Miyako Arata is newly assigned to the Shinjuku Ward Office's Nighttime Regional Relations Department. Each of Tokyo's 23 wards has one such department, established to mitigate paranormal and occult-related events. Arata's special skill is the understanding of non-human speech, and the story begins with him encountering a youkai at Shinjuku Gyoen park who refers to him as the legendary Heian-era exorcist, Abe no Seimei.
It is the Taisho Period in Japan. Tanjiro, a kindhearted boy who sells charcoal for a living, finds his family slaughtered by a demon. To make matters worse, his younger sister Nezuko, the sole survivor, has been transformed into a demon herself. Though devastated by this grim reality, Tanjiro resolves to become a “demon slayer” so that he can turn his sister back into a human, and kill the demon that massacred his family.
On her sixteenth birthday, Sabrina Spellman discovers she has magical powers. She lives with her 600-year-old aunts Hilda and Zelda as well as talking cat Salem in the fictional town of Westbridge, Massachusetts.
Here come the Crown Knights: Sunday Spades — the poker-faced leader and possessor of the mysterious trump power! Jo Diamonds — who can run at the speed of light! Casa Clubs — combat expert who possesses hyper-senses! Coco Hearts — the tricky master of psycho-magic! Together, these cute, card-carrying champions are dealing a world of hurt to the criminals who threaten the tranquil Card Kingdom. But can they checkmate two, invading war machines — shaped like gigantic chess pieces — before the kingdom topples like a house of cards?
Three siblings who move into their ancestral estate after their father's gruesome murder discover their new home's magical keys, which must be used in their stand against an evil creature who wants the keys and their powers.
Bullies often target someone frail and weak—someone exactly like Yûgi Muto. He treasures his Millennium Puzzle, an ancient Egyptian artifact that was brought into his grandfather's game shop. Believing that solving the puzzle will grant him his wish, he completes the puzzle, unleashing a new personality within him, the soul of the "King of Games." The new personality named Yami Yûgi is the exact opposite of Yûgi. Upon any injustice toward him, Yami Yûgi takes over Yûgi's body and forces the opponent into a "Shadow Game".
Keiichi Morisato is looking forward to university life. But in reality, he has no luck in anything, and he has trouble with clubs, love, etc. The truth is that he has an unlucky star above his head. One day, Keiichi is stuck watching the dorm while his sempai are away, and has a mountain of chores to do to boot. But Keiichi is a good-natured person, and is set about doing his duties. As he is about to finish his final chore, he makes a phone call to his sempai. But the words that came through the receiver are, 'Goddess Help Line.' Shortly afterwards, a beautiful goddess named Belldandy appears in front of him from the mirror of his room.
When Adam, Prince of the planet Eternia, raises his magic sword he transforms into He-Man (the most powerful man in the universe). With his allies and friends, he battles the evil Skeletor and his minions to protect the secrets of Castle Greyskull.
Ragna teams up with the enigmatic Crimson to stand against the dragons menacing the world. Although Crimson’s motivations are mysterious, his goal and Ragna’s perfectly align, and together they’ll vanquish the dragons once and for all.
Two realms exist in the ancient land of Yanato: the Lofty Realm, where gods reside, and the Lowly Realm, where humans reside. Princess Sakuna was the daughter of the god of war and goddess of harvest, but she led a lazy life. One day, she is banished to Hinoe Island, the Isle of Demons. Stranded in a barren land, Sakuna sets out to slay demons and farm rice. Her new adventure begins!
Native American siblings Kodi, Summer and Eddy have a secret: They’re "Spirit Rangers" who help protect the national park they call home!
The franchise's story centers on wizards who gather mazica in order to save the world. Junior high school student Kezuru wakes up after a strange dream featuring himself as a wizard, a creature called "mazin," and a mysterious girl. The next day, his friend Kuracchi proudly shows off the newly launched Mazica Party card game. To Kezuru's shock, all the characters drawn in the game's cards are just like the ones in his dream.
Nishimura Taichi is a typical, average high schooler, and Azuma Rin is a beautiful woman with the build of a model and excellent reflexes. The two live an ordinary high school life until one day, they're suddenly enveloped in a mysterious magic circle and transported to an unknown land. That world is full of terrifying monsters, beastmen, dwarves, elves, and many other races right out of fantasy. To survive in this new world, Taichi and Rin decide to become adventurers, but when they take the aptitude test, they discover they both possess cheat-level magic.
Black Blood Brothers, also known as BBB, is a light novel series written by Kōhei Azano and illustrated by Yuuya Kusaka. In 2006, Studio Live and Group TAC produced an anime based on the series. It is directed by Hiroaki Yoshikawa. It was licensed for North American release by Funimation Entertainment, with the first DVD being released in February 2008.
With the rising tide of steam power and machinery, who can come close to being a Beyonder? Shrouded in the fog of history and darkness, who or what is the lurking evil that murmurs into our ears? Waking up to be faced with a string of mysteries, Zhou Mingrui finds himself reincarnated as Klein Moretti in an alternate Victorian era world where he sees a world filled with machinery, cannons, dreadnoughts, airships, difference machines, as well as Potions, Divination, Hexes, Tarot Cards, Sealed Artifacts… The Light continues to shine but mystery has never gone far. Follow Klein as he finds himself entangled with the Churches of the world—both orthodox and unorthodox—while he slowly develops newfound powers thanks to the Beyonder potions. Like the corresponding tarot card, The Fool, which is numbered 0—a number of unlimited potential—this is the legend of “The Fool”.
This story is about the flow of fate and the battle to keep the world on the right path. Aladdin is a boy who has set out to explore the world after being trapped in a room for most of his life. His best friend is a flute with a djinn in it named Ugo. Soon enough, Aladdin discovers he is a Magi, a magician who chooses kings, and he was born to choose kings who will follow the righteous path, battling against those who want to destroy fate. Follow his adventures as he meets others from 1001 Arabian Nights, like Ali Baba and Sinbad, and fights to keep the balance of world in check!
A man struggling with his faith is haunted by the sins of his past but is suddenly thrust into the role of defending humanity from the gathering forces of darkness.
In a dark void known as the Lightless Realm, a group of children meet and bond, but are then separated and returned to their own dimension. Years later, these children reunite to fight "Admonitions," monsters that originate from the same void, using robots known as "Vess." However, their efforts only slow the ever-encroaching and expanding Lightless Realm from infecting their world. Their lives take a drastic turn when a new foe appears in the form of a "Corpse," whose song is rumored to kill any who hear it within nine days. The "Corpse Song" is heard by the group, and with this, they each begin to pull away and become caught up in their own personal problems—ultimately threatening the fate of humanity.
The curse of the Hawk tells the story of six students who are on their way home from a school trip when their bus breaks down somewhere in the no man's land with a puncture and the bus driver disappears without a trace. Soon, the friends realize that they can no longer leave the forest and that it is inhabited by strange people. To get back home, they must first solve their mystery.
Toru Acura is a 20-year-old retired soldier meandering through life now that the war has ended. He encounters Chaika Trabant, a 14-year-old sorceress carrying a coffin, and follows her in hopes of finding meaning to his life again. The two travel with Toru's adopted sister, Akari, the employed member of the group and thus Toru's source of income.