When everyone else mysteriously vanishes from their wealthy town, the teen residents of West Ham must forge their own society to survive.
Some of literature's most terrifying characters, including Dr. Frankenstein, Dorian Gray, and iconic figures from the novel Dracula are lurking in the darkest corners of Victorian London. Penny Dreadful is a frightening psychological thriller that weaves together these classic horror origin stories into a new adult drama.
Many years ago, the last remnants of humanity were forced to retreat behind the towering walls of a fortified city to escape the massive, man-eating Titans that roamed the land outside their fortress. Only the heroic members of the Scouting Legion dared to stray beyond the safety of the walls – but even those brave warriors seldom returned alive. Those within the city clung to the illusion of a peaceful existence until the day that dream was shattered, and their slim chance at survival was reduced to one horrifying choice: kill – or be devoured!
Storybook Squares is a short-lived Saturday morning version of Hollywood Squares for children. The primary difference, apart from having children as contestants, was that it featured celebrities in costume as well-known fictional characters and some as historical figures. As with the adult version, Peter Marshall was host and Kenny Williams was announcer; Williams read the characters' names off a scroll as "The Guardian of the Gate", a role similar to his "Town Crier" on Video Village. The series originally ran on NBC from January 4 to April 19, 1969, with repeats airing until August 30.
Fourteen-year-old Fi Phillips investigates the paranormal while touring the country in a bus with her widowed rock-star mom and her skeptical brother, Jack. At the beginning of Season 3, Fi passed the job of case cracker to a songbird named Annie
Two teams fight it out to dodge detention, and put the cool back into school, in a mischievous mix of tongue-in-cheek comedy, off-the-wall questions, nonsensical studio games and slapstick challenges.
After resigning, a secret agent is abducted and taken to what looks like an idyllic village, but is really a bizarre Kafkaesque prison. His warders demand information. He gives them nothing, but only tries to escape.
Bullies often target someone frail and weak—someone exactly like Yûgi Muto. He treasures his Millennium Puzzle, an ancient Egyptian artifact that was brought into his grandfather's game shop. Believing that solving the puzzle will grant him his wish, he completes the puzzle, unleashing a new personality within him, the soul of the "King of Games." The new personality named Yami Yûgi is the exact opposite of Yûgi. Upon any injustice toward him, Yami Yûgi takes over Yûgi's body and forces the opponent into a "Shadow Game".
Bizarre nightmares unfold in eight tales of terror in this visually stunning, spine-tingling horror collection curated by Guillermo del Toro.
Bad Influence! is an early to mid-1990s British factual television programme broadcast on CITV between 1992 and 1996, and was produced in Leeds by Yorkshire Television. It looked at video games and computer technology, and was described as a "kid’s Tomorrow's World". It was shown on Thursday afternoons and had a run of four series of between 13 and 15 shows, each of 20 minutes duration. For three of the four series, it had the highest ratings of any CITV programme at the time. Its working title was Deep Techies, a colloquial term derived from 'techies' basically meaning technology-obsessed individuals.
Imagine the perfect American town... beautiful homes, manicured lawns, children playing safely in the streets. Now imagine never being able to leave. You have no communication with the outside world. You think you're going insane. You must be in Wayward Pines.
DonJon Legacy
Dome, a barista at a café on the verge of closure, receives an unexpected job offer. The offer comes from a café regular, Khatha, who orders coffee he never drinks. The job is at an odd museum open only after sunset. With few choices, Dome accepts Khatha's offer. On his first day, an employee tells him the museum is haunted. Forbidden by the overseer from entering Zone 16, Dome is tempted inside. Khatha attempts to contain the damage, but Dome has unintentionally awakened things and nearly everything inside manages to slip out. Dome takes responsibility and, with Khatha, attempts to hunt down what went missing in order to return them to where they belong.
"I'm not saving the world. I just kill goblins." Rumor has it that, in a certain guild in the middle of nowhere, there is an extraordinary man who has climbed all the way to the Silver rank just by killing goblins. At the same guild, a priestess who's just become a new adventurer has formed her first party... and the man who ends up rescuing that party when they get into trouble is none other than the Goblin Slayer.
Carnivàle is an American television series set in the United States during the Great Depression and Dust Bowl. In tracing the lives of two disparate groups of people, its overarching story depicts the battle between good and evil and the struggle between free will and destiny; the storyline mixes Christian theology with gnosticism and Masonic lore, particularly that of the Knights Templar.
Everything is not what it seems in Trinity, South Carolina. Sheriff Lucas Buck develops a sinister interest in Caleb. Caleb's cousin Gail tries to protect him, but that's complicated since she has feelings for Sheriff Buck. And Caleb's dead sister, Merlyn, returns as an angel, warning him that Buck is an incarnation of evil - and may not be human.
Iwatani Naofumi, a run-of-the-mill otaku, finds a book in the library that summons him to another world. He is tasked with joining the sword, spear, and bow as one of the Four Cardinal Heroes and fighting the Waves of Catastrophe as the Shield Hero. Excited by the prospect of a grand adventure, Naofumi sets off with his party. However, merely a few days later, he is betrayed and loses all his money, dignity, and respect. Unable to trust anyone anymore, he employs a slave named Raphtalia and takes on the Waves and the world. But will he really find a way to overturn this desperate situation?
Surrounded by a forest and a gated entrance, the Grace Field House is inhabited by orphans happily living together as one big family, looked after by their "Mama," Isabella. Although they are required to take tests daily, the children are free to spend their time as they see fit, usually playing outside, as long as they do not venture too far from the orphanage — a rule they are expected to follow no matter what. However, all good times must come to an end, as every few months, a child is adopted and sent to live with their new family... never to be heard from again. However, the three oldest siblings have their suspicions about what is actually happening at the orphanage, and they are about to discover the cruel fate that awaits the children living at Grace Field, including the twisted nature of their beloved Mama.
In this fresh take on the Arthurian legend, teenager Nimue joins forces with mercenary Arthur on a quest to find Merlin and deliver an ancient sword.
In a Temple filled with lost treasures and protected by mysterious Mayan temple guards, six teams of two children compete to retrieve one of the historical artifacts in the Temple by performing physical stunts and answering questions based on history, mythology, and geography. After three elimination rounds, only one team remains, who then earns the right to go through the Temple to retrieve the artifact within three minutes and win a grand prize.