championship. Suddenly he is flung into the Otherworld Grand Rolo ruled by Ikaiou. It is a world where Card Battles with Battle Spirits are the ultimate form of combat.
Set in Springfield, the average American town, the show focuses on the antics and everyday adventures of the Simpson family; Homer, Marge, Bart, Lisa and Maggie, as well as a virtual cast of thousands. Since the beginning, the series has been a pop culture icon, attracting hundreds of celebrities to guest star. The show has also made name for itself in its fearless satirical take on politics, media and American life in general.
Many years ago, the last remnants of humanity were forced to retreat behind the towering walls of a fortified city to escape the massive, man-eating Titans that roamed the land outside their fortress. Only the heroic members of the Scouting Legion dared to stray beyond the safety of the walls – but even those brave warriors seldom returned alive. Those within the city clung to the illusion of a peaceful existence until the day that dream was shattered, and their slim chance at survival was reduced to one horrifying choice: kill – or be devoured!
After 2 and a half years Naruto finally returns to his village of Konoha, and sets about putting his ambitions to work. It will not be easy though as he has amassed a few more dangerous enemies, in the likes of the shinobi organization; Akatsuki.
Disregard for alchemy’s laws ripped half of Edward Elric’s limbs from his body and left his brother Alphonse’s soul clinging to a suit of armor. To restore what was lost, the brothers seek the Philosopher’s Stone. Enemies and allies – the corrupt military, the Homunculi, and foreign alchemists – will alter the Elric brothers course, but their purpose will remain unchanged and their bond unbreakable.
One day, Usagi Tsukino, clumsy 2nd-year middle school student, stumbles upon a talking cat named Luna. Luna tells her that she is destined to be Sailor Moon, "champion of love and justice", and she must search for the fabled Moon Princess. Usagi finds friends that turn out to be destined senshi as well, and together they fight to save the world from the certain doom brought upon by the Dark Kingdom.
First-year high schooler Midori Asakusa loves anime so much, she insists that "concept is everything" in animation. While she spends her time doodling endless ideas and settings in her sketchbook, she hasn't taken the first step to creating anime, insisting that she can't do it alone. After Asakusa's money-loving best friend Sayaka Kanamori notices her genius and drive – and when it becomes clear that their classmate and charismatic fashion model Tsubame Mizusaki wants to be an animator – the energetic trio start an animation club. Together, the three aim to realize the "ultimate world" that exists in their minds, as they come to see the power that fiction and imagination have on their lives and the world around them.
Zim dreams of greatness. Unfortunately, though, he's hopelessly inept as a space invader. Desperate to be rid of the annoying Zim, his planet's leaders send him on a mission to infiltrate Earth, providing him with leftover, cobbled-together equipment. To their consternation, Zim succeeds in setting up a base on Earth and infiltrating human culture, posing as a human child as he plots the planet's downfall. Only Zim's archnemesis, Dib, recognizes that Zim is an alien, and of course, nobody believes Dib's claims.
Young Tatsumi travels to the capital of the Empire in order to earn money for his starving people and encounters a world of unimaginable depravity, dominated by the ruthless Prime Minister who controls the child Emperor. Tatsumi is recruited by Night Raid, a group of assassins dedicated to eliminating corruption by mercilessly killing officials and privileged nobles.